Voidborn similar games & best alternatives

Voidborn

PC (Microsoft Windows) • 2025

Should you play it?

Slay demons and demigods in this fast-paced roguelite FPS. Create devastating weapon builds as you journey through massive dark fantasy environments on your quest to avenge god. Challenge the demigods, face inevitable death, and rise stronger with every rebirth.

What works
  • Fast-paced and fluid movement
  • Satisfying and skill-based combat
  • Engaging roguelite progression
  • Striking dark fantasy art style
  • Dynamic and fitting soundtrack
Things to keep in mind
  • Early access bugs including weapon firing issues and enemy spawning
  • Limited enemy and weapon variety
  • Some balance issues with weapons and upgrades
  • Lack of mid-run save or quit options
  • Some difficulty spikes and occasional unfair moments

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ziggurat 2

  • Forgive Me Father

  • Star of Providence

  • Fida Puti Samurai

  • Morbid Metal

  • Utopia Must Fall

  • Morsels

  • Talented

  • CULTIC

Hidden Gems

Less popular games with surprisingly high similarity

  • Fida Puti Samurai

  • Utopia Must Fall

  • Morsels

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    The Great Rebellion

  • Competence

    FISHGUN

  • Continuation

    The Rangers In The South

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Voidborn: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Relaxation. It leans lower than usual among comparable games on Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, upgrades, companions, and playstyles in a roguelike structure with procedural levels and permanent upgrades."

    Capsule for The Great Rebellion The Great Rebellion

    "Players have freedom to choose weapons, upgrades, and movement styles, with roguelite progression allowing self-directed play."

  • Competence

    Game with the same Competence vibe

    4

    "Game offers challenging combat and movement mechanics with skill-based dodging, weapon combos, and boss fights requiring mastery."

    Capsule for FISHGUN FISHGUN

    "Game offers challenging combat, skill-based movement, and boss fights that require mastery and provide satisfying feedback."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on individual runs and progression without mention of ranked or direct player-vs-player competition."

    Capsule for Reignbreaker Reignbreaker

    "Focus is on personal progression and individual runs without mention of ranked or direct player-vs-player competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay loops and long play sessions, with roguelike progression encouraging repeated runs."

    Capsule for The Rangers In The South The Rangers In The South

    "Players report addiction and repeated runs, with roguelite progression encouraging habitual play despite some bugs."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no cooperative or multiplayer elements mentioned."

    Capsule for Weird RPG Weird RPG

    "Game is single-player focused with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can experiment with various weapons and upgrade paths, combining movement and combat mechanics creatively."

    Capsule for Vanquish Vanquish

    "Players experiment with weapon upgrades, movement skills, and build variety within the roguelite framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

    Capsule for Abandoned Archive Abandoned Archive

    "No evidence of exerting control or superiority over others; gameplay is individual and self-focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a fast-paced, immersive distraction with engaging combat and a vibrant world."

    Capsule for Roboquest Roboquest

    "Players use the game as a fast-paced, immersive distraction with atmospheric worlds and engaging combat."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

    Capsule for Serious Sam 3 VR: BFE Serious Sam 3 VR: BFE

    "Players engage voluntarily out of intrinsic interest and enjoyment; no mention of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "The roguelite elements encourage trying new builds, powerups, and strategies each run."

    Capsule for Tape to Tape Tape to Tape

    "Roguelite mechanics encourage trying new builds, upgrades, and movement techniques each run."

  • Exploration

    Game with the same Exploration vibe

    3

    "Game features hidden doors, secret levels, and collectibles encouraging discovery beyond main paths."

    Capsule for DmC: Devil May Cry DmC: Devil May Cry

    "Game features semi-open levels, hidden paths, and secrets encouraging discovery beyond linear progression."

  • Expression
    Insufficient data

    No nearest game available

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong dark fantasy and hell-themed setting with imaginative narrative and art style."

    Capsule for Heretic's Fork Heretic's Fork

    "Dark fantasy aesthetic with soulslike themes and imaginative worldbuilding."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solo."

    Capsule for Forgive Me Father Forgive Me Father

    "No social or community features; gameplay is solo."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in movement and combat, learn complex mechanics, and progress through unlocks and upgrades."

    Capsule for Hellsweeper VR Hellsweeper VR

    "Players develop skills in movement and combat and progress through unlocks and upgrades."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary gameplay with no physical activity; however, game is relaxing and not promoting unhealthy habits."

    Capsule for Even the Ocean Even the Ocean

    "Game is sedentary with no physical activity; some frustration with health scarcity."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and active engagement during runs; not a casual or background game."

    Capsule for Cave Crawlers Cave Crawlers

    "Requires focused attention and continuous engagement during runs; not a casual or background game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing reported."

    Capsule for Becastled Becastled

    "No close social relationships or emotional sharing reported."

  • Leadership
    Insufficient data

    No nearest game available

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on accumulating upgrades, weapons, and meta progression through repeated runs."

    Capsule for Survivors of the Dawn Survivors of the Dawn

    "Strong emphasis on accumulating upgrades, weapons, and meta progression through runs."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and catharsis in gameplay, though tension is present due to difficulty."

    Capsule for Mushihimesama Mushihimesama

    "Some players find flow and catharsis in gameplay, though difficulty and bugs cause tension."

  • Sensation

    Game with the same Sensation vibe

    4

    "Strong sensory stimulation from music, sound design, and impactful combat feedback."

    Capsule for I Am Your Beast I Am Your Beast

    "Fast-paced combat, impactful feedback, and dynamic music provide strong sensory stimulation."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    2

    "Narrative and lore are present but not deeply immersive or complex."

    Capsule for Blue Fire Blue Fire

    "Some narrative and lore elements present but not deeply immersive or central."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning character builds, skill combos, and tactical combat approaches."

    Capsule for Sacred Gold Sacred Gold

    "Requires planning weapon builds, movement, and combat tactics to succeed in runs and boss fights."

  • Thrill

    Game with the same Thrill vibe

    3

    "Challenging combat and boss fights create suspense and excitement."

    Capsule for Skul: The Hero Slayer Skul: The Hero Slayer

    "Challenging combat and boss fights create suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price and time invested, especially given early access status."

    Capsule for Planetary Life Planetary Life

    "Players feel the game offers good value for money and time invested despite early access bugs."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on shooting and defeating enemies with various weapons."

    Capsule for HROT HROT

    "Combat focused on shooting and defeating enemies with guns and melee weapons."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health and resources while avoiding death in challenging encounters."

    Capsule for Selaco Selaco

    "Players manage health and resources to avoid death in challenging encounters."

Last update: 27/05/2026