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Peaks of Yore

PC (Microsoft Windows) • 2023

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Quick resume

Travel around The Great Gales to climb challenging peaks in this physics-based climbing adventure set in 1887. Meet like-minded mountaineers, unlock helpful climbing gear, and become a pioneer of mountaineering.

Global score

98/100

Genres

Action, Adventure, Indie, Platform

Pros

  • Challenging but fair climbing mechanics
  • High replayability with collectibles and dlc
  • Smooth learning curve and skill progression
  • Immersive atmosphere and story elements
  • Active developer and community support

Cons

  • Late-game difficulty spikes may frustrate some
  • Minor physics inconsistencies reported
  • No multiplayer or modding support
  • Motion sickness possible due to first-person view
  • Some players find seagulls annoying

Motivations

  • Autonomy
    4

    "Players have control over their climbing actions, can choose routes, use tools or not, and decide difficulty modes."

  • Competence
    5

    "High skill ceiling with complex physics-based climbing mechanics and a smooth learning curve rewarding mastery."

  • Competition
    2

    "Includes speedrunning and leaderboards, encouraging comparison but also supports solo, personal progression."

  • Continuation
    5

    "Players report long playtimes, habitual engagement, replayability with challenges, collectibles, and DLC."

  • Cooperation
    1

    "Mostly single-player but includes NPC companions and some cooperative-like modes, limited multiplayer."

  • Creativity
    2

    "Players can choose different climbing strategies, routes, and tool usage, allowing personal flair."

  • Domination
    -4

    "Interactions emphasize personal challenge and mutual respect; no evidence of exerting control over others."

  • Escapism
    4

    "Players use the game as stress relief and immersive distraction, with strong emotional engagement."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal desire, not obligation or pressure."

  • Experimenting
    4

    "Game encourages trying new routes, mechanics, and strategies, with exploration of tools and challenges."

  • Exploration
    4

    "Players explore varied, hand-crafted peaks with secrets, collectibles, and alternate routes."

  • Expression
    2

    "Customization via tool usage and route choice allows some self-expression, though no avatar mods."

  • Fantasy
    -2

    "Game is grounded in realistic climbing physics and historical setting, with some fictional elements."

  • Fellowship
    1

    "Community interaction via Discord and NPCs creates some social connection, but mostly solo play."

  • Growth
    5

    "Strong emphasis on learning climbing skills, improving technique, and personal development."

  • Health
    -3

    "Sedentary gameplay with no physical activity, but some players report positive real-life climbing inspiration."

  • Idle
    -3

    "Requires focused attention and continuous engagement due to challenging physics and risk of falling."

  • Intimacy
    -4

    "Limited social interaction, mostly brief NPC encounters; no evidence of close relationship formation."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual and self-directed."

  • Progression
    5

    "Players accumulate tools, collectibles, and unlock new modes, reflecting clear progression."

  • Relaxation
    2

    "Balances tension and flow; can be meditative but also induces stress during difficult climbs."

  • Sensation
    3

    "Engaging sensory feedback from visuals, sound design, and emotional thrill of climbing."

  • Status
    1

    "Some recognition via leaderboards and community, but mostly personal achievement focus."

  • Story
    1

    "Narrative elements and NPC interactions add context but are not the main focus."

  • Strategy
    4

    "Players must plan routes, manage resources like ropes and chalk, and solve climbing challenges."

  • Thrill
    4

    "High suspense and tension from risk of falling and overcoming difficult climbs."

  • Value
    5

    "Players report excellent content volume and replayability for price, high perceived value."

  • Violence
    -5

    "No combat or destruction; gameplay focused on constructive climbing and exploration."

  • Survival
    3

    "Players manage risk of falling and resource use to avoid failure and progress."

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    Last update: 06/03/2026