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Wildermyth

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.

Global score

95/100

Genres

Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Deep emergent storytelling and character development
  • Engaging tactical combat with strategic depth
  • Strong replayability with legacy and mod support
  • Unique papercraft art style and atmospheric music
  • Multiplayer co-op enhances social experience

Cons

  • Limited character classes and some repetitive events
  • Dialogue can feel awkward or clunky at times
  • Graphics and visual effects are simple and may not appeal to all
  • Multiplayer can be clunky and not fully optimized
  • Some players find late game combat or difficulty spikes frustrating

Motivations

  • Autonomy
    4

    "Players have significant control over character creation, story choices, and tactical combat decisions, allowing freedom in shaping narratives and gameplay."

  • Competence
    3

    "Combat is described as accessible yet tactically deep, with challenge scaling and meaningful skill use, rewarding player effectiveness."

  • Competition
    -3

    "Focus is on personal story progression and character development rather than competitive ranking or leaderboards."

  • Continuation
    4

    "Players report long play sessions, addiction, and habitual returns to the game, indicating strong desire to keep playing."

  • Cooperation
    2

    "Supports multiplayer/co-op play with friends, encouraging teamwork and shared storytelling, though solo play is also common."

  • Creativity
    5

    "Extensive character customization, emergent storytelling, legacy system, and mod support foster high creativity and player expression."

  • Domination
    -4

    "Interactions emphasize shared storytelling and mutual respect rather than exerting control or superiority over others."

  • Escapism
    5

    "The game offers immersive fantasy storytelling and emotional engagement, providing a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting
    4

    "Players explore different character builds, story paths, and tactical approaches, encouraged by procedural generation and modding."

  • Exploration
    3

    "Players discover new story events, character interactions, and campaign scenarios, though within defined campaign maps."

  • Expression
    5

    "Strong emphasis on avatar personalization, character traits, relationships, and narrative expression."

  • Fantasy
    5

    "Set in a richly imaginative fantasy world with mythical creatures, magic, and legendary storytelling."

  • Fellowship
    3

    "Community and group identity are fostered through multiplayer and shared storytelling experiences."

  • Growth
    4

    "Players develop characters over time, learning tactical skills and narrative consequences, with evolving story arcs."

  • Health
    -5

    "No indication of physical activity; gameplay is sedentary and screen-based."

  • Idle
    -3

    "Requires focused attention during tactical combat and story decisions; not a background or idle game."

  • Intimacy
    4

    "Players form emotional attachments to characters and their relationships, with deep social and romantic storylines."

  • Leadership
    3

    "Players lead parties of characters, make strategic decisions, and guide narrative outcomes."

  • Progression
    4

    "Character leveling, equipment upgrades, and legacy systems emphasize accumulation and growth."

  • Relaxation
    3

    "While challenging, the game is described as relaxing and contemplative, balancing tension with flow."

  • Sensation
    2

    "Enjoyable art style, music, and sound design provide sensory pleasure, though not highly intense stimulation."

  • Status
    -4

    "Focus is on personal narrative and legacy rather than social recognition or popularity."

  • Story
    5

    "Narrative immersion is central, with emergent stories, character arcs, and meaningful choices."

  • Strategy
    4

    "Tactical combat and strategic party management require planning and problem solving."

  • Thrill
    3

    "Combat and story events provide suspense and emotional highs, though not extreme risk or horror."

  • Value
    4

    "Players report high satisfaction and value for time and money invested."

  • Violence
    2

    "Combat involves fighting monsters and enemies, but also includes constructive story and character development."

  • Survival
    3

    "Players manage character survival and resource risks during campaigns, with permadeath and injuries."

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    Last update: 06/03/2026