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Aggelos

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2018

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Quick resume

Critically-acclaimed action-RPG that takes the template laid down by classics like Wonder Boy, nails the 16-Bit aesthetics for nostalgia fans, but updates the mechanics to feel fresh and modern. Explore a beautiful open world and plunder dungeons, caves and forests to help take down epic bosses!

Global score

78/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Platform

Pros

  • Nostalgic retro pixel art and music
  • Tight and responsive controls
  • Engaging combat and platforming
  • Interesting puzzles and exploration
  • Fairly balanced difficulty with leveling options

Cons

  • Poor or no native d-pad/controller support
  • Backtracking can be tedious due to save point placement
  • Lack of map detail makes navigation confusing
  • Some difficulty spikes and frustrating platforming sections
  • Limited story depth and character customization

Motivations

  • Autonomy
    4

    "Players freely explore the world, choose their path, and decide when and how to use abilities and items; some backtracking and puzzle solving involved."

  • Competence
    3

    "Combat and platforming require skill and pattern memorization; bosses provide challenge; some grinding possible to overcome difficulty spikes."

  • Competition
    -4

    "Single player experience focused on personal progress without multiplayer or leaderboards."

  • Continuation
    3

    "Players report long play sessions and desire to explore secrets; some frustration with backtracking but overall engagement is high."

  • Cooperation
    -5

    "Entirely single player with no cooperative elements."

  • Creativity
    2

    "Players use acquired abilities creatively to solve puzzles and access new areas; limited character customization."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Strong nostalgic and immersive retro experience provides escape into a fantasy world."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and nostalgia; no obligation or external pressure noted."

  • Experimenting
    3

    "Players experiment with different abilities and combat techniques; puzzles encourage trying new approaches."

  • Exploration
    4

    "Game encourages discovering secrets, backtracking with new abilities, and exploring varied environments."

  • Expression
    -2

    "Limited customization; players equip different weapons and armor but no avatar personalization."

  • Fantasy
    4

    "Set in a fantasy world with elemental magic, dungeons, and mythical story elements."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    4

    "Players level up, acquire new skills and equipment, and improve their abilities over time."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention; platforming and combat demand continuous engagement."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; single player experience."

  • Leadership
    -5

    "No leadership or group management roles; individual gameplay."

  • Progression
    4

    "Strong emphasis on gaining new weapons, armor, abilities, and leveling up."

  • Relaxation
    1

    "Some players find the game relaxing and nostalgic; others report frustration with difficulty spikes and backtracking."

  • Sensation
    2

    "Enjoyable pixel art and chiptune music provide sensory pleasure; some find music repetitive."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Simple, classic fantasy narrative with some charm; story is minimal but present."

  • Strategy
    3

    "Combat and puzzle solving require planning and skillful use of abilities."

  • Thrill
    3

    "Boss fights and platforming challenges provide suspense and excitement."

  • Value
    3

    "Generally considered good value especially on sale; short length noted but satisfying."

  • Violence
    3

    "Combat involves defeating enemies and bosses with swords and magic."

  • Survival
    2

    "Players must manage health and resources to avoid death; death penalties encourage careful play."

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    Last update: 06/03/2026