Metal Unit similar games & best alternatives

Metal Unit

PC (Microsoft Windows), Nintendo Switch • 2021

Should you play it?

Metal Unit is a sprawling side-scrolling platformer with roguelite features. Play as Joanna, a soldier on a mission to capture her treasonous sister. Wear the M-Unit 11 suit and battle against monsters and aliens while uncovering the truth about humanity.

What works
  • Responsive and fun combat
  • Variety of weapons and gear
  • Engaging progression and mastery system
  • Stylish pixel art and soundtrack
  • Replayability with challenge modes and new game plus
Things to keep in mind
  • Story is confusing and anticlimactic
  • Some grind and repetition in gameplay
  • Crafting and inventory management can be clunky
  • Level design sometimes repetitive or unfair
  • Loss of gear on death can be punishing

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Drova - Forsaken Kin

  • House

  • The Long Reach

  • Advent NEON®

  • Shattered Pixel Dungeon

  • Eastward

  • Exit the Gungeon

  • Tales of the Neon Sea

  • Death's Gambit: Afterlife

Hidden Gems

Less popular games with surprisingly high similarity

  • Advent NEON®

  • Wild West and Wizards

  • Kristala

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Astebreed: Definitive Edition

  • Autonomy

    Infinite Tournament Paintball

  • Escapism

    HARDCORE MECHA

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Metal Unit: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. It leans lower than usual among comparable games on Leadership, Strategy, Story.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose gear, markers, and customize loadouts; gameplay supports personal control and tactics."

    Capsule for Infinite Tournament Paintball Infinite Tournament Paintball

    "Players can choose weapons, gear, and playstyle freely with a variety of loadouts and crafting options, enabling personal control over gameplay."

  • Competence

    Game with the same Competence vibe

    3

    "Combat is fluid and responsive with skill trees and upgrades, providing a satisfying sense of mastery, though some bosses and enemies are considered easy or cheesable."

    Capsule for Vigil: The Longest Night Vigil: The Longest Night

    "Combat is described as fun, fast-paced, and skillful with responsive controls and boss fights, though some find it easy or repetitive after mastery."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is on personal progression and mastery rather than direct competition or leaderboards; no explicit PvP or ranked modes."

    Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

    "Focus is on personal progression and mastery rather than direct competition or leaderboards; no explicit PvP or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report replayability via multiple endings, new game+ modes, and achievement hunting."

    Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

    "Players report replayability through weapon mastery, new game plus, and challenge modes, though some find grind and repetition a downside."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

    Capsule for Spellbook Demonslayers Spellbook Demonslayers

    "Game is single-player focused with no mention of cooperative multiplayer or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize weapons, abilities, and experiment with different builds, supporting creative gameplay approaches."

    Capsule for Atomic Heart Atomic Heart

    "Players can mix and match weapons, craft items, and customize loadouts, encouraging experimentation and creative builds."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of dominating or controlling others; interactions are solo and non-competitive."

    Capsule for SULFUR SULFUR

    "No evidence of dominating others; interactions are solo and cooperative social dominance is absent."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a mecha anime fantasy escape with immersive story, fast paced action, and satisfying combat."

    Capsule for HARDCORE MECHA HARDCORE MECHA

    "Players enjoy immersive anime mecha fantasy and fast-paced combat as a form of stress relief and distraction."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Last Train Home Last Train Home

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying new weapons and builds; mastery system rewards experimentation with less-preferred weapons."

    Capsule for Dreamscaper Dreamscaper

    "Encouraged to try many weapons and gear, with mastery systems rewarding experimentation and varied playstyles."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some exploration of secret areas and collectibles, but mostly linear level progression with limited discovery."

    Capsule for NINJA GAIDEN: Ragebound NINJA GAIDEN: Ragebound

    "Some exploration of semi-randomized levels and secret areas, though maps can be repetitive and linear."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization through building placement and modding; however, limited avatar or cosmetic personalization."

    Capsule for Voxel Tycoon Voxel Tycoon

    "Customization mainly through gear and loadouts; no modding support but some cosmetic options and Steam Workshop mods exist."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong mecha anime fantasy theme with imaginative sci-fi story and characters."

    Capsule for Astebreed: Definitive Edition Astebreed: Definitive Edition

    "Strong anime mecha fantasy setting with imaginative fiction, mechs, monsters, and futuristic story."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Primarily single-player experience with minimal social or community interaction."

    Capsule for Brigandine The Legend of Runersia Brigandine The Legend of Runersia

    "Primarily single-player experience with minimal social interaction or community feeling."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, unlock new moves, and improve weapons through repeated play."

    Capsule for Way of the Samurai 4 Way of the Samurai 4

    "Players develop mastery of weapons, unlock upgrades, and improve skills through repeated play and progression."

  • Health

    Game with the same Health vibe

    -4

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for ARMORED CORE™ VI FIRES OF RUBICON™ ARMORED CORE™ VI FIRES OF RUBICON™

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and continuous engagement during combat and platforming."

    Capsule for En Garde! En Garde!

    "Requires focused attention and continuous engagement during combat and platforming; not a casual idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; solo play only."

    Capsule for Book of Demons Book of Demons

    "No evidence of close social relationships or emotional sharing; solo play dominates."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating weapons, upgrades, and skill points to enhance power."

    Capsule for DEAD OR SCHOOL DEAD OR SCHOOL

    "Strong emphasis on accumulating weapons, upgrades, mastery points, and crafting materials to enhance power."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find gameplay meditative and relaxing; others note frustration from grind and difficulty spikes."

    Capsule for Ancient Kingdoms Ancient Kingdoms

    "Some players find the gameplay soothing and chill despite occasional difficulty spikes and grind."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and a highly praised dynamic soundtrack provide sensory stimulation."

    Capsule for Risk of Rain (2013) Risk of Rain (2013)

    "Enjoyable pixel art visuals, flashy combat animations, and a praised soundtrack provide sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "No social recognition or ranking systems; achievements exist but are personal."

    Capsule for Sakura Dungeon Sakura Dungeon

    "No social recognition or ranking systems; achievements exist but focus is personal."

  • Story

    Game with the same Story vibe

    1

    "Story is present and drives the game but is considered weak, clichéd, and sometimes incoherent."

    Capsule for Lost Planet™: Extreme Condition Lost Planet™: Extreme Condition

    "Story is present with anime-inspired plot and characters but considered weak, confusing, or anticlimactic by many."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some tactical decisions in loadouts and combat, but overall straightforward gameplay."

    Capsule for Halo: Spartan Strike Halo: Spartan Strike

    "Some tactical decisions in weapon loadouts, crafting, and combat positioning, but overall straightforward gameplay."

  • Thrill

    Game with the same Thrill vibe

    2

    "Combat and boss fights provide moments of tension and excitement, though some find difficulty low."

    Capsule for GORN 2 GORN 2

    "Combat and boss fights provide moments of tension and excitement, though some find difficulty inconsistent."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially on sale, with hours of gameplay and replayability."

    Capsule for Verlet Swing Verlet Swing

    "Generally considered good value for price, especially on sale, with hours of gameplay and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating enemies with weapons and explosives; violence is a core gameplay element."

    Capsule for Rum & Gun Rum & Gun

    "Combat involves defeating enemies with weapons and explosions; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    2

    "Players must manage health and resources to survive enemy encounters."

    Capsule for Wizordum Wizordum

    "Players must manage health and resources to survive enemy encounters; death results in loss of gear and progress."

Last update: 01/06/2026