Templar Battleforce Thumbnail

Templar Battleforce similar games & best alternatives

Templar Battleforce

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2015

Related articles

Quick resume

An addictive mix of strategic combat and army building, with the precision of an RPG. Design your squad members' exact build of equipment and talents to create unique fireteam combinations. Step into the pilot suit of a Leviathan mech, lead the Templar Knights in turn-based tactical warfare.

Global score

93/100

Genres

Action, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Deep tactical combat and squad customization
    • Extensive skill and requisition trees
    • Engaging sci-fi story and lore
    • Multiple difficulty levels and replayability
    • Active and responsive developer support

    Cons

    • Basic graphics and repetitive music
    • Steep learning curve for mechanics
    • Some ui clunkiness and lack of visual indicators
    • Limited social or multiplayer features
    • Some mission design can feel slow or repetitive

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have extensive control over squad composition, skill trees, equipment, and tactical decisions in missions, allowing personal freedom and strategic choice."

    • Competence
      4

      "The game offers challenging tactical combat requiring skillful planning, unit management, and mastery of complex mechanics with feedback through mission success and progression."

    • Competition
      -3

      "Focus is on personal squad progression and campaign completion without ranked modes or direct player-vs-player competition."

    • Continuation
      4

      "Players report long play sessions, high engagement, and replayability through multiple difficulty levels and new game plus modes."

    • Cooperation
      -4

      "Gameplay centers on individual squad management and single-player campaign with no multiplayer or cooperative modes."

    • Creativity
      4

      "Extensive customization of templars through a large requisition tree, skill respecs, and equipment loadouts encourages creative squad builds."

    • Domination
      -4

      "No evidence of player dominance over others; interactions are single-player focused and cooperative social features are absent."

    • Escapism
      4

      "Players use the game as an immersive sci-fi tactical experience, escaping into a rich fictional universe with engaging story and lore."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure to play."

    • Experimenting
      4

      "The large skill tree and ability to respec units between missions encourages experimentation with different builds and tactics."

    • Exploration
      2

      "Missions feature some exploration of maps and discovery of secondary objectives, though within structured scenarios."

    • Expression
      3

      "Players can customize templar appearance, portraits, and gear, allowing personal expression within the tactical framework."

    • Fantasy
      4

      "Strongly set in a sci-fi fantasy universe inspired by Warhammer 40k with superhuman templars and alien enemies."

    • Fellowship
      -4

      "The game is single-player focused with minimal social interaction or community features beyond forums."

    • Growth
      5

      "Character and squad progression through leveling, skill trees, and equipment upgrades provide strong learning and development."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires continuous player attention and tactical decision making; no idle or passive gameplay elements."

    • Intimacy
      -5

      "No close social relationships or emotional sharing; interactions are limited to gameplay and community forums."

    • Leadership
      3

      "Players lead and manage a squad of templars, making strategic and tactical decisions guiding their actions."

    • Progression
      5

      "Strong emphasis on accumulating experience, requisition points, new skills, and equipment to enhance squad power."

    • Relaxation
      2

      "Gameplay can be tense and challenging but also rewarding and engaging, providing flow and satisfaction."

    • Sensation
      1

      "Functional graphics and sound provide adequate sensory feedback but lack high sensory stimulation or excitement."

    • Status
      -4

      "No social status or recognition systems; achievements and progression are personal and not publicly ranked."

    • Story
      3

      "The game features a campaign with narrative elements and lore that enrich the tactical gameplay experience."

    • Strategy
      5

      "Deep tactical combat and squad customization require analytical thinking, planning, and problem solving."

    • Thrill
      3

      "Tense combat situations and risk of permadeath create suspense and excitement during missions."

    • Value
      5

      "Players report excellent value for money with extensive content, replayability, and developer support."

    • Violence
      4

      "Gameplay centers on combat, killing alien enemies with various weapons and abilities."

    • Survival
      4

      "Players must manage resources, heat, and tactical positioning to survive overwhelming enemy forces."

    Last update: 29/04/2026