Tricky Madness similar games & best alternatives
Tricky Madness
2024
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Quick resume
Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Race down the mountain, explore secret areas, catch big air and perform Wicked tricks.
Global score
96/100
Genres
Racing, Simulator, Sport, Early Access, Indie
Similar games
Pros
- Faithful recreation of ssx gameplay and feel
- Smooth and responsive controls
- Strong nostalgia and arcade vibe
- Promising development with active dev
- Good value for price
Cons
- Limited content in early access (few maps and characters)
- Lack of multiplayer and co-op currently
- Some ui and graphical polish needed
- Boost mechanic differs from classic ssx
- No tutorial or progression systems yet
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Survival, Violence, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can freely choose characters, levels, and game modes with some customization options planned; gameplay encourages player-driven trick combos and route choices."
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Competence4
"Game features skill-based trick execution, timing, and racing against AI with challenging mechanics and feedback rewarding mastery."
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Competition3
"Includes race modes against AI and time trials; multiplayer is planned, and leaderboards or score chasing are implied but not yet fully implemented."
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Continuation3
"Players express desire to keep playing, replaying maps for high scores and times; some mention habitual play and anticipation for updates."
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Cooperation-3
"Currently focused on single-player or AI competition; multiplayer and co-op modes are planned but not yet available."
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Creativity2
"Some customization of characters and boards is requested and planned; players can experiment with trick combos and routes but limited content currently."
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Domination-4
"No evidence of exerting control or superiority over others; interactions are friendly or competitive without toxic behavior reported."
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Escapism4
"Strong nostalgia and stress relief reported; players use the game to recapture fond memories and escape real life through arcade fun."
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Expectation-4
"Players engage voluntarily out of personal desire and nostalgia; no pressure or obligation to play noted."
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Experimenting3
"Players explore different trick combinations, routes, and hope for more mechanics and customization to experiment with."
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Exploration2
"Maps have multiple routes and shortcuts; players enjoy discovering new lines but content is limited currently."
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Expression2
"Character customization and cosmetic options are desired and planned; current options are limited but self-expression is encouraged."
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Fantasy3
"Arcade-style exaggerated snowboarding with over-the-top tricks and announcer commentary creates an imaginative, non-realistic experience."
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Fellowship-3
"Currently mostly solo play with AI; community engagement exists but social multiplayer features are not yet implemented."
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Growth3
"Players learn and improve trick execution and track mastery; some desire progression systems and unlockables."
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Health-5
"No physical activity or health-related features; purely sedentary gameplay."
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Idle-3
"Requires focused attention and continuous input; not designed for passive or background play."
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Intimacy-4
"No close social or emotional interactions reported; mostly individual gameplay experience."
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Leadership-5
"No leadership or group management roles; gameplay is individual or competitive without hierarchical dynamics."
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Progression2
"Some progression through unlocking characters, boards, and cosmetics is planned; currently limited but expected to expand."
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Relaxation3
"Players report flow and fun, balancing challenge and skill with a relaxed arcade vibe."
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Sensation4
"Enjoyable music, fast-paced visuals, and satisfying trick feedback provide strong sensory stimulation."
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Status1
"Some social recognition through leaderboards and multiplayer expected but not yet prominent."
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Story-3
"No narrative or story mode currently; gameplay is context-free arcade style with story mode planned for future."
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Strategy2
"Players plan routes and trick sequences to maximize score and speed; some tactical decision-making involved."
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Thrill3
"Fast-paced racing and risk-reward trick system create excitement and tension."
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Value4
"Players feel the game offers good value for price, especially given nostalgia and potential for future content."
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Violence-5
"No violent or destructive gameplay; focus is on sports and tricks."
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Survival-4
"No survival or threat avoidance mechanics; gameplay is stable and low-risk."
Last update: 29/04/2026