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Anodyne

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2013

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Quick resume

In this unique Zelda-lite game, explore and fight your way through surreal and creepy, nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

Global score

85/100

Genres

Action, Adventure, Casual, Indie, Platform

Pros

  • Unique surreal atmosphere
  • Engaging exploration and puzzles
  • Strong nostalgic zelda-like gameplay
  • Intriguing post-game meta content
  • Excellent soundtrack and pixel art

Cons

  • Limited combat mechanics
  • Some frustrating platforming sections
  • Short overall length
  • Cryptic and ambiguous story
  • Lack of direction can cause confusion

Motivations

  • Autonomy
    4

    "Players have freedom to explore, solve puzzles, and approach combat with limited but flexible mechanics; post-game meta gameplay allows creative map manipulation."

  • Competence
    3

    "Game offers puzzles and combat challenges that require skill and pattern recognition, though combat is simple and some platforming can be frustrating."

  • Competition
    -4

    "Focus is on personal exploration and puzzle solving without competitive elements or player comparison."

  • Continuation
    3

    "Players often engage in extended exploration and post-game content, including meta gameplay and collecting all cards."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay elements."

  • Creativity
    4

    "Encourages creative problem solving with limited tools; post-game map swapping and meta gameplay enhance creative exploration."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and non-competitive."

  • Escapism
    4

    "Dreamlike, surreal atmosphere and narrative encourage immersion and escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in exploration, atmosphere, and puzzle-solving; no obligation or pressure noted."

  • Experimenting
    4

    "Post-game meta gameplay and map swapping encourage experimentation beyond initial playthrough."

  • Exploration
    5

    "Strong emphasis on exploring diverse, surreal environments and uncovering hidden cards and secrets."

  • Expression
    -3

    "Limited character customization or cosmetic modification; focus is on gameplay and atmosphere rather than self-expression."

  • Fantasy
    4

    "Surreal, dreamlike world with abstract narrative and imaginative settings."

  • Fellowship
    -5

    "No social or community features; entirely single-player experience."

  • Growth
    3

    "Players develop skills in puzzle solving and combat pattern recognition; some learning curve in exploration and meta gameplay."

  • Health
    -4

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention on puzzles, combat, and exploration; not designed for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements; single-player only."

  • Progression
    4

    "Progression through collecting cards, unlocking new areas, and gaining minor upgrades."

  • Relaxation
    3

    "Atmosphere and pacing provide a somewhat relaxing experience despite occasional challenging puzzles."

  • Sensation
    3

    "Pixel art and eerie soundtrack create a distinctive sensory atmosphere that is engaging but not overwhelming."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is cryptic, abstract, and open to interpretation, providing thematic immersion rather than straightforward plot."

  • Strategy
    3

    "Requires puzzle solving, pattern recognition, and planning to progress through dungeons and combat."

  • Thrill
    2

    "Some tension from challenging puzzles and boss fights, but overall experience is more contemplative than thrilling."

  • Value
    3

    "Generally considered good value especially on sale; short length balanced by unique experience and post-game content."

  • Violence
    1

    "Combat involves attacking enemies with a broom; some violent imagery but combat is simple and not emphasized."

  • Survival
    -2

    "Low threat environment with generous health and checkpoints; survival elements are minimal."

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    Last update: 06/03/2026