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Forget Me Not: My Organic Garden

iOS, PC (Microsoft Windows), Mac • 2015

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Quick resume

“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!

Global score

84/100

Genres

Indie, Simulator

Pros

  • Unique and intriguing story
  • Relaxing and meditative atmosphere
  • Beautiful and distinctive art style
  • Meaningful progression and achievements
  • Engaging character-driven side quests

Cons

  • Repetitive and grind-heavy gameplay
  • Extensive clicking can cause wrist strain
  • Lack of automation increases tedium
  • Limited customization and expression
  • True ending requires significant time investment

Motivations

  • Autonomy
    4

    "Players manually control all actions like watering, harvesting, and managing helpers with no automation, allowing full control over pacing and decisions."

  • Competence
    2

    "Gameplay involves repetitive clicking and resource management with some strategy in timing and multitasking, but overall skill demands are moderate."

  • Competition
    -4

    "Focus is on personal progress and story completion without any player-vs-player or leaderboard elements."

  • Continuation
    3

    "Many players report long play sessions and grinding for true ending and achievements, indicating sustained engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    1

    "Some customization in managing helpers and strategies for efficient harvesting, but core gameplay follows preset mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape with a unique, surreal setting and story."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

  • Experimenting
    1

    "Some experimentation with timing and helper management, but largely follows established routines."

  • Exploration
    2

    "Players discover new storylines and unlock new organ trees and helpers as they progress."

  • Expression
    -3

    "Limited character or environment customization; visual style is fixed and minimal."

  • Fantasy
    4

    "Imaginative fiction involving growing organs on trees and animating objects with them, creating a surreal fantasy world."

  • Fellowship
    -5

    "No social or community features; entirely single-player."

  • Growth
    3

    "Players develop skills in managing multiple tasks and optimizing harvests, with story progression rewarding learning."

  • Health
    -4

    "Sedentary gameplay requiring extensive clicking, with some reports of wrist strain."

  • Idle
    -3

    "Requires constant attention and clicking; no true idle or automation features."

  • Intimacy
    -4

    "Minimal social interaction; story is experienced individually without forming close relationships."

  • Leadership
    -5

    "No leadership or group management roles; player acts independently."

  • Progression
    4

    "Clear progression through unlocking new trees, helpers, equipment, and story milestones."

  • Relaxation
    4

    "Many players describe the game as calming and meditative despite repetitive clicking."

  • Sensation
    2

    "Pleasant art style and soothing music provide sensory enjoyment, though gameplay is simple."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    4

    "Strong narrative focus with multiple character storylines and a meaningful true ending."

  • Strategy
    2

    "Some strategic elements in timing watering and harvesting, managing helpers, and quest prioritization."

  • Thrill
    -3

    "Gameplay is low risk and predictable; tension arises mainly from story elements."

  • Value
    3

    "Players feel the game offers good value for time spent, especially due to story and unique concept."

  • Violence
    -4

    "Gameplay centers on cultivation and management rather than combat or destruction."

  • Survival
    -4

    "No threat or failure conditions; stable and low-risk environment."

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    Last update: 06/03/2026