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Baby Steps

PlayStation 5, PC (Microsoft Windows) • 2025

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Quick resume

Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other.

Global score

91/100

Genres

Action, Adventure, Casual, Indie

Pros

  • Unique and challenging walking mechanics
  • Deep narrative with emotional impact
  • Large open world with exploration
  • Humorous and quirky character interactions
  • Rewarding skill progression

Cons

  • Punishing difficulty may frustrate some players
  • Lack of extrinsic rewards for many challenges
  • Some camera and control quirks reported
  • Minimal social or cooperative features
  • Soundtrack and audio design divisive

Motivations

  • Autonomy
    4

    "Players have full control over each footstep and weight shift, choosing their own paths and strategies with no forced routes."

  • Competence
    5

    "The game demands mastering complex, physics-based walking mechanics and overcoming challenging terrain, rewarding skill and practice."

  • Competition
    -3

    "Focus is on personal progression and exploration without leaderboards or direct player versus player competition."

  • Continuation
    4

    "Players report long play sessions, repeated attempts, and habitual return to explore and master the game."

  • Cooperation
    -5

    "The game is a single-player experience with no cooperative or multiplayer elements."

  • Creativity
    3

    "Players experiment with different routes and approaches to obstacles, though within a fixed world and mechanics."

  • Domination
    -5

    "Interactions are with NPCs and environment, no exertion of control or superiority over other players."

  • Escapism
    4

    "Players use the game to escape real-life stress, reflect on personal growth, and experience a surreal world."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and personal challenge rather than obligation."

  • Experimenting
    4

    "The game encourages trying new paths, mastering controls, and exploring optional challenges."

  • Exploration
    5

    "Open world with many hidden areas, secrets, and optional routes encourages discovery."

  • Expression
    2

    "Players can collect and wear various hats, offering some avatar customization and self-expression."

  • Fantasy
    3

    "The surreal setting and absurd characters create an imaginative, fictional experience."

  • Fellowship
    -4

    "The experience is solitary with minimal social interaction beyond NPCs."

  • Growth
    5

    "Strong emphasis on skill development, learning controls, and personal perseverance."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and continuous input; not suited for passive or background play."

  • Intimacy
    -4

    "Limited to surface-level NPC interactions; no deep emotional or social bonding."

  • Leadership
    -5

    "No leadership or group management roles; single-player focused."

  • Progression
    3

    "Players collect hats, unlock cutscenes, and advance through the story, though many challenges have no extrinsic rewards."

  • Relaxation
    1

    "Some players find a zen-like flow state, but the game also induces frustration and tension."

  • Sensation
    2

    "Unique sound design and quirky visuals provide sensory interest, though not intense stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements are minimal and mostly personal."

  • Story
    4

    "Narrative and character development are significant, with emotional and philosophical themes."

  • Strategy
    3

    "Players must plan foot placement and routes carefully to overcome obstacles."

  • Thrill
    2

    "Some suspense in navigating difficult terrain and avoiding falls, but mostly controlled challenge."

  • Value
    4

    "Players feel the game offers strong return on time invested through unique experience and depth."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on traversal and exploration."

  • Survival
    1

    "Some risk of failure and falling, but no traditional survival mechanics."

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    Last update: 06/03/2026