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Tricking 0 similar games & best alternatives

Tricking 0

PC (Microsoft Windows), Mac, Linux • 2022

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Quick resume

Tricking 0 is a physics-based flipping game that lets you perform tricking combos, parkour lines, and cliff jumps with full control. With an intuitive Flick-It system, seamless transitions, and active ragdoll physics, it delivers the thrill of extreme movement sports, but without risking your neck

Global score

82/100

Genres

Action, Indie, Simulator, Sport, Early Access

Similar games

    Pros

    • Unique and realistic tricking simulation
    • High skill ceiling and depth
    • Free or low cost
    • Active developer and community
    • Addictive and satisfying gameplay

    Cons

    • Steep learning curve
    • Buggy and unoptimized in places
    • Poor controls on mouse/keyboard
    • Limited content and maps currently
    • Lack of multiplayer and social features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Thrill, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to create their own trick combos and choose moves, with no fixed routines."

    • Competence
      4

      "Steep learning curve with skill mastery required; players feel satisfaction from improving and nailing combos."

    • Competition
      -2

      "No strong evidence of competitive modes or ranked play; focus is mostly on personal skill and self-improvement."

    • Continuation
      3

      "Many players report addictive, long play sessions once they master controls and combos."

    • Cooperation
      2

      "Some co-op play via Parsec mentioned, but mostly individual tricking focus."

    • Creativity
      4

      "High creativity in combining tricks and customizing combos; some requests for character customization."

    • Domination
      -4

      "No evidence of dominating others; interactions appear friendly or individual."

    • Escapism
      3

      "Players use the game to relieve stress and enjoy a unique movement experience."

    • Expectation
      -4

      "Players engage voluntarily out of interest and passion, not obligation."

    • Experimenting
      4

      "Strong emphasis on trying new trick combinations and exploring movement mechanics."

    • Exploration
      2

      "Some exploration of maps and cliff jumping, but limited variety currently."

    • Expression
      2

      "Limited character customization now, but players desire more for self-expression."

    • Fantasy
      -1

      "Realistic physics and simulation of tricking rather than fantastical elements."

    • Fellowship
      1

      "Small community and some social play, but mostly individual experience."

    • Growth
      4

      "Learning complex controls and mastering tricks is a key part of the experience."

    • Health
      -3

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and practice; not a casual or background game."

    • Intimacy
      -3

      "Limited social interaction; mostly surface-level or casual connections."

    • Leadership
      -4

      "No evidence of leadership roles or group management."

    • Progression
      3

      "Progression through mastering tricks and combos rather than item collection."

    • Relaxation
      2

      "Some players find it relaxing once they get used to the controls, despite initial difficulty."

    • Sensation
      3

      "Enjoyment from smooth animations, physics, and the thrill of landing tricks."

    • Status
      -3

      "No visible social status or ranking systems."

    • Story
      -5

      "No narrative or story elements; purely gameplay focused."

    • Strategy
      2

      "Requires planning and timing of combos, but no complex strategic layers."

    • Thrill
      3

      "Thrill from successfully performing difficult tricks and cliff jumps."

    • Value
      4

      "Free or low cost with high replay value for fans of tricking and parkour."

    • Violence
      -5

      "No combat or destructive elements; focus on constructive movement."

    • Survival
      -4

      "No survival or threat mechanics; stable environment."

    Last update: 29/04/2026