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LISA: The First

PC (Microsoft Windows) • 2024

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Quick resume

A memory of madness.

Global score

82/100

Genres

Role-playing (RPG), Free To Play, Indie, Adventure

Pros

  • Strong psychological horror atmosphere
  • Compelling and disturbing narrative
  • Free and short experience
  • Unique sound design and music
  • Exploration-based gameplay

Cons

  • Frustrating spider puzzle sections
  • Buggy and poorly optimized port
  • Confusing and obtuse progression
  • Lack of clear guidance or hints
  • Unpolished visuals and interface

Motivations

  • Autonomy
    3

    "Players explore nonlinear dreamlike environments with some puzzle solving and item usage, allowing personal decision-making in navigation and puzzle approach."

  • Competence
    1

    "The game involves puzzle solving and some timing-based challenges (spider sections) that require skill, but overall gameplay is simple and exploration-focused."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is solitary and personal without leaderboards or player comparison."

  • Continuation
    -3

    "Short game with some players reporting frustration and disengagement due to confusing puzzles and annoying spider sections, limiting habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    2

    "Exploration and puzzle solving in surreal environments encourage creative problem solving, though limited by linear puzzle design."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Strong psychological horror and surreal atmosphere provide a means to escape reality into a disturbing fictional world."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story, atmosphere, and series lore rather than obligation or pressure."

  • Experimenting
    2

    "Exploration and item interactions encourage some experimentation, though puzzle solutions are mostly fixed and linear."

  • Exploration
    4

    "Core gameplay revolves around exploring strange, dreamlike environments and uncovering narrative fragments."

  • Expression
    -4

    "No character customization or player-driven aesthetic expression; presentation is fixed and standardized."

  • Fantasy
    4

    "Surreal, symbolic, and dreamlike narrative and environments create a strong fantasy and psychological horror experience."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some learning involved in puzzle solving and navigation, but limited skill development due to short length and simple mechanics."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention to solve puzzles and navigate; not designed for casual or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; narrative is experienced individually."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression through collecting and using items to unlock new areas, though limited and linear."

  • Relaxation
    -2

    "Atmosphere is tense, unsettling, and disturbing rather than relaxing or cathartic."

  • Sensation
    3

    "Strong sensory impact through unsettling sound design and disturbing visuals create emotional stimulation."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    4

    "Narrative immersion through symbolic storytelling and environmental clues is a key motivation."

  • Strategy
    1

    "Some puzzle solving and timing challenges require basic planning and problem solving."

  • Thrill
    2

    "Tension and discomfort arise from psychological horror elements and challenging spider sections."

  • Value
    4

    "Free game with strong narrative and atmospheric value for players interested in the series and psychological horror."

  • Violence
    3

    "Themes include abuse and trauma with disturbing imagery, though no combat gameplay; violence is thematic rather than mechanical."

  • Survival
    1

    "Avoidance of spider enemies and puzzle completion imply minimal survival elements."

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    Last update: 06/03/2026