Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Growth
A strong dose of experimenting and growth in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Wireworks
Strong emphasis on trying new builds, testing synergies, and tinkering with wiring and modules.
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+5.0
Astronarch
Game strongly encourages trying new builds, testing item synergies, and exploring different strategies.
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+5.0
OVIS LOOP
The game encourages trying new builds, skill combinations, and adapting strategies each run.
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+5.0
Journey to Incrementalia
Core gameplay revolves around trying new builds, respecing, and adapting to new challenges.
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+5.0
Metal Bringer
Strong emphasis on trying new builds, weapons, and strategies with extensive customization.
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+5.0
MoteMancer
Players experiment with different elemental planes, logistics, and factory designs; the game encourages trying new…
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+5.0
Decktamer
High emphasis on experimenting with different creature builds, abilities, and strategies each run.
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+5.0
Grail
Strong emphasis on trying new builds, synergies, and adapting strategies mid-run; players enjoy theorycrafting and…
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+5.0
He is Coming
Game encourages trying new builds, item synergies, and adapting strategies each run.
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+5.0
Jets'n'Guns Gold
Encouraged to try new weapons, upgrades, and strategies; selling items for full price supports experimentation.
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+5.0
SpellRogue
Strong emphasis on trying new builds, synergies, and dice strategies each run; experimentation is core to gameplay.
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+5.0
Ultrapool
Experimentation with ball combinations, fusion, and strategies is central to gameplay and player enjoyment.
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+5.0
The Sims 2
The game encourages trying new things through diverse aspirations, wants/fears, and open-ended sandbox play.
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+5.0
DRACOMATON
Core gameplay revolves around trying new weapon combinations, evolving forms, and testing synergies.
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+5.0
Dredgers
Strong emphasis on trying new class and race combinations, discovering synergies, and exploring game mechanics.
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+5.0
Eternal Strands
Encouraged to experiment with spells, combat tactics, and crafting materials; players enjoy discovering new combos.
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+5.0
Simmiland
Core gameplay revolves around trial and error, discovering new card interactions and strategies.
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+5.0
Holder of Place
Encouraged to try new builds, synergies, and relic combinations; experimentation is core to gameplay.
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+5.0
Machick 2
Experimentation with wand parts, spell combinations, and builds is a core motivation and gameplay pillar.
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+5.0
Samurai Bringer
The core gameplay loop encourages trying new combinations of skills and builds to discover unique effects.
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+5.0
Caveblazers
Strong emphasis on trying new builds, item combos, and custom modes with mutators.
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+5.0
Feed the Scorchpot
Strong emphasis on trying new builds, experimenting with dice and recipes, and exploring different dragons and…
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+5.0
Little Witch Survivors
Core gameplay revolves around trying new guardian combinations, synthesis paths, and strategies.
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+5.0
RACCOIN: Coin Pusher Roguelike
Strong emphasis on trying new coin combinations, synergies, and strategies each run.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.