Find your kind of game
Autonomy
Being in control of actions and decisions (e.g. freedom to play how you want)
Explore another motivation
+5 Autonomy affinity
Review scores are shown out of 100
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+4.0
Evolution Board Game
Players have freedom to choose species traits, strategies, and adapt to changing game states, reflecting high control…
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+4.0
Falcon 4.0
Players have high control over their actions, including complex flight systems, mission planning, and dynamic campaign…
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+4.0
Forget Me Not: My Organic Garden
Players manually control all actions like watering, harvesting, and managing helpers with no automation, allowing full…
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+4.0
Full Bore
Players freely explore a large open world and choose their own path and puzzle order without ability gating.
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+4.0
Galaxy Pass Station
Players have freedom to build and manage the space station layout and choose how much to automate document checking…
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+4.0
Gunbot Diplomacy
Players have significant control over build customization and upgrade placement on a hex grid, allowing strategic…
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+4.0
Liminalcore
Players freely explore large, non-linear liminal environments at their own pace without forced objectives or combat.
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+4.0
Lock 'n Load Tactical Digital: Core Game
Players have control over tactical decisions and unit activations with impulse-based turns allowing flexible responses.
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+4.0
Monsters' Den: Godfall
Players can freely choose party composition, equipment, skill trees, and manage multiple parties with independent…
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+4.0
NITRO GEN OMEGA
Players have freedom to customize pilots, mechs, and choose missions; open world exploration and emergent narrative…
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+4.0
NOBUNAGA'S AMBITION: Sphere of Influence
Players have freedom to create clans, officers, and choose strategies including diplomacy, development, and warfare
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+4.0
pyramida
Players have freedom to direct their own actions, figure out strategies, and manage villagers with micromanagement; no…
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+4.0
Qvadriga
Players make strategic decisions each turn about speed, lane changes, attacks, and defense, with freedom to choose…
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+4.0
Refactor
Players have significant control over maze construction, tower placement, and strategic decisions without strict…
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+4.0
Retrace the Light
Players have significant control over their actions, including ability customization, skill builds, and tactical use of…
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+4.0
SandTable War: Three Kingdoms
Players have freedom to customize generals, assign officers, and choose strategies, though some micromanagement is…
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+4.0
SATAZIUS
Players can customize their ship's weapons loadout before each level and choose different weapon configurations…
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+4.0
Settlemoon
Players freely experiment and discover game mechanics with minimal guidance, choosing how to build and manage their…
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+4.0
Strategic Command WWII: World at War
Players have significant control over strategic decisions, including production, research, diplomacy, and unit…
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+4.0
The Troop
Players have control over unit movements, tactics, and force composition, allowing personal strategic decisions.
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+4.0
Tilesweeper
Players freely choose tiles to clear or flag with multiple modes and difficulty levels, allowing personal…
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+4.0
1000 days to escape
Players have control over exploration, resource allocation, rocket loading, and colonization decisions, requiring…
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+4.0
Arcanists
Players can customize spellbooks and characters freely, choose spells and playstyles, and adjust game settings…
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+4.0
Ballance
Players control the ball's movement and choose when to transform it among three materials to solve puzzles, indicating…
Same motivation, different experiences
Your way to play
Explore different sides of autonomy, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.
