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The Local

PC (Microsoft Windows) • 2025

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Quick resume

A fast-paced movement game, loosely inspired by Surf and B-Hop. Featuring 5 gamemodes, multiplayer, and a large, playground-like world. Master the movement, and conquer the leaderboards.

Global score

95/100

Genres

Action, Indie, Free To Play

Pros

  • Free to play
  • Addictive and satisfying movement mechanics
  • High skill ceiling with rewarding progression
  • Engaging multiplayer and leaderboards
  • Great music and art style

Cons

  • Steep learning curve for beginners
  • Limited map variety
  • Some movement mechanics (air strafing) differ from source games
  • Fall damage can be frustrating
  • Performance issues on some platforms

Motivations

  • Autonomy
    4

    "Players have freedom to choose different movement styles, routes, and game modes including free roam and mission-based play."

  • Competence
    5

    "High skill ceiling with challenging movement mechanics, speedrunning, and leaderboards provide strong feedback on player performance."

  • Competition
    4

    "Leaderboards, timed trials, and multiplayer modes encourage competing against others and striving for top ranks."

  • Continuation
    4

    "Many players report sinking hours into mastering movement and competing, indicating strong habitual play and attachment."

  • Cooperation
    2

    "Some multiplayer modes involve working with or against friends, but much gameplay is individual-focused."

  • Creativity
    2

    "Players can experiment with routes and movement techniques; some desire for map creation and customization."

  • Domination
    -2

    "Multiplayer interactions seem friendly and balanced; no strong evidence of dominance or trash talk."

  • Escapism
    4

    "Players use the game to relax, chill, and escape with immersive fast-paced movement and music."

  • Expectation
    -4

    "Engagement is driven by intrinsic interest and enjoyment rather than obligation or pressure."

  • Experimenting
    4

    "Players explore advanced movement tech, routing, and different game modes, showing a strong experimental approach."

  • Exploration
    3

    "The single large map offers secrets and lore to discover, encouraging curiosity-driven exploration."

  • Expression
    -3

    "Limited customization options; players mostly use default avatars and environments."

  • Fantasy
    -2

    "The game is grounded in realistic parkour and movement physics rather than imaginative fiction."

  • Fellowship
    3

    "Community and multiplayer modes foster social connection and shared experiences."

  • Growth
    5

    "Strong emphasis on learning complex movement skills, improving times, and mastering mechanics."

  • Health
    -4

    "Sedentary gameplay with no physical activity or rehab elements."

  • Idle
    -3

    "Requires focused attention and skillful input; not suited for background or idle play."

  • Intimacy
    1

    "Some social interaction with friends and community, but limited evidence of close emotional bonds."

  • Leadership
    -3

    "No clear leadership roles; players mostly participate equally or supportively."

  • Progression
    3

    "Players progress by improving skills, unlocking achievements, and competing on leaderboards."

  • Relaxation
    3

    "Zen mode and chill gameplay provide flow and relaxation for many players."

  • Sensation
    4

    "Fast-paced movement, music, and visuals provide strong sensory stimulation and excitement."

  • Status
    3

    "Leaderboards and multiplayer rankings offer recognition and social status within the community."

  • Story
    1

    "Some lore and narrative elements exist but are minimal compared to gameplay focus."

  • Strategy
    3

    "Players plan routes and optimize movement strategies to improve times and performance."

  • Thrill
    4

    "High-speed movement and risk-taking create suspense and adrenaline."

  • Value
    5

    "Free to play with high quality and content, players perceive excellent value for time invested."

  • Violence
    -4

    "Focus is on movement and parkour; combat is minimal and non-violent."

  • Survival
    1

    "Some challenge in avoiding fall damage and obstacles, but low threat overall."

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    Last update: 06/03/2026