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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 01
Encourages trying new builds, weapons, and strategies each run to find effective combinations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Rise to Ruins
Encourages trying new strategies, building designs, and spell usage to overcome challenges.
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+4.0
Xenopurge
Unlocking new commands and squads encourages trying different strategies and tactical experimentation.
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+4.0
Lovely Planet
Encourages trying new routes, aiming techniques, and timing to improve performance and discover optimal strategies.
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+4.0
Anomaly President
Roguelite structure encourages trying new builds, powers, and strategies each run, fostering experimentation.
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+4.0
Thunder Tank: Iron Shield
Encourages trying different equipment combinations and strategies to optimize tank builds.
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+4.0
Bulwark: Falconeer Chronicles
Encourages trying new building styles, exploring the world, and experimenting with faction alignments and city layouts.
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+5.0
Sector Six
Encouraged to try various ship builds, abilities, and strategies with free respec and flexible customization.
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+4.0
Cannon Brawl
Encourages trying different tower and pilot combinations and strategies to find effective tactics.
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+5.0
Backpack Jianghu
Strong emphasis on experimenting with different item synergies, builds, and backpack arrangements.
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+4.0
Devil May Cry HD Collection
DMC3 especially encourages trying new combat styles, weapon combinations, and strategies, promoting experimentation.
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+4.0
Dobbel Dungeon
Free respec and skill point allocation encourage experimentation with different builds and strategies.
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+4.0
Helen's Mysterious Castle
Combat encourages trying new tactics and weapon loadouts to overcome different enemies and bosses.
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+5.0
Merge Maestro
Strong emphasis on trying new token synergies, builds, and strategies with frequent updates adding new content to…
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+4.0
Voidborn
Roguelite mechanics encourage trying new builds, upgrades, and movement techniques each run.
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+5.0
NEBULOUS: Fleet Command
Strong emphasis on testing new fleet builds, missile configurations, and tactical approaches.
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+4.0
Goblin Sushi
The roguelike upgrade system encourages trying new builds and strategies each run, fostering experimentation.
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+4.0
Songs of Syx
Encourages trying new strategies, layouts, and approaches to city management and warfare.
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+4.0
Fantasy of Expedition
Strong encouragement for trying different unit combinations, routes, and strategies to find optimal builds.
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+4.0
The Metronomicon: Slay The Dance Floor
Encourages trying different party builds, ability orders, and strategies; also experimenting with custom songs.
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+4.0
Warriors of the Nile
High emphasis on trying new builds, experimenting with different tablets, equipment, and character variants.
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+4.0
King's Bounty: Crossworlds
Encourages trying new army compositions, spells, and strategies; also includes a map editor for experimentation.
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+4.0
Tales of Spark
The ability to reset and reallocate stats, talents, and skills freely encourages experimentation with builds and…
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+4.0
UNDERDOGS
Roguelike structure and mech customization encourage trying new builds, strategies, and adapting to random events.
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+4.0
IDLE_DIRECTIVE
Encourages trying new layouts, optimizing resource management, and exploring different automation and progression paths.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.