Forget Me Not: My Organic Garden similar games & best alternatives
Forget Me Not: My Organic Garden
2015
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Quick resume
“Master, Master! I did it!!” "I can hear you, no need to shout! Oh, my! This is a rather firm Kidney." My Organic Garden is an avant-garde organ-clicking game. Whether it’s to get Master’s praise, or to please the customer, click away and ship those organs!
Global score
84/100
Genres
Indie, Simulator
Pros
- Unique and intriguing story
- Relaxing and meditative atmosphere
- Beautiful and distinctive art style
- Meaningful progression and achievements
- Engaging character-driven side quests
Cons
- Repetitive and grind-heavy gameplay
- Extensive clicking can cause wrist strain
- Lack of automation increases tedium
- Limited customization and expression
- True ending requires significant time investment
Motivations
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Autonomy4
"Players manually control all actions like watering, harvesting, and managing helpers with no automation, allowing full control over pacing and decisions."
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Competence2
"Gameplay involves repetitive clicking and resource management with some strategy in timing and multitasking, but overall skill demands are moderate."
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Competition-4
"Focus is on personal progress and story completion without any player-vs-player or leaderboard elements."
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Continuation3
"Many players report long play sessions and grinding for true ending and achievements, indicating sustained engagement."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative gameplay elements."
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Creativity1
"Some customization in managing helpers and strategies for efficient harvesting, but core gameplay follows preset mechanics."
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Domination-5
"No elements of exerting control or superiority over others; interactions are narrative-driven and equal."
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Escapism4
"Players use the game as a relaxing, immersive escape with a unique, surreal setting and story."
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Expectation-4
"Players engage voluntarily out of interest and curiosity, not due to obligation or external pressure."
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Experimenting1
"Some experimentation with timing and helper management, but largely follows established routines."
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Exploration2
"Players discover new storylines and unlock new organ trees and helpers as they progress."
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Expression-3
"Limited character or environment customization; visual style is fixed and minimal."
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Fantasy4
"Imaginative fiction involving growing organs on trees and animating objects with them, creating a surreal fantasy world."
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Fellowship-5
"No social or community features; entirely single-player."
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Growth3
"Players develop skills in managing multiple tasks and optimizing harvests, with story progression rewarding learning."
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Health-4
"Sedentary gameplay requiring extensive clicking, with some reports of wrist strain."
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Idle-3
"Requires constant attention and clicking; no true idle or automation features."
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Intimacy-4
"Minimal social interaction; story is experienced individually without forming close relationships."
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Leadership-5
"No leadership or group management roles; player acts independently."
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Progression4
"Clear progression through unlocking new trees, helpers, equipment, and story milestones."
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Relaxation4
"Many players describe the game as calming and meditative despite repetitive clicking."
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Sensation2
"Pleasant art style and soothing music provide sensory enjoyment, though gameplay is simple."
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Status-5
"No social recognition or status systems present."
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Story4
"Strong narrative focus with multiple character storylines and a meaningful true ending."
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Strategy2
"Some strategic elements in timing watering and harvesting, managing helpers, and quest prioritization."
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Thrill-3
"Gameplay is low risk and predictable; tension arises mainly from story elements."
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Value3
"Players feel the game offers good value for time spent, especially due to story and unique concept."
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Violence-4
"Gameplay centers on cultivation and management rather than combat or destruction."
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Survival-4
"No threat or failure conditions; stable and low-risk environment."
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Last update: 06/03/2026