Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Creativity
A strong dose of experimenting and creativity in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Han Xiongnu Wars
The game encourages strategic experimentation with formations, troop types, and economic management.
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+4.0
My Singing Monsters Karaoke
Encourages trying custom songs, different monsters, and playful off-script performances.
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+4.0
Penny Racers
Players experiment with numerous car parts and track designs, exploring different setups and layouts.
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+4.0
Recursive Ruin
Game encourages exploration of novel spatial mechanics and recursive puzzle solutions.
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+4.0
Romancing SaGa 2™
Encourages trying different strategies, weapon classes, formations, and skill sparking to progress.
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+4.0
Spellbook Demonslayers
Game encourages trying new spell combinations, builds, and strategies with many options and random elements.
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+4.0
The Last Federation
High encouragement to try different diplomatic strategies, combat tactics, and race interactions.
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+4.0
Distant Worlds: Universe
Players experiment with galaxy settings, ship designs, strategies, and automation levels extensively.
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+4.0
Drifting Lands
Players encouraged to try different ships, skills, and equipment combinations to find optimal builds
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+4.0
Kairo
Players experiment with puzzle mechanics and explore environments to discover solutions and secrets.
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+4.0
Signs of Life
Game encourages experimentation with crafting, combat styles, and exploration.
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+4.0
SimCity
Encourages trying new city layouts, specializations, and strategies to solve emergent problems and optimize growth.
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+4.0
Super Loco World - Cozy Train Automation
The game encourages trial and error with signal logic and track layouts; players often restart to improve designs.
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+4.0
King's Bounty: Dark Side
The game encourages trying different army compositions, spells, and quest approaches, supporting experimentation.
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+4.0
Magical Delicacy
Encourages trying new recipes, exploring mechanics, and discovering new areas.
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+4.0
Pebble Knights
High novelty in trying different builds, item combinations, and adapting to random traits each run.
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+4.0
Sea Dogs: City of Abandoned Ships
The open world and multiple questlines encourage exploration and trying different approaches.
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+4.0
Sodaman
Strong emphasis on trying different builds, mixing sodas and weapons, and discovering synergies.
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+4.0
Puddle
Trial-and-error and learning liquid behaviors are core to gameplay, encouraging experimentation.
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+4.0
Shambles: Sons of Apocalypse
Players experiment with different decks, characters, and story paths to explore varied gameplay experiences.
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+4.0
GIGA WRECKER
Multiple puzzle solutions and physics interactions encourage experimentation and trying new approaches.
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+4.0
Golden Chambers
Game encourages trying new mechanics, exploring systems, and testing limits with unconventional gameplay features.
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+4.0
Grand Tactician: The Civil War (1861-1865)
Players explore various strategies, army builds, and battle tactics; game supports multiple approaches.
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+4.0
ManaRocks
Players experiment with deckbuilding and new card combinations, encouraged by seasonal resets.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.