The Outer Worlds 2 similar games & best alternatives

The Outer Worlds 2

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

The Outer Worlds 2 is the sequel to the award-winning first-person sci-fi RPG from Obsidian Entertainment.

What works
  • Deep rpg mechanics with meaningful skill specialization
  • Engaging and humorous writing with strong narrative choices
  • Large, detailed worlds encouraging exploration
  • Improved combat and gunplay over predecessor
  • High replayability with varied builds and quest solutions
Things to keep in mind
  • Performance issues and bugs reported by some players
  • Companions less developed compared to first game
  • Lack of romance or deep emotional intimacy options
  • Some quests and world design feel less organic
  • High system requirements for a stylized game

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • ELEX II

  • Dragon's Dogma: Dark Arisen

  • Ys IX: Monstrum Nox

  • Dying Light: The Beast

  • ELEX

  • Avowed

  • Ys VIII: Lacrimosa of DANA

  • A Plague Tale: Requiem

  • No Rest for the Wicked

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • The Necromancer's Tale

  • The Legend of Heroes: Trails beyond the Horizon

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Outer Worlds 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Leadership. It leans lower than usual among comparable games on Cooperation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players have freedom to choose character builds, playstyles, and multiple quest solutions, emphasizing personal decision-making."

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    "Players have significant freedom to choose character builds, skills, and multiple ways to complete quests, emphasizing personal decision-making."

  • Competence

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    "The game requires mastering complex mechanics, tactical combat, and character optimization, offering a strong sense of skill and challenge."

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    "The game requires skill specialization, offers challenging combat and skill checks, and rewards mastery of different gameplay mechanics."

  • Competition

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    "Focus is on personal progression and story experience; no evidence of competitive multiplayer or leaderboards."

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    "Focus is on personal roleplaying and story progression without evidence of competitive multiplayer or leaderboards."

  • Continuation

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    "Players report long play sessions, multiple playthroughs, and high engagement with the game and its progression systems."

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    "Players report long play sessions, multiple playthroughs, and high engagement with the game world and story."

  • Cooperation

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    "Players can summon companions in battle but there is no multiplayer or cooperative gameplay."

    Capsule for BLACK SOULS BLACK SOULS

    "Companions exist and interact with the player, but no multiplayer or explicit teamwork mechanics are described."

  • Creativity

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    "Players can customize character builds, weapons, and approach quests in multiple ways"

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    "Players can customize builds, choose different approaches to quests, and modify weapons with various mods."

  • Domination

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    "Interactions with companions emphasize mutual respect and party dynamics rather than dominance or power over others."

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    "Interactions emphasize choice and consequence with companions and factions, promoting balanced and respectful relationships."

  • Escapism

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    "Immersive sci-fi setting and deep gameplay provide strong escapism and distraction from real life."

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    "The sci-fi setting, humor, and immersive world provide strong escapism and distraction from real life."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

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    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting

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    "The game encourages trying different builds, tactics, and quest solutions, rewarding experimentation."

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    "The game encourages trying different builds, exploring multiple quest solutions, and experimenting with skills and flaws."

  • Exploration

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    "Large world with many areas to discover, side quests, and hidden items encourages curiosity-driven exploration."

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    "Large, detailed worlds with hidden items, multiple paths, and unmarked quests encourage curiosity-driven exploration."

  • Expression

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    "Character customization and weapon modding allow players to express individuality within the game."

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    "Character customization, skill builds, and weapon modding allow players to express their playstyle and identity."

  • Fantasy

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    "The game features imaginative sci-fi settings, alien civilizations, and fictional cosmic phenomena."

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    "The game features a space sci-fi setting with imaginative factions, characters, and scenarios beyond realistic experiences."

  • Fellowship

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    "Limited social interaction through NPC companions; no multiplayer or community features."

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    "Players interact with companions and NPCs with meaningful dialogue, but social community aspects are limited."

  • Growth

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    "The game offers learning opportunities through complex skill trees, strategic upgrades, and mastering different characters."

    Capsule for Demigod Demigod

    "The game offers deep skill progression, learning through experimentation, and meaningful character development."

  • Health

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    "The game is a sedentary experience with no physical activity or health-related mechanics."

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    "The game is a sedentary experience with no physical activity or health-related gameplay elements."

  • Idle

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    "Requires focused attention and continuous engagement in combat and exploration."

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    "Requires focused attention and continuous engagement with story, combat, and exploration."

  • Intimacy

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    "Companions have meaningful dialogue and reactions, but no deep relationship mechanics."

    Capsule for BEAUTIFUL DESOLATION BEAUTIFUL DESOLATION

    "Companions have evolving relationships and dialogue, but no romantic or deep emotional connections reported."

  • Leadership

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    "Player leads a party of companions and makes key decisions affecting story and party dynamics."

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    "Player leads companions and influences factions, guiding decisions and outcomes in the story."

  • Progression

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    "Strong emphasis on leveling up, acquiring weapons, and unlocking new abilities and combos."

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    "Strong emphasis on leveling, skill specialization, collecting weapons and mods, and unlocking new abilities."

  • Relaxation

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    "The game balances challenge with humor and flow, providing enjoyable tension release."

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    "The game balances challenge with humor and exploration, providing moments of flow and tension release."

  • Sensation

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    "Visuals, sound, and combat effects provide stimulating sensory and emotional experiences."

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    "Visuals, audio, and weapon effects provide engaging sensory stimulation and emotional enjoyment."

  • Status

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    "Focus is on individual player experience and story rather than social recognition or popularity."

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    "Focus is on individual player experience and story rather than social recognition or popularity."

  • Story

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    "Narrative immersion is a core element with branching plots, character interactions, and meaningful choices."

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    "Narrative immersion is a core feature with branching plots, character interactions, and meaningful choices."

  • Strategy

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    "Players must plan builds, tactics, and approaches to quests; combat and exploration require problem solving."

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    "Players must plan builds, approach quests with multiple tactics, and solve problems using skills and items."

  • Thrill

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    "Stealth and combat encounters provide suspense and excitement."

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    "Combat and stealth provide suspense and excitement, with risk and reward in encounters."

  • Value

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    "Players perceive good value in gameplay depth and replayability despite early access content limitations."

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    "Players perceive strong value in gameplay depth, replayability, and content despite some performance issues."

  • Violence

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    "Combat and destruction are central gameplay elements, including use of weapons and tactical battles."

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    "Combat and weapon use are central, with shooting, melee, and destruction as key gameplay elements."

  • Survival

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    "Players manage health, ammo, and resources to avoid death; some tension from limited healing and enemy threats."

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    "Players manage resources like ammo and health, and face lethal enemies requiring strategic defense."

Last update: 01/06/2026