Simmiland similar games & best alternatives
Simmiland
2018
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Quick resume
Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards 🃏🃏🃏 Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
Global score
87/100
Genres
Indie, Simulator, Card & Board Game
Pros
- Addictive and replayable gameplay
- Creative card and biome combination mechanics
- Relaxing and charming art and music
- Good value for price
- Engaging progression and discovery
Cons
- Limited map size and content
- Lack of tutorial or guidance
- Ai can be dumb or buggy
- Some rng frustration in card draws
- No multiplayer or social features
Motivations
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Autonomy4
"Players influence the world by placing cards but do not control the humans directly, allowing freedom in card play and indirect control."
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Competence3
"Players engage in discovering card combinations and managing evolving civilizations, requiring learning and skillful play."
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Competition-4
"Focus is on personal progression and experimentation without player-vs-player or leaderboard competition."
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Continuation4
"Players report addictive gameplay with repeated runs and desire to unlock all achievements, indicating habitual play."
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Cooperation-5
"Single-player game with no multiplayer or cooperative mechanics; players act independently."
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Creativity4
"Players creatively combine cards and terrain to shape the world and influence civilization development."
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Domination-5
"No evidence of exerting control over other players; interactions are with AI and environment only."
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Escapism4
"Players use the game as a relaxing, engaging diversion from real life with immersive god-game mechanics."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no obligation or external pressure noted."
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Experimenting5
"Core gameplay revolves around trial and error, discovering new card interactions and strategies."
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Exploration3
"Players explore new card combinations and biome interactions, though map size is limited."
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Expression2
"Some self-expression through deck customization and shaping the civilization, but limited avatar personalization."
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Fantasy4
"Players experience imaginative godlike powers and fictional civilization evolution in a whimsical setting."
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Fellowship-5
"No social or community gameplay elements; strictly single-player experience."
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Growth4
"Players learn mechanics, improve strategies, and unlock new cards and technologies over time."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires player attention and decision-making; some waiting occurs but mostly active engagement."
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Intimacy-5
"No close social relationships or emotional sharing; gameplay is solitary and impersonal."
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Leadership-3
"Players guide civilization indirectly but do not lead or manage groups with authority."
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Progression5
"Strong progression through unlocking cards, technologies, and advancing civilization stages."
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Relaxation4
"Players find the game relaxing and enjoyable with a soothing soundtrack and satisfying gameplay."
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Sensation2
"Simple pixel art and sound provide moderate sensory stimulation and charm."
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Status-5
"No social recognition or status systems; achievements are personal and not publicly ranked."
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Story-3
"No explicit narrative or plot; gameplay is context-free with emergent stories from player actions."
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Strategy4
"Players plan card placement and resource management to advance civilization and achieve goals."
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Thrill-2
"Gameplay is low risk and calm with minimal suspense or emotional tension."
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Value4
"Players perceive good value for money with hours of entertainment and replayability at low price."
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Violence-3
"Some mild violence (e.g. lightning strikes, bears attacking) but mostly constructive civilization building."
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Survival3
"Players manage resources and threats to keep humans alive and progressing, involving survival elements."
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Last update: 06/03/2026