Forget Me Not: My Organic Garden similar games & best alternatives
Forget Me Not: My Organic Garden
2015
Related articles
Quick resume
“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!
Global score
84/100
Genres
Indie, Simulator
Similar games
Pros
- Unique and intriguing story
- Relaxing and meditative atmosphere
- Beautiful and distinctive art style
- Meaningful progression and achievements
- Engaging character-driven side quests
Cons
- Repetitive and grind-heavy gameplay
- Extensive clicking can cause wrist strain
- Lack of automation increases tedium
- Limited customization and expression
- True ending requires significant time investment
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Thrill, Experimenting, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy4
"Players manually control all actions like watering, harvesting, and managing helpers with no automation, allowing full control over pacing and decisions."
-
Competence2
"Gameplay involves repetitive clicking and resource management with some strategy in timing and multitasking, but overall skill demands are moderate."
-
Competition-4
"Focus is on personal progress and story completion without any player-vs-player or leaderboard elements."
-
Continuation3
"Many players report long play sessions and grinding for true ending and achievements, indicating sustained engagement."
-
Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay elements."
-
Creativity1
"Some customization in managing helpers and strategies for efficient harvesting, but core gameplay follows preset mechanics."
-
Domination-5
"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
-
Escapism4
"Players use the game as a relaxing, immersive escape with a unique, surreal setting and story."
-
Expectation-4
"Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."
-
Experimenting1
"Some experimentation with timing and helper management, but largely follows established routines."
-
Exploration2
"Players discover new storylines and unlock new organ trees and helpers as they progress."
-
Expression-3
"Limited character or environment customization; visual style is fixed and minimal."
-
Fantasy4
"Imaginative fiction involving growing organs on trees and animating objects with them, creating a surreal fantasy world."
-
Fellowship-5
"No social or community features; entirely single-player."
-
Growth3
"Players develop skills in managing multiple tasks and optimizing harvests, with story progression rewarding learning."
-
Health-4
"Sedentary gameplay requiring extensive clicking, with some reports of wrist strain."
-
Idle-3
"Requires constant attention and clicking; no true idle or automation features."
-
Intimacy-4
"Minimal social interaction; story is experienced individually without forming close relationships."
-
Leadership-5
"No leadership or group management roles; player acts independently."
-
Progression4
"Clear progression through unlocking new trees, helpers, equipment, and story milestones."
-
Relaxation4
"Many players describe the game as calming and meditative despite repetitive clicking."
-
Sensation2
"Pleasant art style and soothing music provide sensory enjoyment, though gameplay is simple."
-
Status-5
"No social recognition or status systems present."
-
Story4
"Strong narrative focus with multiple character storylines and a meaningful true ending."
-
Strategy2
"Some strategic elements in timing watering and harvesting, managing helpers, and quest prioritization."
-
Thrill-3
"Gameplay is low risk and predictable; tension arises mainly from story elements."
-
Value3
"Players feel the game offers good value for time spent, especially due to story and unique concept."
-
Violence-4
"Gameplay centers on cultivation and management rather than combat or destruction."
-
Survival-4
"No threat or failure conditions; stable and low-risk environment."
Last update: 29/04/2026