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Void War – Finding depth in the void

A tactical journey that proves ambition isn’t everything

By Gameaton

Published on 2025-10-19

Void War – Finding depth in the void

When I first launched Void War, I was half-expecting a reskinned FTL. The interface, the spacefaring premise, the tactical pauses — everything seemed to point in that direction. But a few hours in, I realized I was dealing with something more distinct. Void War doesn’t try to outshine FTL’s legacy; it tries to inhabit a different corner of the same galaxy. It’s a slower, moodier, more methodical game that knows its limits — and thrives within them.

First impressions and misplaced fears

At the start, I felt slightly adrift. The tutorial, while detailed, dragged on for someone already familiar with FTL-like systems. The pacing felt hesitant, almost self-conscious — as if the game didn’t quite trust the player to experiment. But that initial unease slowly gave way to curiosity. Beneath the surface, Void War hides thoughtful design choices that gently reshape the formula it borrows from.

The first of these is the boarding system. It’s not a mere side activity; it’s a core pillar of the game’s identity. Boarding operations carry real tactical and emotional weight. Losing a squad doesn’t feel like a setback, it feels like a story — a small tragedy in the cold vacuum. Being able to equip individual troops before sending them into hostile hulls gives these moments a tangible sense of preparation. It’s an elegant evolution of FTL’s crew micromanagement.

The quiet charm of restraint

There’s something refreshing about a game that doesn’t overpromise. Void War feels like a project made by a team that knew exactly what it could deliver. With just three developers and a single composer credited, it never pretends to be a grand epic. Instead, it refines its modest ambitions to a sharp edge. The result is a compact experience where each mechanic has been considered, each limitation embraced.

The Warhammer-like atmosphere — grim, metallic, and heavy with ritual — works remarkably well. The art direction doesn’t try to dazzle; it sets a tone. Even the somewhat hard-to-read font eventually feels appropriate, like a relic of a forgotten empire. That sense of cohesion, of deliberate aesthetic choice, is one of Void War’s greatest strengths.

The soundscape, on the other hand, sits in a strange place. It’s competent and functional, but it lacks the haunting pulse that made FTL’s soundtrack so memorable. The combat noises are sharp but not striking, and the ambient tracks fade into the background a bit too easily. Yet, in a way, that restraint mirrors the game’s identity — content to whisper rather than shout.

Complexity at the edge of clutter

One recurring frustration lies in the abundance of active abilities. Between ship systems and individual crew skills, it’s easy to lose track of what’s available at any given moment. The interface doesn’t always help — icons for missile types and bombardment commands blur together, and the shield indicators lack the visual clarity needed in the heat of battle.

These issues don’t ruin the experience, but they do create friction. The biggest offender is energy management: constantly powering and depowering systems to feed others feels more like bookkeeping than strategy. It’s the one mechanic that crosses the line from demanding to tedious. Still, I found a certain satisfaction in mastering it — the rhythm of shifting power became, over time, a quiet ritual of control.

A modest success that earns respect

In the end, Void War doesn’t try to revolutionize its genre. It simply refines it in small, meaningful ways. The boarding mechanics, the sense of physicality in outfitting troops, and the focused tone make it stand apart from being just “FTL with new skins.”

It’s a game that dares to be small, and that’s its greatest strength. Where many indie projects collapse under oversized ambition, Void War understands the power of scope — of doing a few things well instead of everything halfway.

Void War may not reach for the stars, but it thrives in the silence between them.

Mentioned games

Void War
Void War

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