Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Metal Fatigue
Encourages experimentation with mech parts, multi-layer tactics, and adapting strategies to different battlefields.
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+4.0
Templar Battleforce
The large skill tree and ability to respec units between missions encourages experimentation with different builds and…
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+4.0
The Legend of Heroes: Trails through Daybreak
New hybrid combat system and orbment customization encourage players to try different tactics and builds.
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+4.0
The Elder Scrolls VI
Encourages trying new builds, exploring mechanics like environmental spell interactions, and experimenting with…
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+4.0
Null Vector
Encouraged to try different upgrade combinations and strategies; modifiers add variety and novelty.
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+4.0
The Quest
Encouraged to try different character builds, quest approaches, and alchemy combinations.
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+4.0
下一站江湖Ⅰ
Encourages trying new martial arts combinations, exploring different builds, and discovering hidden quests and secrets.
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+5.0
RoBoRumble
Strong emphasis on trying new robot builds, tactics, and adapting to mission constraints.
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+4.0
Metal Unit
Encouraged to try many weapons and gear, with mastery systems rewarding experimentation and varied playstyles.
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+5.0
Wireworks
Strong emphasis on trying new builds, testing synergies, and tinkering with wiring and modules.
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+4.0
Shadow of the Depth
Randomized skill and rune drops encourage trying new builds and tactics each run.
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+4.0
Drop Pockets
Strong emphasis on trying new builds, synergies, and different ball and pocket combinations.
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+4.0
Microtopia
Strong emphasis on trying new layouts, optimizing trails, and testing different strategies throughout progression.
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+4.0
Relic Guardian - Tower Defense
The ability to reposition towers and try different upgrade paths and hero forms encourages experimentation.
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+4.0
Dreamscaper
Encourages trying new weapons and builds; mastery system rewards experimentation with less-preferred weapons.
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+4.0
Pebble Knights
High novelty in trying different builds, item combinations, and adapting to random traits each run.
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+4.0
Shard Squad
The game encourages trying new shard combinations, relics, and builds to discover synergies and optimize runs.
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+4.0
Cat Bait
Strong emphasis on trying new builds, testing different helper cats and upgrade combinations to find effective…
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+4.0
MARDEK
Encourages trying new party setups, mastering different skills, and exploring hidden content.
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+4.0
Gearbits
Encouraged to try different weapon and mech loadouts and replay missions with new strategies.
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+4.0
Deflector
Encouraged to try different characters, upgrade combinations, and paths to optimize runs and discover synergies.
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+5.0
Gurei
Strong emphasis on trying different boss sequences and skill uses to find optimal strategies.
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+4.0
Gigantes Ex Machina
Players try different mechs, weapons, and upgrade paths to find effective strategies.
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+4.0
Dear Magical Girls
Players try different weapon combos, barrier shapes, and modules to optimize defense and offense.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.