OrbusVR: Reborn Thumbnail

OrbusVR: Reborn similar games & best alternatives

OrbusVR: Reborn

Oculus Quest, PC (Microsoft Windows), Meta Quest 2 • 2019

Related articles

Quick resume

EDIT: Starting on February 10th 2025, OrbusVR: Reborn will no longer be available for purchase, including all in-game purchases. We will continue to maintain servers until they sunset on April 6th 2025.

Global score

77/100

Genres

Indie, Massively Multiplayer, Role-playing (RPG), Adventure

Pros

  • Immersive vr combat mechanics
  • Friendly and helpful community
  • Varied classes with unique playstyles
  • Active developer support and updates
  • Extensive content and social interaction

Cons

  • Graphics are simple and blocky
  • Some bugs and occasional crashes
  • Steep learning curve for some classes
  • Limited avatar customization
  • Early access content still growing

Motivations

  • Autonomy
    4

    "Players have freedom to choose classes, switch between them, explore the world without handholding, and make their own decisions in quests and combat."

  • Competence
    4

    "Combat and crafting require skill and practice; players report rewarding mastery of combos, spell drawing, and physical actions."

  • Competition
    2

    "There is PvP and ranked battlegrounds, but much gameplay focuses on cooperative and personal progression rather than direct competition."

  • Continuation
    3

    "Many players report long play sessions, habitual engagement, and high attachment to the game and community."

  • Cooperation
    4

    "Strong emphasis on group play, dungeons, raids, and social interaction; community is friendly and helpful."

  • Creativity
    2

    "Some creative elements like crafting, potion making, and pet breeding, but mostly within predefined systems."

  • Domination
    -3

    "Community described as friendly and supportive; little evidence of dominance or toxic behavior as a core experience."

  • Escapism
    4

    "Players describe immersion and escape into a virtual world, socializing and adventuring as a break from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

  • Experimenting
    3

    "Players try different classes, learn new skills, and explore mechanics like spellcasting and combat combos."

  • Exploration
    3

    "Game world encourages discovery and navigation without explicit quest markers; players explore towns, dungeons, and zones."

  • Expression
    2

    "Some customization options like transmog gear and dyes, but limited avatar customization."

  • Fantasy
    4

    "Strong fantasy setting with magic, dragons, mythical creatures, and imaginative lore."

  • Fellowship
    4

    "Players feel part of a community with guilds, social events, and voice chat fostering group identity."

  • Growth
    4

    "Leveling multiple classes, learning complex combat mechanics, and improving skills are core to progression."

  • Health
    3

    "Physical activity required for combat combos and spellcasting; players report it as a workout."

  • Idle
    -3

    "Requires active attention and physical engagement; not a background or idle game."

  • Intimacy
    3

    "Close social interactions and friendships form through voice chat and cooperative play."

  • Leadership
    2

    "Some players lead groups and guilds, but much gameplay is collaborative with shared decision-making."

  • Progression
    4

    "Leveling classes, acquiring gear, crafting, and unlocking abilities provide clear progression."

  • Relaxation
    2

    "Fishing and socializing provide relaxing moments, though combat can be challenging and tense."

  • Sensation
    3

    "Immersive VR visuals and audio, physical combat motions, and social voice chat provide engaging sensory input."

  • Status
    2

    "Recognition through guilds, raids, and community reputation exists but is not overly emphasized."

  • Story
    2

    "There is a main storyline and quests, but some players find it lacking or less engaging than gameplay."

  • Strategy
    3

    "Combat and dungeon mechanics require planning, timing, and tactical thinking."

  • Thrill
    2

    "Some suspense and challenge in combat and group encounters, but not a dominant theme."

  • Value
    3

    "Players feel the game offers good value for time and money given content and community."

  • Violence
    3

    "Combat and monster fighting are core gameplay elements involving destruction and damage."

  • Survival
    2

    "Players manage health and resources in combat, but the game is not focused on survival mechanics."

Similar games

    Last update: 06/03/2026