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Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Play style 03
Game encourages trying new mechanics, revisiting puzzles with new abilities, and exploring multiple solutions.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
A guard walks into a tavern
Encourages trying different decisions, exploring multiple story paths, and testing various management approaches.
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+4.0
Doomsday Paradise
Encouraged to try different dialogue choices, romance options, and strategies to discover new storylines and endings.
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+4.0
Signs of the Sojourner
Players experiment with deck compositions and travel routes to unlock new conversations and endings.
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+4.0
The Crimson Diamond
The parser interface and open exploration encourage trying different commands and approaches to puzzles.
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+4.0
Anglerfish
The game encourages trying different approaches and exploring how deaths affect the world, with many surprises and…
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+4.0
Discussion Over Dinner
Multiple dialogue paths and endings encourage players to try different conversational strategies and responses.
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+4.0
Sorry! I surrounded beauty!
Branching storylines and multiple endings encourage trying different choices and exploring alternate outcomes.
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+4.0
Zzzz-Zzzz-Zzzz
Encourages trying unusual actions and exploring non-linear dream sequences to solve puzzles.
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+4.0
PEG
Undo/redo and multiple solution paths encourage trying new moves and strategies.
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+4.0
Violent Horror Stories: anthology
Anthology format encourages trying different mechanics and narrative styles across four distinct games.
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+4.0
Fight'N Rage
Encourages learning combos, parries, and exploring multiple paths and characters.
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+4.0
Clam Man 2: Open Mic
Multiple dialogue paths, skill builds, and joke outcomes encourage trying new approaches
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+4.0
Epigraph
The game encourages trying different hypotheses and testing guesses without immediate feedback.
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+4.0
The Succession of Changing Kings
Encouraged to try different strategies and choices to explore varied story outcomes.
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+4.0
Dyscourse
Strong encouragement to try different choices and explore alternate story paths and endings.
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+4.0
Hyperbolica
Game encourages exploration of unfamiliar spatial mechanics and trying to understand non-Euclidean geometry.
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+4.0
Clocker
Players must experiment with different time sequences and NPC interactions to solve puzzles and unlock endings.
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+4.0
5omeday
Multiple endings encourage players to experiment with different choices and timing of button presses.
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+4.0
Fashioning Little Miss Lonesome
Encouraged to try different choices and explore many endings, including joke and serious outcomes.
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+4.0
CaseCracker
Encourages trying different search terms and exploring various leads to uncover clues.
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+4.0
Day of the Tentacle
Encourages trying different item combinations and exploring cause-effect relationships across time periods.
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+5.0
HIVESWAP: ACT 1
Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content.
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+4.0
March of the Living
Randomized events and multiple choices encourage trying new strategies and exploring different outcomes.
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+4.0
Railbound
Trial, error, and iterative tweaking of track layouts are core to puzzle solving.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.