Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Into the Radius 2
Players try different equipment setups, tactics, and explore new mechanics like weapon maintenance.
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+5.0
Titanium Court
The game constantly introduces new mechanics and surprises, encouraging players to explore and try novel strategies.
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+5.0
shapez 2 - Factory
Encourages trying new factory designs, testing mechanics, and optimizing solutions.
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+5.0
SimplePlanes 2
Strong emphasis on trying new designs, testing physics, and exploring weapon and engine customization.
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+5.0
Vampire Crawlers: The Turbo Wildcard from Vampire Survivors
Players enjoy trying new card combinations, builds, and strategies, encouraged by meta-progression and unlocks.
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+4.0
Pratfall
Encourages trying new strategies, item uses, and adapting to procedural cave layouts.
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+4.0
Castle Craft
Players encouraged to try new defense strategies, build designs, and test different traps and upgrades.
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+4.0
PRAGMATA
Players explore new combat mechanics, hacking strategies, and weapon builds, encouraging experimentation.
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+4.0
Scriptorium: Master of Manuscripts
Players explore different combinations and creative possibilities with assets and commissions
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+4.0
ShantyTown
Encourages trying different building layouts, styles, and approaches to challenges and creative mode.
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+5.0
Lucky Tower Ultimate
Encourages trying new things, exploring mechanics, and discovering unexpected item uses and interactions.
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+4.0
Age of History 2: Definitive Edition
Players explore new mechanics, mods, and scenarios; many new features to try out compared to previous versions.
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+4.0
Regions of Ruin: Runegate
Players encouraged to try different builds, skills, enchantments, and strategies; ability to respec skill points…
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+4.0
Pebble Knights
High novelty in trying different builds, item combinations, and adapting to random traits each run.
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+5.0
Skull Horde
Game encourages trying new builds, strategies, and adapting to randomized elements during runs.
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+4.0
Idols of Ash
Players try new routes, grapple techniques, and strategies to improve and explore the maps.
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+5.0
MINOS
Strong emphasis on trying new trap combos, maze configurations, and strategies.
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+4.0
Lay of the Land
Players experiment with building, crafting, magic, and physics-based mechanics, exploring new gameplay possibilities.
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+4.0
Black Hole Fishing
Game encourages trying new fish traits, breeding strategies, and upgrade combinations to optimize progress.
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+4.0
Human Host
Procedural worlds and sandbox systems encourage players to explore new strategies and mechanics.
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+4.0
ALL WILL FALL
Players encouraged to try different building strategies, layouts, and resource management approaches.
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+5.0
Backpack Jianghu
Strong emphasis on experimenting with different item synergies, builds, and backpack arrangements.
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+5.0
Modulus: Factory Automation
Encourages trying new factory designs, shape configurations, and optimization strategies; players frequently rebuild…
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+5.0
Cursed Words: The Word Game That Isn't
Strong encouragement to explore new mechanics, synergies, and builds; discovery is a core part of gameplay.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.