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Totally Reliable Delivery Service similar games & best alternatives

Totally Reliable Delivery Service

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Delivery Attempted. That's the Totally Reliable Delivery Service guarantee! T.R.D.S. is a ragdoll physics simulation about terrible package delivery couriers. Work together using odd machinery, useful gadgets, and the wonders of physics to reliably deliver packages to their destination.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Racing, Simulator

Similar games

    Pros

    • Funny and chaotic physics
    • Great multiplayer co-op experience
    • Large sandbox maps for exploration
    • Character customization options
    • Good for casual social play

    Cons

    • Frustrating and clunky controls
    • Numerous bugs and glitches
    • Input lag and poor online performance
    • Repetitive missions and limited progression
    • Some players find it gets stale quickly

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore large sandbox maps, choose vehicles, and approach deliveries in various ways despite some progression gating."

    • Competence
      2

      "Game involves overcoming challenging physics and controls, but many reviews mention frustrating and unpredictable mechanics limiting skill mastery."

    • Competition
      -3

      "Focus is on cooperative and casual play with friends rather than competitive ranked modes or leaderboards."

    • Continuation
      1

      "Some players report repeated sessions and long playtime with friends, but others find it gets stale or frustrating quickly."

    • Cooperation
      5

      "Strong emphasis on multiplayer co-op play, with many reviews highlighting fun moments playing with friends and family."

    • Creativity
      3

      "Customization of characters and sandbox vehicle use allow for creative play, though mission structure is somewhat repetitive."

    • Domination
      -4

      "Interactions are mostly playful and equal; no evidence of power imposition or dominance over others."

    • Escapism
      4

      "Game offers silly, chaotic physics and humor that provide a lighthearted escape from real life stress."

    • Expectation
      -4

      "Players engage voluntarily for fun and laughter, not out of obligation or pressure."

    • Experimenting
      3

      "Players experiment with physics, vehicles, and sandbox elements to create humorous situations."

    • Exploration
      3

      "Large open maps encourage exploration and discovery of new areas and secrets."

    • Expression
      3

      "Character customization and cosmetic DLCs support player self-expression."

    • Fantasy
      4

      "Game features exaggerated ragdoll physics and goofy scenarios far from realistic experiences."

    • Fellowship
      5

      "Strong community and social play focus, with shared laughter and group identity emphasized."

    • Growth
      1

      "Some learning curve in mastering controls and physics, but limited depth for long-term skill growth."

    • Health
      -5

      "Purely sedentary gameplay with no physical activity or health-related features."

    • Idle
      -2

      "Requires active attention and coordination, especially in multiplayer; not suited for idle or background play."

    • Intimacy
      2

      "Social interactions are mostly lighthearted and surface-level, focused on shared fun rather than deep emotional bonds."

    • Leadership
      -3

      "Gameplay emphasizes equal participation and cooperation rather than leadership or authority roles."

    • Progression
      2

      "Players unlock vehicles, cosmetics, and areas, but progression is limited and sometimes criticized as tedious."

    • Relaxation
      1

      "Humorous chaos provides some relaxation, but frustrating controls and bugs can cause tension."

    • Sensation
      3

      "Visuals and physics create amusing sensory feedback and emotional fun."

    • Status
      -3

      "No emphasis on social status or recognition; focus is on casual fun."

    • Story
      -4

      "Minimal narrative or lore; gameplay centers on sandbox activities and delivery tasks."

    • Strategy
      -2

      "Limited strategic depth; gameplay mostly involves trial, error, and chaotic physics rather than planning."

    • Thrill
      1

      "Some thrill from chaotic physics and timed deliveries, but overall low risk and tension."

    • Value
      0

      "Mixed opinions on value; fun for some especially on sale, but others find bugs and lack of polish reduce worth."

    • Violence
      -4

      "No focus on combat or destruction; gameplay centers on cooperative delivery and sandbox play."

    • Survival
      -4

      "No survival or threat mechanics; environment is stable and low risk."

    Last update: 29/04/2026