Forget Me Not: My Organic Garden similar games & best alternatives

Forget Me Not: My Organic Garden

PC (Microsoft Windows), Mac, iOS • 2015

Should you play it?

“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!

What works
  • Unique and intriguing story
  • Relaxing and meditative atmosphere
  • Beautiful and distinctive art style
  • Meaningful progression and achievements
  • Engaging character-driven side quests
Things to keep in mind
  • Repetitive and grind-heavy gameplay
  • Extensive clicking can cause wrist strain
  • Lack of automation increases tedium
  • Limited customization and expression
  • True ending requires significant time investment

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Anonymous Hacker Simulator: Prologue

  • Crime Scene Cleaner

  • Titan Chaser

  • The Whispered World Special Edition

  • I Am Jesus Christ

  • Elroy and the Aliens

  • Space Pilgrim Episode I: Alpha Centauri

  • Super Life (RPG)

  • Dangeresque: The Roomisode Triungulate

Hidden Gems

Less popular games with surprisingly high similarity

  • Elroy and the Aliens

  • Dangeresque: The Roomisode Triungulate

  • XING: The Land Beyond

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Click Mage

  • Escapism

    Noble Fates

  • Fantasy

    The Adventures of Tree

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Forget Me Not: My Organic Garden: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Expression, Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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    "Gameplay involves skillful resource management and progression, but some tasks are repetitive and grindy, limiting variation in challenge."

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  • Competition

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  • Continuation

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    "Many players report long sessions, habitual play, and grinding for achievements and character unlocks, indicating sustained engagement."

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  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay elements."

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  • Creativity

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    "Some side missions, collectibles, and unlockables encourage replay and experimentation, but core gameplay follows preset structures."

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  • Domination

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    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

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    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism

    Game with the same Escapism vibe

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    "Players use the game as a relaxing, immersive escape with engaging fantasy setting and storytelling."

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    "Players use the game as a relaxing, immersive escape with a unique, surreal setting and story."

  • Expectation

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    "Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."

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  • Experimenting

    Game with the same Experimenting vibe

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    "Some experimentation with upgrade strategies and timing resets, but mostly repetitive routines."

    Capsule for Pincremental Pincremental

    "Some experimentation with timing and helper management, but largely follows established routines."

  • Exploration

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    "Players unlock new visual and audio elements and story chapters, gradually discovering more content."

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    "Players discover new storylines and unlock new organ trees and helpers as they progress."

  • Expression

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    "Minimal customization or self-expression; character and environment visuals are fixed."

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    "Limited character or environment customization; visual style is fixed and minimal."

  • Fantasy

    Game with the same Fantasy vibe

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    "The game features imaginative fiction with anthropomorphic trees, fantasy creatures, and whimsical story elements."

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    "Imaginative fiction involving growing organs on trees and animating objects with them, creating a surreal fantasy world."

  • Fellowship

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    "No social or community features; entirely single-player."

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  • Growth

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    "Players develop skills in team building, strategy, and game mechanics; story progression supports learning."

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  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with intense clicking; some reports of physical strain."

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    "Sedentary gameplay requiring extensive clicking, with some reports of wrist strain."

  • Idle

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    "Requires frequent clicking and attention; not truly idle despite some idle-like elements."

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  • Intimacy

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    "Minimal social interaction; focus is on narrative and solo experience rather than forming close relationships."

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  • Progression

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    "Clear progression through levels, skill trees, equipment upgrades, and story advancement."

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  • Relaxation

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    "Many players find the game calming and meditative despite some stressful elements."

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    "Many players describe the game as calming and meditative despite repetitive clicking."

  • Sensation

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    "Pleasant art style and soundtrack provide sensory enjoyment, though gameplay is focused on challenge rather than sensory thrills."

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    "Pleasant art style and soothing music provide sensory enjoyment, though gameplay is simple."

  • Status

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    "No social recognition or status systems present."

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  • Story

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    "Strong narrative focus with engaging plot, characters, and multiple endings."

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    "Strong narrative focus with multiple character storylines and a meaningful true ending."

  • Strategy

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    "Some planning involved in farming, resource management, and quest prioritization but overall straightforward."

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    "Some strategic elements in timing watering and harvesting, managing helpers, and quest prioritization."

  • Thrill

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    "Low risk and tension; gameplay is calm and predictable without suspenseful elements."

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  • Value

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    "Players feel the game offers good value for time spent, with engaging story and replayability."

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    "Players feel the game offers good value for time spent, especially due to story and unique concept."

  • Violence

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    "Gameplay centers on sports and cooperative play, not combat or destruction."

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  • Survival

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    "No threat of failure or death; stable, low-risk environment."

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Last update: 01/06/2026