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Metal Unit

Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

Metal Unit is a sprawling side-scrolling platformer with roguelite features. Play as Joanna, a soldier on a mission to capture her treasonous sister. Wear the M-Unit 11 suit and battle against monsters and aliens while uncovering the truth about humanity.

Global score

83/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Responsive and fun combat
  • Variety of weapons and gear
  • Engaging progression and mastery system
  • Stylish pixel art and soundtrack
  • Replayability with challenge modes and new game plus

Cons

  • Story is confusing and anticlimactic
  • Some grind and repetition in gameplay
  • Crafting and inventory management can be clunky
  • Level design sometimes repetitive or unfair
  • Loss of gear on death can be punishing

Motivations

  • Autonomy
    4

    "Players can choose weapons, gear, and playstyle freely with a variety of loadouts and crafting options, enabling personal control over gameplay."

  • Competence
    3

    "Combat is described as fun, fast-paced, and skillful with responsive controls and boss fights, though some find it easy or repetitive after mastery."

  • Competition
    -2

    "Focus is on personal progression and mastery rather than direct competition or leaderboards; no explicit PvP or ranked modes."

  • Continuation
    3

    "Players report replayability through weapon mastery, new game plus, and challenge modes, though some find grind and repetition a downside."

  • Cooperation
    -5

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

  • Creativity
    3

    "Players can mix and match weapons, craft items, and customize loadouts, encouraging experimentation and creative builds."

  • Domination
    -5

    "No evidence of dominating others; interactions are solo and cooperative social dominance is absent."

  • Escapism
    4

    "Players enjoy immersive anime mecha fantasy and fast-paced combat as a form of stress relief and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Encouraged to try many weapons and gear, with mastery systems rewarding experimentation and varied playstyles."

  • Exploration
    2

    "Some exploration of semi-randomized levels and secret areas, though maps can be repetitive and linear."

  • Expression
    2

    "Customization mainly through gear and loadouts; no modding support but some cosmetic options and Steam Workshop mods exist."

  • Fantasy
    5

    "Strong anime mecha fantasy setting with imaginative fiction, mechs, monsters, and futuristic story."

  • Fellowship
    -4

    "Primarily single-player experience with minimal social interaction or community feeling."

  • Growth
    4

    "Players develop mastery of weapons, unlock upgrades, and improve skills through repeated play and progression."

  • Health
    -4

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and continuous engagement during combat and platforming; not a casual idle experience."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; solo play dominates."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Strong emphasis on accumulating weapons, upgrades, mastery points, and crafting materials to enhance power."

  • Relaxation
    2

    "Some players find the gameplay soothing and chill despite occasional difficulty spikes and grind."

  • Sensation
    3

    "Enjoyable pixel art visuals, flashy combat animations, and a praised soundtrack provide sensory stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements exist but focus is personal."

  • Story
    1

    "Story is present with anime-inspired plot and characters but considered weak, confusing, or anticlimactic by many."

  • Strategy
    2

    "Some tactical decisions in weapon loadouts, crafting, and combat positioning, but overall straightforward gameplay."

  • Thrill
    2

    "Combat and boss fights provide moments of tension and excitement, though some find difficulty inconsistent."

  • Value
    3

    "Generally considered good value for price, especially on sale, with hours of gameplay and replayability."

  • Violence
    3

    "Combat involves defeating enemies with weapons and explosions; violence is a core gameplay element."

  • Survival
    2

    "Players must manage health and resources to survive enemy encounters; death results in loss of gear and progress."

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    Last update: 06/03/2026