LISA: The First similar games & best alternatives
LISA: The First
2024
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Quick resume
A memory of madness.
Global score
82/100
Genres
Role-playing (RPG), Free To Play, Indie, Adventure
Pros
- Strong psychological horror atmosphere
- Compelling and disturbing narrative
- Free and short experience
- Unique sound design and music
- Exploration-based gameplay
Cons
- Frustrating spider puzzle sections
- Buggy and poorly optimized port
- Confusing and obtuse progression
- Lack of clear guidance or hints
- Unpolished visuals and interface
Motivations
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Autonomy3
"Players explore nonlinear dreamlike environments with some puzzle solving and item usage, allowing personal decision-making in navigation and puzzle approach."
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Competence1
"The game involves puzzle solving and some timing-based challenges (spider sections) that require skill, but overall gameplay is simple and exploration-focused."
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Competition-5
"No evidence of competitive elements; gameplay is solitary and personal without leaderboards or player comparison."
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Continuation-3
"Short game with some players reporting frustration and disengagement due to confusing puzzles and annoying spider sections, limiting habitual play."
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Cooperation-5
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity2
"Exploration and puzzle solving in surreal environments encourage creative problem solving, though limited by linear puzzle design."
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Domination-5
"No social dominance or power dynamics; interactions are solitary and narrative-driven."
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Escapism4
"Strong psychological horror and surreal atmosphere provide a means to escape reality into a disturbing fictional world."
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Expectation-4
"Players engage voluntarily out of interest in story, atmosphere, and series lore rather than obligation or pressure."
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Experimenting2
"Exploration and item interactions encourage some experimentation, though puzzle solutions are mostly fixed and linear."
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Exploration4
"Core gameplay revolves around exploring strange, dreamlike environments and uncovering narrative fragments."
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Expression-4
"No character customization or player-driven aesthetic expression; presentation is fixed and standardized."
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Fantasy4
"Surreal, symbolic, and dreamlike narrative and environments create a strong fantasy and psychological horror experience."
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Fellowship-5
"No social or community features; experience is solitary."
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Growth1
"Some learning involved in puzzle solving and navigation, but limited skill development due to short length and simple mechanics."
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Health-5
"No physical activity or health-related gameplay elements."
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Idle-3
"Requires focused attention to solve puzzles and navigate; not designed for casual or background play."
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Intimacy-5
"No social or emotional relationship building; narrative is experienced individually."
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Leadership-5
"No leadership or group management elements present."
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Progression2
"Progression through collecting and using items to unlock new areas, though limited and linear."
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Relaxation-2
"Atmosphere is tense, unsettling, and disturbing rather than relaxing or cathartic."
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Sensation3
"Strong sensory impact through unsettling sound design and disturbing visuals create emotional stimulation."
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Status-5
"No social recognition or status systems."
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Story4
"Narrative immersion through symbolic storytelling and environmental clues is a key motivation."
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Strategy1
"Some puzzle solving and timing challenges require basic planning and problem solving."
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Thrill2
"Tension and discomfort arise from psychological horror elements and challenging spider sections."
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Value4
"Free game with strong narrative and atmospheric value for players interested in the series and psychological horror."
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Violence3
"Themes include abuse and trauma with disturbing imagery, though no combat gameplay; violence is thematic rather than mechanical."
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Survival1
"Avoidance of spider enemies and puzzle completion imply minimal survival elements."
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Last update: 06/03/2026