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HIVESWAP: ACT 1

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

A hand-drawn tribute to hilarious '90s adventure games (with none of the accompanying frustration). Play as Joey Claire, a puzzle-solving teen snatched out of her time (1994) and place (Earth) and stranded on a hostile alien planet on the brink of rebellion.

Global score

92/100

Genres

Adventure, Indie, Role-playing (RPG), Point-and-click, Puzzle

Pros

  • Engaging story and characters
  • Beautiful art and animation
  • Catchy and fitting soundtrack
  • Humorous and detailed item interactions
  • Accessible to newcomers and fans alike

Cons

  • Short game length
  • Some bugs and graphical issues
  • Lack of challenging puzzles
  • Achievement unobtainable currently
  • Long wait for future acts

Motivations

  • Autonomy
    4

    "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

  • Competence
    2

    "Puzzles are generally easy and straightforward but require some thinking and experimentation, providing moderate skill challenge."

  • Competition
    -5

    "Single-player point-and-click adventure with no competitive elements or player comparison."

  • Continuation
    3

    "Players express eagerness to continue with future acts and replay to unlock achievements, indicating attachment despite short length."

  • Cooperation
    -5

    "Entirely single-player experience focused on individual exploration and puzzle solving."

  • Creativity
    4

    "Players encouraged to combine every item with every other item, producing unique humorous responses and interactions."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; cooperative and narrative-driven gameplay."

  • Escapism
    4

    "Players enjoy immersive story, humor, and nostalgia, providing a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and fandom enthusiasm, not obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content."

  • Exploration
    3

    "Players explore richly detailed environments with many clickable objects and secrets, encouraging discovery."

  • Expression
    1

    "Some character customization and unique character designs, but limited player-driven expression."

  • Fantasy
    4

    "Set in a fictional universe with aliens, alternate worlds, and imaginative story elements."

  • Fellowship
    1

    "Strong fandom community presence and shared enthusiasm, but gameplay is solo."

  • Growth
    2

    "Players develop puzzle-solving skills and learn about story and lore through exploration."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention on puzzles and story; not a background or idle experience."

  • Intimacy
    1

    "Emotional attachment to characters and story, but limited social interaction."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Players collect items and unlock achievements, progressing through story acts."

  • Relaxation
    3

    "Generally lighthearted, humorous, and nostalgic tone promotes relaxation and flow."

  • Sensation
    3

    "Enjoyable art, music, and animations provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social status or recognition mechanics; individual experience."

  • Story
    5

    "Strong narrative focus with engaging characters, humor, and lore immersion."

  • Strategy
    1

    "Puzzles require some reasoning but are mostly straightforward and simple."

  • Thrill
    1

    "Some tension in puzzle solving and story moments but overall low suspense and risk."

  • Value
    3

    "Players feel the game offers good value for price despite short length, especially fans."

  • Violence
    -3

    "Minimal combat presented more as puzzles; emphasis on interaction over destruction."

  • Survival
    -4

    "No significant threat or resource management; stable and safe gameplay environment."

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    Last update: 06/03/2026