Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
HEART of CROWN Online
Players try different princesses, deck builds, and strategies; game encourages exploration of mechanics and combos.
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+4.0
Rogue Empire: Dungeon Crawler RPG
Randomized skill cards and multiple classes encourage trying new builds and adapting strategies each run.
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+4.0
Rogue Hex
Strong emphasis on trying new tech combos, deck builds, and strategies each run due to roguelike randomness.
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+4.0
Terra Invicta
Encourages trying different factions, strategies, and tech paths, with high replayability and exploration of mechanics.
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+4.0
Warstone TD
Encouraged to try different builds, skill trees, and strategies; respec and replay missions for new tactics
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+4.0
Arsenal of Democracy: A Hearts of Iron Game
Encourages trying new strategies, alternate histories, and modding.
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+4.0
Exodus Borealis
Players try different tower/gem synergies, city layouts, and strategies to optimize defense and growth.
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+4.0
Game Dev Studio
Players experiment with different game designs, office layouts, team compositions, and modding.
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+4.0
The Fall of the Dungeon Guardians - Enhanced Edition
Players experiment with different skill builds, party compositions, and combat strategies.
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+4.0
Blood Bowl 2: Legendary Edition (Classic)
Players explore different teams, tactics, and risk strategies, experimenting with various approaches.
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+4.0
Dune: Spice Wars
Multiple factions, strategies, and political/economic systems encourage experimentation and trying new tactics.
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+4.0
Hexarchy
Players experiment with deck compositions, civ abilities, and strategies to optimize play.
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+4.0
Phantom Brigade
Players experiment with mech builds, weapon loadouts, and tactical timing to optimize combat outcomes.
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+4.0
Steel Division 2
Players experiment with unit combinations, deck building, and tactical approaches to find effective strategies.
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+4.0
AI War: Fleet Command
High experimentation with different strategies, ship combinations, and game setups encouraged.
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+4.0
Fogpiercer
Encouraged to try different train compositions, card builds, and strategies; undo turn feature supports experimentation.
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+4.0
Hero's Hour
Game encourages trying different factions, heroes, skills, and strategies; experimentation with army builds and spells…
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+4.0
ZEPHON
Players try different leaders, tech paths, and alliances, exploring varied strategies and unit combinations.
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+4.0
Blood Bowl: Chaos Edition (Classic)
Players explore many teams, tactics, and risk strategies to find effective play styles.
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+4.0
FATAL FURY: City of the Wolves
The game encourages learning complex mechanics, experimenting with combos, defensive options, and character strategies.
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+4.0
Interstellar Space: Genesis
The randomized tech trees, multiple strategic options, and exploration mechanics encourage trying new strategies and…
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+4.0
Strategic Mind: Blitzkrieg
Players experiment with unit builds, tactics, and strategies to overcome challenging scenarios.
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+4.0
Laysara: Summit Kingdom
Game encourages trying different layouts, production chains, and strategies to optimize city building.
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+4.0
Aeon's End
Players experiment with different card combos, mages, and strategies to overcome varied bosses and randomized elements.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.