QuiVr similar games & best alternatives

QuiVr

PC (Microsoft Windows), PlayStation VR • 2018

Should you play it?

QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.

What works
  • Realistic and satisfying bow mechanics
  • Active and responsive developer with frequent updates
  • Engaging multiplayer cooperative gameplay
  • Progression system with gear and abilities
  • Good physical workout and immersion
Things to keep in mind
  • Limited map variety and content currently
  • Some repetitiveness in wave defense gameplay
  • Minor bugs and early access polish needed
  • Teleportation mechanics can be tricky
  • Lack of deep narrative or story

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Warhammer 40,000: Inquisitor - Martyr

  • Niffelheim

  • The Slimeking's Tower

  • Gunheart

  • Feel The Snow

  • Serious Sam VR: The Last Hope

  • Battle Talent

  • Coridden

  • Contractors

Hidden Gems

Less popular games with surprisingly high similarity

  • Gunheart

  • Grapple Tournament

  • Dragon Fist: VR Kung Fu

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

QuiVr: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Health, Status, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose their approach using teleportation and melee combat, with multiple tactics possible."

    Capsule for Mr. Shifty Mr. Shifty

    "Players have freedom to choose gear, spells, and tactics; teleportation movement is player-directed via shooting portals."

  • Competence

    Game with the same Competence vibe

    5

    "High skill ceiling with realistic ballistics, aiming mechanics, and tactical team play; players improve through experience and learning."

    Capsule for Red Orchestra 2: Heroes of Stalingrad with Rising Storm Red Orchestra 2: Heroes of Stalingrad with Rising Storm

    "High skill ceiling with realistic bow mechanics, aiming, and strategic defense; players improve aiming and tactics over time."

  • Competition

    Game with the same Competition vibe

    2

    "Includes multiplayer modes and leaderboards, but many players focus on single-player or cooperative play."

    Capsule for Hex of Steel Hex of Steel

    "Includes multiplayer with leaderboards and cooperative play; some competitive elements but focus is more on cooperation."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report habitual play, frequent updates encourage long-term engagement and repeated sessions."

    Capsule for Touhou Big Big Battle Touhou Big Big Battle

    "Players report long sessions and habitual play; frequent updates and progression systems encourage continued engagement."

  • Cooperation

    Game with the same Cooperation vibe

    5

    "Strong emphasis on cooperative multiplayer with up to 4 players, requiring teamwork and coordination."

    Capsule for Gauntlet™ Slayer Edition Gauntlet™ Slayer Edition

    "Strong emphasis on cooperative multiplayer with up to 4 players defending gates together."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of characters, pets, equipment, and spells allows creative builds and playstyles."

    Capsule for FATE: The Cursed King FATE: The Cursed King

    "Customization of gear and spells allows player expression and modification of playstyle."

  • Domination

    Game with the same Domination vibe

    -3

    "Multiplayer emphasizes cooperative play and shared progression; no strong evidence of domination or toxic behavior."

    Capsule for Hellpoint Hellpoint

    "Multiplayer is cooperative and friendly; no evidence of dominating or toxic behavior."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fun, immersive distraction and physical workout, escaping real life."

    Capsule for Space Pirate Trainer Space Pirate Trainer

    "Players use the game as a workout and immersive fantasy escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and exercise, with no indication of obligation or external pressure."

    Capsule for All-In-One Sports VR All-In-One Sports VR

    "Players engage voluntarily for fun and exercise; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players try many different skill combinations and strategies; game encourages experimentation with combat loadouts."

    Capsule for Super Daryl Deluxe Super Daryl Deluxe

    "Players try different gear, spells, and strategies; game encourages experimentation with loadouts."

  • Exploration

    Game with the same Exploration vibe

    2

    "Campaigns and random maps offer some exploration, though mostly known historical settings."

    Capsule for American Conquest: Fight Back American Conquest: Fight Back

    "Randomly generated maps and changing battle areas provide some exploration, though limited to a few environments."

  • Expression

    Game with the same Expression vibe

    3

    "Character and gear customization allow players to express personal style and preferences."

