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The Metronomicon: Slay The Dance Floor

Xbox One, PlayStation 4, PC (Microsoft Windows), Mac • 2016

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Quick resume

A Rhythm Role-Playing Game! Fight party crashing monsters with the power of music! Level your party and upgrade your gear while dancing to the beat of some groovin' tunes. Grab a friend and combine forces in all game modes in The Metronomicon: Slay the Dance Floor!

Global score

82/100

Genres

Action, Indie, Role-playing (RPG), Music

Pros

  • Unique blend of rhythm and rpg gameplay
  • Addictive and challenging mechanics
  • Great soundtrack with varied songs
  • Customization of party and abilities
  • Local co-op and community features

Cons

  • Story is light and somewhat cheesy
  • Some ui and clarity issues during combat
  • Controller setup can be tricky
  • Some players find music style not to their taste
  • Dlc content limited to additional songs

Motivations

  • Autonomy
    4

    "Players freely choose party members, abilities, and gear; switch between characters during gameplay to execute strategies."

  • Competence
    4

    "Requires skillful rhythm input and strategic management of abilities and party composition; challenging at higher difficulties."

  • Competition
    2

    "Includes leaderboards and score challenges, but many players focus on personal improvement and story mode."

  • Continuation
    4

    "Players report addictive gameplay with long sessions and replayability through challenges, arena, and endless modes."

  • Cooperation
    3

    "Supports local co-op play; teamwork and party management are central to gameplay."

  • Creativity
    3

    "Players customize party composition, ability order, and equipment; also supports custom songs and DLC content."

  • Domination
    -3

    "Interactions emphasize balanced party play and strategy rather than exerting control or superiority over others."

  • Escapism
    4

    "Players enjoy immersive, colorful fantasy world and music as a form of stress relief and escapism."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Encourages trying different party builds, ability orders, and strategies; also experimenting with custom songs."

  • Exploration
    2

    "Players explore new songs, challenges, and modes; some discovery in unlocking characters and equipment."

  • Expression
    2

    "Customization of party and abilities allows some self-expression, though visual customization is limited."

  • Fantasy
    4

    "Strong fantasy theme with magical dance combat, colorful characters, and imaginative enemies."

  • Fellowship
    3

    "Community features like leaderboards and local co-op foster social connection and shared experiences."

  • Growth
    4

    "Players develop rhythm skills and strategic thinking; characters level up and improve through gear and abilities."

  • Health
    Insufficient data
  • Idle
    -3

    "Requires focused attention and continuous input during gameplay; not suited for passive or background play."

  • Intimacy
    1

    "Local co-op play encourages some social interaction, but limited evidence for close emotional connections."

  • Leadership
    2

    "Players lead their party by choosing abilities and strategies, but no evidence of multiplayer leadership roles."

  • Progression
    4

    "Strong RPG progression with leveling, equipment collection, and unlocking new characters and abilities."

  • Relaxation
    2

    "Some players find the rhythm and music relaxing, though gameplay can be challenging and intense."

  • Sensation
    3

    "Bright visuals, energetic music, and rhythmic gameplay provide sensory stimulation and emotional fun."

  • Status
    2

    "Leaderboards and challenges offer recognition, but social status is not a dominant motivator."

  • Story
    1

    "Story is light and humorous, serving as a backdrop rather than a deeply immersive narrative."

  • Strategy
    4

    "Requires planning ability order, party composition, elemental strengths, and timing for optimal combat."

  • Thrill
    3

    "Challenging songs and boss fights create suspense and excitement; some players enjoy the adrenaline rush."

  • Value
    3

    "Players report good value for price with extensive content, DLC, and replayability."

  • Violence
    1

    "Combat involves defeating enemies with magical attacks, but presented in a colorful, non-gratuitous style."

  • Survival
    3

    "Players must avoid failure by managing health and status effects during battles, adding a survival element."

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    Last update: 06/03/2026