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Antenna

PC (Microsoft Windows) • 2016

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Quick resume

A machine ponders its loneliness. It scans the radio spectrum for an answer to its question.

Global score

76/100

Genres

Casual, Free To Play, Indie, Puzzle, Adventure

Pros

  • Free to play
  • Unique atmospheric audio puzzles
  • Short and accessible
  • Nice minimalist art style
  • Easy achievements

Cons

  • Very short gameplay
  • Lack of guidance or instructions
  • Minimal story or narrative
  • Some puzzles confusing or unintuitive
  • Limited replay value

Motivations

  • Autonomy
    3

    "Players control a robot and make decisions to solve puzzles with minimal guidance, allowing some freedom in approach."

  • Competence
    2

    "Puzzles require listening skills and some trial and error, but are generally simple and solvable within a short time."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on individual puzzle solving at own pace."

  • Continuation
    -4

    "Very short game (about 20-30 minutes) with no replay value; players tend to finish quickly and move on."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Limited creativity; players solve puzzles mostly by listening and matching frequencies, with little modification or creation."

  • Domination
    -5

    "No elements of exerting control over others; purely individual experience."

  • Escapism
    3

    "Atmospheric and immersive experience that allows players to escape reality for a short time."

  • Expectation
    -4

    "Players engage voluntarily for curiosity, achievement hunting, or interest in unique puzzles."

  • Experimenting
    2

    "Players experiment with sound frequencies and puzzle solutions, though within a limited scope."

  • Exploration
    1

    "Some exploration of a minimalistic environment, but mostly linear progression through puzzles."

  • Expression
    -4

    "No character customization or self-expression; fixed visuals and gameplay."

  • Fantasy
    2

    "Fictional setting with a robot protagonist and mysterious world, but grounded in puzzle mechanics."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    1

    "Some learning involved in understanding sound puzzles, but limited depth due to short length."

  • Health
    -5

    "Sedentary gameplay with no physical activity."

  • Idle
    -3

    "Requires focused attention to solve puzzles; not suitable for passive or background play."

  • Intimacy
    -5

    "No social or emotional connections formed through gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Progression through puzzle completion and unlocking achievements, though limited by short game length."

  • Relaxation
    2

    "Calm, atmospheric experience with ambient soundscapes that some players find relaxing."

  • Sensation
    3

    "Strong sensory focus on audio puzzles and atmospheric visuals providing emotional engagement."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    1

    "Minimal narrative implied through atmosphere and setting; no explicit story or characters."

  • Strategy
    1

    "Simple puzzle solving requiring some reasoning about sound frequencies, but no complex strategy."

  • Thrill
    -3

    "Low risk and tension; puzzles are gentle and the experience is more contemplative than thrilling."

  • Value
    5

    "Free to play with easy achievements; good value for short time investment."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026