    Capsule for Expeditions: Rome Expeditions: Rome

    "Players customize character gear and abilities, expressing personal playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Set in a fictional medieval fantasy world with magic, political intrigue, and mythical elements."

    Capsule for FINAL FANTASY TACTICS - The Ivalice Chronicles FINAL FANTASY TACTICS - The Ivalice Chronicles

    "Set in a medieval fantasy world with magic and mythical enemies; strong fantasy theme."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Players enjoy community interaction and cooperative play, forming social bonds through multiplayer."

    Capsule for VERSUS SQUAD VERSUS SQUAD

    "Active multiplayer community and social interaction; players enjoy playing with friends and strangers."

  • Growth

    Game with the same Growth vibe

    5

    "Players develop skills, learn enemy patterns, and improve performance; progression tied to mastery and knowledge."

    Capsule for ZeroRanger ZeroRanger

    "Players develop archery skills, learn enemy patterns, and improve through gear progression and strategy."

  • Health

    Game with the same Health vibe

    5

    "Strong emphasis on physical activity and workout; players report significant exercise benefits."

    Capsule for Creed: Rise to Glory™ Creed: Rise to Glory™

    "Physical activity is a major aspect; players report arm soreness and workout benefits."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and physical engagement; not a casual or background game."

    Capsule for RUMBLE RUMBLE

    "Requires constant attention and physical engagement; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer, but mostly surface-level connections rather than close relationships."

    Capsule for Euro Truck Simulator 2 Euro Truck Simulator 2

    "Some social interaction in multiplayer but mostly surface-level cooperation rather than close relationships."

  • Leadership

    Game with the same Leadership vibe

    -2

    "No clear evidence of leadership roles; multiplayer is cooperative with shared decision-making."

    Capsule for The Backrooms: Survival The Backrooms: Survival

    "No strong leadership roles; multiplayer is cooperative with shared decision-making."

  • Progression

    Game with the same Progression vibe

    5

    "Strong progression system with leveling, reincarnation, gear acquisition, and character upgrades."

    Capsule for Dungeons & Dragons Online® Dungeons & Dragons Online®

    "Strong progression system with gear upgrades, loot, and character development."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game relaxing and immersive, though the gameplay is often intense and challenging."

    Capsule for Waves Waves

    "Some players find it relaxing and immersive, but gameplay can be intense and physically demanding."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging sensory feedback from bow mechanics, fast-paced action, and immersive VR environment."

    Capsule for Holopoint Holopoint

    "Good sensory feedback from bow mechanics, visuals, and sound; immersive and engaging."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and achievements provide some social recognition."

    Capsule for BLACKHOLE BLACKHOLE

    "Leaderboards and achievements provide some social recognition."

  • Story

    Game with the same Story vibe

    1

    "Minimal narrative; some campaign and lore elements but focus is on gameplay."

    Capsule for Frozen Cortex Frozen Cortex

    "Minimal narrative; some lore and environmental storytelling but focus is on gameplay."

  • Strategy

    Game with the same Strategy vibe

    4

    "Requires tactical planning, loadout selection, and coordination to overcome challenges."

    Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

    "Requires planning positioning, gear loadouts, and cooperative tactics."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense moments during waves and boss fights provide excitement and suspense."

    Capsule for Deathtrap Deathtrap

    "Tense moments during boss fights and waves; players enjoy the challenge and suspense."

  • Value

    Game with the same Value vibe

    4

    "Players feel they receive good value for money with engaging gameplay and frequent updates."

    Capsule for Samurai GUNN 2 Samurai GUNN 2

    "Players feel they get good value for money with frequent updates and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with spells and units; fantasy violence is a core mechanic."

    Capsule for Monster Train Monster Train

    "Combat against fantasy enemies with bows and magical attacks; combat is a core element."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid failure by managing defenses and resources against increasingly difficult waves."

    Capsule for Stellar Initiative Stellar Initiative

    "Players must defend gates and survive waves; failure results in game over."

Last update: 01/06/2026