Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
-
+4.0
60 Seconds! Reatomized
Encourages trying different strategies, exploring multiple endings, and learning from outcomes.
-
+4.0
Darkwood
Players explore randomized maps, test different strategies, and try various approaches to survive and progress.
-
+4.0
Dead as Disco
Players enjoy trying different songs and strategies in combat.
-
+4.0
Touhou Luna Nights
Players experiment with time-stop, grazing, and different weapons to find optimal strategies.
-
+4.0
White Knuckle
Players try new routes, item uses, and climbing techniques, exploring mechanics and game limits.
-
+4.0
Diablo
Encourages trying new builds, respecs, and skill combinations; players experiment extensively with gameplay mechanics.
-
+4.0
PAYDAY™ The Heist
Game encourages trying new strategies, loadouts, and approaches to heists.
-
+4.0
Splitgate
Players explore portal mechanics and new map strategies, continually learning and trying new approaches.
-
+4.0
Rain World
Players learn and experiment with complex movement and survival tactics to progress.
-
+4.0
Baldi's Basics Plus
Random generation and multiple modes encourage trying new strategies and exploring different game elements.
-
+4.0
Bloody Hell
Encourages trying new upgrade combinations and exploring secrets, supporting experimentation.
-
+4.0
Borderlands 2
Encourages trying different character builds, weapons, strategies, and exploring new DLC content.
-
+4.0
ASTLIBRA Revision
Game encourages trying new weapons, skills, and builds; many mechanics unlock progressively for experimentation.
-
+4.0
DYO
Game introduces new mechanics progressively, encouraging players to explore and experiment with solutions.
-
+4.0
Alien: Isolation
Players experiment with different stealth tactics, crafting combinations, and routes to evade the alien.
-
+4.0
Necesse
Players explore different biomes, experiment with NPC automation, combat styles, and settlement layouts.
-
+4.0
Bugsnax
Encouraged to try different tactics and tool combinations to catch Bugsnax; exploration of mechanics is rewarded.
-
+4.0
MULLET MADJACK
Encourages trying new weapon builds, upgrades, and combat tactics to optimize time and kills.
-
+4.0
The Roottrees are Dead
The gameplay encourages trying different search terms, exploring various sources, and testing hypotheses to uncover the…
-
+4.0
Two Point Museum
Players experiment with different museum designs, exhibit arrangements, and expedition strategies.
-
+4.0
Wildermyth
Players explore different character builds, story paths, and tactical approaches, encouraged by procedural generation…
-
+4.0
DOOM Eternal
Encourages trying different weapons, combos, and tactics; players experiment with mechanics to optimize combat.
-
+4.0
Loop Hero
Encourages trying new card combinations, map layouts, and strategies to discover synergies and optimize runs.
-
+4.0
Planet Zoo
Players experiment with building techniques, animal habitats, and game mechanics; trial and error and tutorials are…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.