Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Recent releases
Newer releases, in the order selected for this motivation.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+5.0
Q-UP
Encourages trying new builds, rearranging skill nodes, and experimenting with item synergies to maximize outcomes.
-
+5.0
DOG WITCH
High emphasis on trying new item combinations, builds, and strategies each run.
-
+5.0
Strange Seed
Experimentation with creature parts, builds, and strategies is a major motivation and praised feature.
-
+4.0
Vivid World
Game encourages trying new team compositions, gem combinations, and adapting strategies to different dungeon challenges.
-
+4.0
Desktop Defender
Players try different builds, weapons, and strategies to overcome waves and optimize progression.
-
+4.0
Europa Universalis V
The game encourages trying new strategies, exploring complex systems, and learning through trial and error.
-
+4.0
Tavern Keeper 🍻
Players explore new mechanics, experiment with tavern designs, and try different management strategies and story…
-
+5.0
DevilConnection
Game encourages trying different choices, exploring multiple endings, and uncovering secrets.
-
+4.0
ScootX
Players explore tricks, mod maps, and game mechanics, showing curiosity and experimentation.
-
+4.0
Zero Caliber 2 Remastered
Encourages trying different weapons, attachments, and tactics; players swap setups often to find effective combinations.
-
+4.0
Ye Guild Clerk!
Players try different quest and item combinations to discover multiple endings and story variations.
-
+4.0
The Outer Worlds 2
The game encourages trying different builds, exploring multiple quest solutions, and experimenting with skills and…
-
+4.0
Bad Bitch Blasters
Multiple endings, cheat codes, difficulty modifiers, and secret content encourage trying new approaches and exploration.
-
+5.0
MotionRec
Core gameplay encourages experimentation with movement recordings and timing.
-
+5.0
Decktamer
High emphasis on experimenting with different creature builds, abilities, and strategies each run.
-
+4.0
Mech Havoc
Strong emphasis on trying new weapons, vehicles, and loadouts; players enjoy testing different strategies and builds.
-
+4.0
Master of Command
Players experiment with different unit builds, tactics, and campaign strategies to find effective approaches.
-
+4.0
MIMESIS
Players explore social deception mechanics, test mimic AI, and try new strategies to identify mimics.
-
+5.0
Welcome To The Dark Place
Exploration and trial-and-error are core; players try new paths, test outcomes, and learn from failures.
-
+4.0
VEIN
The game encourages trying new strategies, exploring mechanics, and tinkering with systems and base designs.
-
+4.0
Super Fantasy Kingdom
Encourages trying new builds, unit combinations, and strategies with each run, fostering experimentation.
-
+4.0
Escape the Backrooms
Players try different strategies, explore levels, and solve puzzles; some levels require trial and error and learning.
-
+4.0
Roulette Hero
Encourages trying new builds, animal combinations, and strategies to find effective synergies.
-
+4.0
Splintered
Randomizer and equipment synergies encourage trying new builds and strategies each run.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.