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Blade Kitten

Xbox 360, PlayStation 3, PC (Microsoft Windows) • 2014

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Quick resume

In Blade Kitten, join Kit Ballard as she explores the mysterious world of Hollow Wish to hunt down rogue mechs and soft targets.

Global score

83/100

Genres

Action, Adventure, Platform, Arcade

Pros

  • Large levels with exploration and secrets
  • Customizable costumes and weapons
  • Fun and accessible gameplay
  • Charming protagonist and art style
  • Great value for low price

Cons

  • Short and episodic with incomplete story
  • Combat can be simple and repetitive
  • Some control and bug issues reported
  • Lack of challenge for hardcore players
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can explore large levels with multiple paths and secrets, choose upgrades and costumes, and decide their approach to combat and exploration."

  • Competence
    2

    "The game offers some skill-based platforming and combat, but overall combat is simple and the game is accessible to casual players."

  • Competition
    -4

    "No evidence of competitive modes or player comparison; focus is on single-player experience at personal pace."

  • Continuation
    2

    "Players report replay value through exploration, collectibles, and achievements, though the game is relatively short and episodic."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay elements."

  • Creativity
    3

    "Players can unlock and customize costumes and swords, and explore levels with multiple routes and secrets."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and non-competitive."

  • Escapism
    4

    "Players enjoy the colorful, imaginative world and character, using the game as a fun distraction and stress relief."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, with no indication of obligation or pressure."

  • Experimenting
    3

    "Exploration of large levels with multiple paths and secrets encourages trying different routes and approaches."

  • Exploration
    5

    "Large, labyrinthine levels with many hidden collectibles and alternate paths strongly encourage exploration."

  • Expression
    4

    "Wide variety of unlockable costumes and swords allow players to personalize the character's appearance."

  • Fantasy
    5

    "Set in a sci-fi universe with a catgirl bounty hunter and levitating swords, the game embraces imaginative fiction."

  • Fellowship
    -5

    "No social or community features; gameplay is solo and independent."

  • Growth
    2

    "Players can upgrade health, stamina, and weapons, providing some sense of progression and skill improvement."

  • Health
    -5

    "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

  • Idle
    -3

    "Requires player attention and active platforming; not designed for idle or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership
    -5

    "No leadership or group management elements; purely individual gameplay."

  • Progression
    3

    "Players collect currency to buy upgrades and costumes, showing accumulation and advancement."

  • Relaxation
    3

    "Generally described as fun and relaxing with fluid controls, though some frustration reported with controls and bugs."

  • Sensation
    3

    "Colorful cel-shaded graphics, smooth animations, and upbeat music provide sensory enjoyment."

  • Status
    -4

    "No social recognition or ranking systems; achievements exist but are personal rather than public."

  • Story
    1

    "Story is present but considered weak, confusing, or incomplete; some narrative immersion but limited."

  • Strategy
    0

    "Combat and platforming are straightforward; some tactical use of stamina and attacks but mostly simple."

  • Thrill
    -2

    "Game is generally low risk and easy; lacks suspense or high tension moments."

  • Value
    5

    "Highly praised for its low price and amount of content, considered a great value for money."

  • Violence
    2

    "Combat involves attacking enemies with swords and melee moves, but is light and cartoonish rather than brutal."

  • Survival
    -3

    "Health regenerates and combat is forgiving; minimal threat or survival pressure."

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    Last update: 06/03/2026