Voidborn similar games & best alternatives
Should you play it?
Slay demons and demigods in this fast-paced roguelite FPS. Create devastating weapon builds as you journey through massive dark fantasy environments on your quest to avenge god. Challenge the demigods, face inevitable death, and rise stronger with every rebirth.
What works
- Fast-paced and fluid movement
- Satisfying and skill-based combat
- Engaging roguelite progression
- Striking dark fantasy art style
- Dynamic and fitting soundtrack
Things to keep in mind
- Early access bugs including weapon firing issues and enemy spawning
- Limited enemy and weapon variety
- Some balance issues with weapons and upgrades
- Lack of mid-run save or quit options
- Some difficulty spikes and occasional unfair moments
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Voidborn: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Relaxation. It leans lower than usual among comparable games on Status.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, upgrades, companions, and playstyles in a roguelike structure with procedural levels and permanent upgrades."
The Great Rebellion
"Players have freedom to choose weapons, upgrades, and movement styles, with roguelite progression allowing self-directed play."
-
Competence
Game with the same Competence vibe
4"Game offers challenging combat and movement mechanics with skill-based dodging, weapon combos, and boss fights requiring mastery."
FISHGUN
"Game offers challenging combat, skill-based movement, and boss fights that require mastery and provide satisfying feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual runs and progression without mention of ranked or direct player-vs-player competition."
Reignbreaker
"Focus is on personal progression and individual runs without mention of ranked or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
4"Many players report addictive gameplay loops and long play sessions, with roguelike progression encouraging repeated runs."
The Rangers In The South
"Players report addiction and repeated runs, with roguelite progression encouraging habitual play despite some bugs."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player focused with no cooperative or multiplayer elements mentioned."
Weird RPG
"Game is single-player focused with no cooperative or multiplayer elements mentioned."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with various weapons and upgrade paths, combining movement and combat mechanics creatively."
Vanquish
"Players experiment with weapon upgrades, movement skills, and build variety within the roguelite framework."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is individual and self-focused."
Abandoned Archive
"No evidence of exerting control or superiority over others; gameplay is individual and self-focused."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fast-paced, immersive distraction with engaging combat and a vibrant world."
Roboquest
"Players use the game as a fast-paced, immersive distraction with atmospheric worlds and engaging combat."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."
Serious Sam 3 VR: BFE
"Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"The roguelite elements encourage trying new builds, powerups, and strategies each run."
Tape to Tape
"Roguelite mechanics encourage trying new builds, upgrades, and movement techniques each run."
-
Exploration
Game with the same Exploration vibe
3"Game features hidden doors, secret levels, and collectibles encouraging discovery beyond main paths."
DmC: Devil May Cry
"Game features semi-open levels, hidden paths, and secrets encouraging discovery beyond linear progression."
-
ExpressionInsufficient data
No nearest game available
-
Fantasy
Game with the same Fantasy vibe
4"Strong dark fantasy and hell-themed setting with imaginative narrative and art style."
Heretic's Fork
"Dark fantasy aesthetic with soulslike themes and imaginative worldbuilding."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo."
Forgive Me Father
"No social or community features; gameplay is solo."
-
Growth
Game with the same Growth vibe
4"Players develop skills in movement and combat, learn complex mechanics, and progress through unlocks and upgrades."
Hellsweeper VR
"Players develop skills in movement and combat and progress through unlocks and upgrades."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with no physical activity; however, game is relaxing and not promoting unhealthy habits."
Even the Ocean
"Game is sedentary with no physical activity; some frustration with health scarcity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active engagement during runs; not a casual or background game."
Cave Crawlers
"Requires focused attention and continuous engagement during runs; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing reported."
Becastled
"No close social relationships or emotional sharing reported."
-
LeadershipInsufficient data
No nearest game available
-
Progression
Game with the same Progression vibe
4"Strong emphasis on accumulating upgrades, weapons, and meta progression through repeated runs."
Survivors of the Dawn
"Strong emphasis on accumulating upgrades, weapons, and meta progression through runs."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in gameplay, though tension is present due to difficulty."
Mushihimesama
"Some players find flow and catharsis in gameplay, though difficulty and bugs cause tension."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation from music, sound design, and impactful combat feedback."
I Am Your Beast
"Fast-paced combat, impactful feedback, and dynamic music provide strong sensory stimulation."
-
Status-5
No nearest game available
-
Story
Game with the same Story vibe
2"Narrative and lore are present but not deeply immersive or complex."
Blue Fire
"Some narrative and lore elements present but not deeply immersive or central."
-
Strategy
Game with the same Strategy vibe
3"Requires planning character builds, skill combos, and tactical combat approaches."
Sacred Gold
"Requires planning weapon builds, movement, and combat tactics to succeed in runs and boss fights."
-
Thrill
Game with the same Thrill vibe
3"Challenging combat and boss fights create suspense and excitement."
Skul: The Hero Slayer
"Challenging combat and boss fights create suspense and excitement."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price and time invested, especially given early access status."
Planetary Life
"Players feel the game offers good value for money and time invested despite early access bugs."
-
Violence
Game with the same Violence vibe
4"Combat focused on shooting and defeating enemies with various weapons."
HROT
"Combat focused on shooting and defeating enemies with guns and melee weapons."
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources while avoiding death in challenging encounters."
Selaco
"Players manage health and resources to avoid death in challenging encounters."
Last update: 27/05/2026