Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
M.A.S.S. Builder
The game encourages trying new builds, weapon configurations, and tuning options to find effective playstyles.
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+5.0
LONESTAR
Strong emphasis on trying new builds, synergies, and strategies with randomized pilots and treasures.
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+4.0
SWORN
Strong emphasis on trying new builds, weapon/spell combos, and synergies each run, with players enjoying discovery and…
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+4.0
Ninjin: Clash of Carrots
Encouraged by weapon variety and loadout changes; players try new strategies and builds to overcome challenges.
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+5.0
Demonic Mahjong
Strong emphasis on trying new builds, characters, relic combinations, and tile strategies to optimize runs.
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+4.0
The Gate Must Stand
The game encourages trying new builds, relic combinations, and tactical approaches each run.
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+5.0
Symphony of War: The Nephilim Saga
Strong emphasis on trying new squad compositions, class builds, and tactical approaches.
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+4.0
Overlooting
Game encourages trying new builds, adapting to randomized skill trees and loot, and exploring synergies.
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+4.0
Rabbit and Steel
High emphasis on trying new builds, adapting to randomized items, and exploring different classes and strategies.
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+5.0
The Slormancer
Strong emphasis on trying new builds, skills, and weapon combinations with easy respec and build swapping.
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+4.0
Disgaea 5 Complete
Many mechanics encourage trying new builds, strategies, and experimenting with character skills and item enhancements.
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+5.0
Nova Drift
Strong emphasis on trying new builds, testing mod synergies, and exploring different strategies.
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+5.0
DreamEcho
Strong emphasis on trying new builds, synergies, and skill combos with a roguelike element encouraging experimentation.
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+4.0
Neon Abyss
High emphasis on trying new weapons, items, and character builds; players enjoy exploring different synergies.
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+4.0
The King of Fighters 2002
Encourages trying different characters, team compositions, and mastering new combos and MAX Mode tactics.
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+4.0
Shape Shifter: Formations
Encourages trying new builds, experimenting with different ships, weapons, and upgrade combinations.
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+4.0
DunHero
High encouragement to try different characters, builds, and item combinations to find new strategies.
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+4.0
Queens Casino
Skill system and varying opponent rules encourage trying new tactics and builds.
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+4.0
Winnie's Hole
High emphasis on trying new builds, synergies, and strategies each run to optimize outcomes.
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+4.0
Deep Rock Galactic
Varied classes, weapon overclocks, mission types, and mod support encourage trying new strategies and builds.
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+4.0
ENDER LILIES: Quietus of the Knights
Encourages trying new combat abilities, mixing spirits, and exploring different builds and strategies.
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+4.0
Poetry of Blood: Eclipse
Encourages trying different weapons, builds, and tarot modifiers to discover new strategies and playstyles.
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+4.0
Destiny of Immortal
Encourages trying new skill combinations, builds, and strategies to optimize performance.
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+5.0
Granvir
Strong encouragement to try new builds, parts, and strategies in a roguelike setting.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.