MXGP 2019 - The Official Motocross Videogame Thumbnail

MXGP 2019 - The Official Motocross Videogame similar games & best alternatives

MXGP 2019 - The Official Motocross Videogame

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2019

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Quick resume

Experience the excitement of the 2019 season for the first time in the series! Race in official MX teams, share your gaming experience with the community thanks to the Track Editor and the Waypoint mode and practice in the Playground to learn to ride like a real pro!

Global score

91/100

Genres

Racing, Simulator, Sport

Similar games

    Pros

    • Realistic and challenging physics
    • Official licensed bikes and tracks
    • Extensive customization options
    • Track editor and playground mode
    • Good graphics and sound design

    Cons

    • Inconsistent ai behavior
    • Multiplayer community is small and limited
    • Some physics and handling issues reported
    • Expensive in-game items and slow progression
    • Limited innovation in career and multiplayer modes

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Fantasy, Violence, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have control over bike setup, physics settings, and customization, allowing personal playstyle and decisions."

    • Competence
      4

      "Game offers challenging physics, AI difficulty settings, and skill-based riding mechanics rewarding mastery."

    • Competition
      2

      "Includes multiplayer and AI racing with leaderboards, but multiplayer community is small and AI can be inconsistent."

    • Continuation
      3

      "Players report long play sessions, career mode progression, and use of track editor and playground mode for extended play."

    • Cooperation
      -3

      "Focus is primarily on individual racing; multiplayer is competitive rather than cooperative with limited team play."

    • Creativity
      3

      "Track editor and playground mode enable creation and sharing of custom tracks and challenges."

    • Domination
      -4

      "Interactions emphasize fair racing and competition; no evidence of dominance or trash talk culture."

    • Escapism
      4

      "Players use the game as a realistic motocross simulation and immersive distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players experiment with physics settings, bike tuning, and track creation to explore different gameplay styles."

    • Exploration
      2

      "Playground mode and track editor encourage discovering and creating new tracks, though main modes are fixed."

    • Expression
      3

      "Extensive bike and rider customization options allow personal expression."

    • Fantasy
      -3

      "Game focuses on realistic motocross simulation with official licenses and real-world tracks."

    • Fellowship
      1

      "Some social interaction via multiplayer and community track sharing, but limited community size and features."

    • Growth
      4

      "Career progression, skill development in handling physics, and learning track layouts support personal growth."

    • Health
      -5

      "Sedentary gameplay with no physical activity or rehab elements."

    • Idle
      -4

      "Requires focused attention and continuous engagement during races and tuning."

    • Intimacy
      -4

      "Minimal social or emotional connection; multiplayer is competitive with limited communication."

    • Leadership
      -4

      "No evidence of leadership roles; gameplay is individual or competitive without group management."

    • Progression
      4

      "Career mode progression, unlocking bikes, gear, and upgrades provide a sense of advancement."

    • Relaxation
      2

      "Some players find flow and enjoyment, but physics and AI challenge can create tension."

    • Sensation
      3

      "Visuals, sound effects, and dynamic weather provide sensory stimulation and excitement."

    • Status
      1

      "Some recognition through leaderboards and sponsorships, but limited social status impact."

    • Story
      -3

      "Minimal narrative; focus is on racing and career progression without deep story elements."

    • Strategy
      3

      "Bike tuning, track adaptation, and race tactics require planning and problem solving."

    • Thrill
      3

      "Dynamic weather, challenging AI, and risk of crashes create suspense and excitement."

    • Value
      1

      "Mixed opinions on price; some feel content justifies cost especially on sale, others find it expensive."

    • Violence
      -5

      "No combat or destruction; gameplay centers on racing and skillful riding."

    • Survival
      2

      "Players must avoid crashes and manage bike control to stay competitive and finish races."

    Where to buy

    Last update: 29/04/2026