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Windlands 2

PC (Microsoft Windows), Meta Quest 2, Oculus VR, PlayStation VR, SteamVR, PlayStation VR2 • 2018

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Quick resume

Windlands 2 is a built-for-VR fantasy action adventure game, use grappling hooks and a bow to explore the vast mysterious world to take down gigantic titans alone or with friends.

Global score

80/100

Genres

Action, Adventure, Indie

Pros

  • Fun and intuitive swinging mechanics
  • Satisfying bow combat
  • Cooperative multiplayer
  • Immersive vr experience
  • Well-designed levels and bosses

Cons

  • Steep difficulty spikes
  • Some backtracking and repetitive areas
  • Motion sickness for sensitive players
  • Short campaign length
  • Minor bugs and control quirks

Motivations

  • Autonomy
    4

    "Players have high control over swinging, grappling, and combat actions, with some freedom in movement and exploration."

  • Competence
    4

    "Game requires skillful swinging, aiming, and timing, with challenging boss fights and progression."

  • Competition
    2

    "Includes multiplayer co-op and some racing challenges with leaderboards, but competition is not the main focus."

  • Continuation
    3

    "Players report long sessions, replayability, and habitual play especially with friends."

  • Cooperation
    4

    "Strong emphasis on co-op multiplayer play and shared experiences."

  • Creativity
    2

    "Customization options exist for characters and grappling hooks, but gameplay follows designed levels."

  • Domination
    -3

    "Interactions are cooperative and balanced; no evidence of dominance or power imposition."

  • Escapism
    5

    "Highly immersive VR experience offering escapism through flying, exploration, and fantasy combat."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment."

  • Experimenting
    3

    "Players experiment with swinging mechanics, bow combat, and movement strategies."

  • Exploration
    3

    "Game encourages discovering new paths, collectibles, and revisiting areas with new routes."

  • Expression
    2

    "Character customization and some avatar personalization available."

  • Fantasy
    5

    "Strong fantasy elements with imaginative worlds, characters, and superhero-like movement."

  • Fellowship
    4

    "Community and social play emphasized through multiplayer and group voice chat."

  • Growth
    4

    "Players develop skills in swinging, aiming, and boss strategies over time."

  • Health
    -3

    "Sedentary VR play with some motion sickness reported; no physical exercise focus."

  • Idle
    -4

    "Requires continuous attention and active engagement during gameplay."

  • Intimacy
    2

    "Social interactions mainly through cooperative play and group chat, but limited emotional depth."

  • Leadership
    -2

    "Players mostly participate equally in co-op without strong leadership roles."

  • Progression
    4

    "Progression through levels, boss fights, collectibles, and upgrades."

  • Relaxation
    3

    "Swinging and exploration provide flow and catharsis, though some tension in boss fights."

  • Sensation
    4

    "Enjoyable visual style, sound design, and satisfying movement mechanics."

  • Status
    1

    "Some recognition through leaderboards and multiplayer presence, but limited social status focus."

  • Story
    2

    "Narrative exists but is not the main focus; story is serviceable and supports gameplay."

  • Strategy
    3

    "Requires planning movement, timing shots, and boss fight tactics."

  • Thrill
    3

    "Excitement from risk in swinging and combat, with moments of tension and relief."

  • Value
    3

    "Generally perceived as good value for price and gameplay length."

  • Violence
    1

    "Combat involves shooting enemies but is not focused on gratuitous violence."

  • Survival
    2

    "Players avoid death and manage challenges, but death has low penalty and respawns are quick."

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    Last update: 06/03/2026