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BlazBlue: Cross Tag Battle

PlayStation 4, Nintendo Switch, PC (Microsoft Windows), Arcade • 2019

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Quick resume

THE COLLISION IS INEVITABLE! THE IMPACT WILL BE UNAVOIDABLE! Cross over between 4 different universes! Play as characters from the BlazBlue, Persona, Under Night In-Birth, and (for the first time ever in a fighting game), RWBY series!

Global score

80/100

Genres

Action, Fighting, Arcade, Adventure

Pros

  • Accessible for newcomers
  • Deep team mechanics and combos
  • Large diverse roster
  • Fun crossover characters
  • Engaging community

Cons

  • Small and declining online population
  • Performance and port issues at launch
  • Lack of single player content depth
  • Heavy reliance on dlc for full roster
  • Some balance issues and simplified movesets

Motivations

  • Autonomy
    3

    "Players control two characters in a team with strategic options like assists and cross combos, allowing personal playstyle and decision-making."

  • Competence
    4

    "Easy to pick up with simple controls and auto combos, but has a high skill ceiling with complex team mechanics and advanced combos."

  • Competition
    4

    "Competitive scene with ranked modes, online lobbies, and community tournaments, though online population is small and often requires community engagement."

  • Continuation
    2

    "Players report long playtimes and repeated engagement, but online population decline and slow updates reduce habitual play for some."

  • Cooperation
    4

    "Core gameplay revolves around team mechanics controlling two characters and using assists, emphasizing cooperative play within the team."

  • Creativity
    3

    "Players experiment with team compositions and combos, creating unique strategies and playstyles within the tag system."

  • Domination
    -2

    "Community described as friendly and welcoming; no strong evidence of toxic dominance or trash talk."

  • Escapism
    3

    "Players use the game as a fun distraction and stress relief, enjoying the crossover characters and flashy gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest, especially newcomers and fans of the franchises."

  • Experimenting
    4

    "Players explore mechanics, team combos, and character synergies, encouraged by the diverse roster and tag system."

  • Exploration
    2

    "Some exploration in discovering combos, team strategies, and story modes, but limited new area discovery."

  • Expression
    2

    "Customization options like avatar colors and lobby models exist but are limited; players express through team choices."

  • Fantasy
    5

    "Strong fantasy element with crossover characters from multiple anime and fighting game universes, featuring imaginative fiction."

  • Fellowship
    3

    "Community engagement via Discord and forums is important due to small online population; players form social groups."

  • Growth
    4

    "Players develop fighting skills, learn combos, and improve strategy over time; game supports learning with tutorials."

  • Health
    -5

    "No physical activity involved; typical sedentary gaming experience."

  • Idle
    -3

    "Requires focused attention during matches; not suited for background or idle play."

  • Intimacy
    1

    "Some social interaction and community bonding, but mostly surface-level connections through online play and chat."

  • Leadership
    Insufficient data
  • Progression
    3

    "Players collect characters via DLC and unlock colors; progression through skill and character mastery."

  • Relaxation
    2

    "Game offers fun and flow for casual play, but competitive matches can be tense and fast-paced."

  • Sensation
    4

    "Visually flashy combos, animations, and soundtracks provide strong sensory stimulation and excitement."

  • Status
    2

    "Competitive players seek recognition through ranked play and tournaments, but overall social status impact is moderate."

  • Story
    1

    "Story mode exists with multiple perspectives and character interactions, but considered secondary and lightweight."

  • Strategy
    4

    "High strategic depth in team composition, assist usage, and combo execution despite simplified controls."

  • Thrill
    3

    "Fast-paced matches with risk and reward dynamics provide excitement and tension."

  • Value
    1

    "Good value on sale; base game limited without DLC but overall positive return for time spent."

  • Violence
    3

    "Enjoyment of combat and flashy fighting moves is central to gameplay."

  • Survival
    3

    "Players focus on avoiding defeat and managing resources like assists and burst mechanics."

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    Last update: 06/03/2026