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Them's Fightin' Herds similar games & best alternatives

Them's Fightin' Herds

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2020

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Quick resume

Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!

Global score

81/100

Genres

Action, Indie, Arcade, Fighting

Similar games

    Pros

    • Accessible and comprehensive tutorials
    • Smooth rollback netcode and online lobbies
    • Unique and charming character designs
    • Engaging story mode and side content
    • Robust training and combo sharing features

    Cons

    • Small and dwindling player base
    • Halted active development and incomplete story
    • Limited character roster
    • Some bugs and placeholder assets
    • Lack of ranked mode and matchmaking depth

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Continuation, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose characters, combos, and playstyles with a variety of mechanics and customization options."

    • Competence
      5

      "High skill ceiling with complex combos, training modes, and tutorials that support mastery and skill development."

    • Competition
      4

      "Strong online multiplayer with lobbies, matchmaking, and competitive play emphasized."

    • Continuation
      -3

      "Player base is small and dwindling; development has mostly ceased, limiting long-term engagement."

    • Cooperation
      2

      "Features cooperative elements like the Salt Mines mode and social pixel lobbies encouraging interaction."

    • Creativity
      3

      "Players can create and share combos; character customization and unique playstyles encourage creative expression."

    • Domination
      -2

      "Community described as friendly and supportive with emphasis on mutual respect rather than dominance."

    • Escapism
      4

      "Players use the game as a fun distraction and stress relief with engaging story and gameplay."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and enjoyment, not obligation."

    • Experimenting
      4

      "Encourages trying new combos, characters, and strategies with extensive training and combo sharing."

    • Exploration
      3

      "Story mode and pixel lobbies offer exploration of new areas and secrets, though limited by incomplete content."

    • Expression
      3

      "Character customization and cosmetic options allow for personal expression."

    • Fantasy
      4

      "Imaginative anthropomorphic characters and fantasy story elements create a strong fantasy experience."

    • Fellowship
      3

      "Community and social features foster a sense of belonging and shared interest."

    • Growth
      5

      "Robust tutorials and training modes promote learning and skill development."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity elements."

    • Idle
      -4

      "Requires focused attention and continuous engagement during matches and training."

    • Intimacy
      2

      "Friendly community interactions and cooperative modes encourage some social bonding."

    • Leadership
      -3

      "Players mostly participate equally with no strong emphasis on leadership roles."

    • Progression
      3

      "Players collect cosmetics and unlock characters; story and arcade modes provide progression."

    • Relaxation
      3

      "Game balances challenge and flow, providing satisfying and enjoyable gameplay."

    • Sensation
      4

      "Vibrant visuals, animations, dynamic music, and satisfying combat provide strong sensory stimulation."

    • Status
      2

      "Competitive play and online leaderboards offer recognition, though community is small."

    • Story
      3

      "Story mode is engaging and well-designed but incomplete due to halted development."

    • Strategy
      4

      "Requires planning, adaptation, and tactical thinking in combat and matchups."

    • Thrill
      3

      "Fast-paced combat and tense matches provide excitement and suspense."

    • Value
      3

      "Good value for price with extensive content, though incomplete story and small player base limit long-term value."

    • Violence
      3

      "Enjoyment of combat and destruction through fighting mechanics and combos."

    • Survival
      3

      "Players must avoid defeat and manage resources like magic meter in fights."

    Last update: 29/04/2026