Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
GearBlocks
Strong emphasis on experimentation with mechanical parts, scripting, and building complex systems.
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+5.0
Kyle is Famous: Complete Edition
The game encourages trying many different choices to unlock various endings and discover surprises.
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+5.0
Quantum Protocol
High emphasis on trying new decks, strategies, and adapting decks dynamically during battles to overcome challenges.
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+5.0
The Captain
Game encourages trying different choices, exploring alternate endings, and experimenting with strategies.
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+5.0
Villages & Dungeons
Core gameplay revolves around trying new card combinations, builds, and strategies to overcome challenges.
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+5.0
GearCity
Players encouraged to try new designs, strategies, and market approaches with many variables to explore
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+5.0
Inverted Angel
The core mechanic encourages trying different inputs and approaches to uncover new story branches and endings.
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+5.0
Rogue Command
Strong emphasis on trying new unit combinations, upgrades, and strategies each run due to randomized roguelike elements.
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+5.0
The Witch's Cauldron
Core gameplay revolves around trying new ingredient combinations and discovering potion effects.
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+5.0
Atelier Lulua ~The Scion of Arland~
Players encouraged to try new alchemy combinations, experiment with traits and awakened effects, and explore different…
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+5.0
DragonLoop
Game encourages trying new routes, sequence breaking, and combining abilities in novel ways.
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+5.0
macdows 95
Strong emphasis on trying new approaches, exploring the OS, and discovering unconventional puzzle solutions.
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+5.0
Nauticrawl
Trial-and-error experimentation is core to gameplay, with players encouraged to try all controls and learn from failure.
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+5.0
The Monster Breeder
High emphasis on experimenting with breeding combinations, potions, equipment, and tactical approaches in combat.
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+5.0
WazHack
Strong emphasis on trying new tactics, discovering item effects, and adapting to random elements.
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+5.0
Children of a Dead Earth
Strong emphasis on experimentation with physics parameters, materials, and designs to optimize performance.
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+5.0
Doomsday Hunters
The game encourages trying new builds, weapon mods, spells, and strategies with a vast array of mechanics and content…
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+5.0
Retro Gadgets
Players frequently explore new coding techniques, test gadget designs, and experiment with Lua and game mechanics.
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+5.0
Waves of Steel
Strong emphasis on trying new ship designs, weapon combinations, and tactics to find effective or silly builds.
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+5.0
DOG WITCH
High emphasis on trying new item combinations, builds, and strategies each run.
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+5.0
MoteMancer
Players experiment with different elemental planes, logistics, and factory designs; the game encourages trying new…
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+5.0
Exo Rally Championship
High encouragement for experimentation with vehicle tuning, route planning, RCS usage, and track creation; players…
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+5.0
Grail
Strong emphasis on trying new builds, synergies, and adapting strategies mid-run; players enjoy theorycrafting and…
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+5.0
Regular Human Workshop
Players explore game mechanics, wiring, and physics extensively, trying new creations and testing limits.
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.