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Tricky Madness

Mac, PC (Microsoft Windows), Linux • 2024

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Quick resume

Tricky Madness is an upcoming arcade snowboarding game with a focus on speed and big air inspired by classics like SSX and 1080. Race down the mountain, explore secret areas, catch big air and perform Wicked tricks.

Global score

96/100

Genres

Racing, Simulator, Sport, Early Access, Indie

Pros

  • Faithful recreation of ssx gameplay and feel
  • Smooth and responsive controls
  • Strong nostalgia and arcade vibe
  • Promising development with active dev
  • Good value for price

Cons

  • Limited content in early access (few maps and characters)
  • Lack of multiplayer and co-op currently
  • Some ui and graphical polish needed
  • Boost mechanic differs from classic ssx
  • No tutorial or progression systems yet

Motivations

  • Autonomy
    4

    "Players can freely choose characters, levels, and game modes with some customization options planned; gameplay encourages player-driven trick combos and route choices."

  • Competence
    4

    "Game features skill-based trick execution, timing, and racing against AI with challenging mechanics and feedback rewarding mastery."

  • Competition
    3

    "Includes race modes against AI and time trials; multiplayer is planned, and leaderboards or score chasing are implied but not yet fully implemented."

  • Continuation
    3

    "Players express desire to keep playing, replaying maps for high scores and times; some mention habitual play and anticipation for updates."

  • Cooperation
    -3

    "Currently focused on single-player or AI competition; multiplayer and co-op modes are planned but not yet available."

  • Creativity
    2

    "Some customization of characters and boards is requested and planned; players can experiment with trick combos and routes but limited content currently."

  • Domination
    -4

    "No evidence of exerting control or superiority over others; interactions are friendly or competitive without toxic behavior reported."

  • Escapism
    4

    "Strong nostalgia and stress relief reported; players use the game to recapture fond memories and escape real life through arcade fun."

  • Expectation
    -4

    "Players engage voluntarily out of personal desire and nostalgia; no pressure or obligation to play noted."

  • Experimenting
    3

    "Players explore different trick combinations, routes, and hope for more mechanics and customization to experiment with."

  • Exploration
    2

    "Maps have multiple routes and shortcuts; players enjoy discovering new lines but content is limited currently."

  • Expression
    2

    "Character customization and cosmetic options are desired and planned; current options are limited but self-expression is encouraged."

  • Fantasy
    3

    "Arcade-style exaggerated snowboarding with over-the-top tricks and announcer commentary creates an imaginative, non-realistic experience."

  • Fellowship
    -3

    "Currently mostly solo play with AI; community engagement exists but social multiplayer features are not yet implemented."

  • Growth
    3

    "Players learn and improve trick execution and track mastery; some desire progression systems and unlockables."

  • Health
    -5

    "No physical activity or health-related features; purely sedentary gameplay."

  • Idle
    -3

    "Requires focused attention and continuous input; not designed for passive or background play."

  • Intimacy
    -4

    "No close social or emotional interactions reported; mostly individual gameplay experience."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual or competitive without hierarchical dynamics."

  • Progression
    2

    "Some progression through unlocking characters, boards, and cosmetics is planned; currently limited but expected to expand."

  • Relaxation
    3

    "Players report flow and fun, balancing challenge and skill with a relaxed arcade vibe."

  • Sensation
    4

    "Enjoyable music, fast-paced visuals, and satisfying trick feedback provide strong sensory stimulation."

  • Status
    1

    "Some social recognition through leaderboards and multiplayer expected but not yet prominent."

  • Story
    -3

    "No narrative or story mode currently; gameplay is context-free arcade style with story mode planned for future."

  • Strategy
    2

    "Players plan routes and trick sequences to maximize score and speed; some tactical decision-making involved."

  • Thrill
    3

    "Fast-paced racing and risk-reward trick system create excitement and tension."

  • Value
    4

    "Players feel the game offers good value for price, especially given nostalgia and potential for future content."

  • Violence
    -5

    "No violent or destructive gameplay; focus is on sports and tricks."

  • Survival
    -4

    "No survival or threat avoidance mechanics; gameplay is stable and low-risk."

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    Last update: 06/03/2026