Plazma Being similar games & best alternatives

Plazma Being

PC (Microsoft Windows) • 2015

Should you play it?

Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, Zeb was surprised to find that he was being kidnapped by aliens. They took him back to their planet and unceremoniously threw him into captivity.

What works
  • Challenging and well-designed puzzles
  • Engaging sci-fi story
  • Relaxing music and atmosphere
  • Good value on sale
  • Unique mechanics with multiple forms
Things to keep in mind
  • Clunky and unintuitive controls
  • Short game length
  • Some physics and bug issues
  • Frustration due to trial and error
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Another Perspective

  • Jusant

  • Q.U.B.E: Director's Cut

  • Missing Translation

  • Q.U.B.E. 2

  • Metamorphosis

  • Europa

  • Evo Explores

  • Inbetween Land

Hidden Gems

Less popular games with surprisingly high similarity

  • Another Perspective

  • Metamorphosis

  • Europa

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Spaceport Hope

  • Autonomy

    Mr. Hopp's Playhouse

  • Competence

    Garten of Banban 3

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Plazma Being: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. It leans lower than usual among comparable games on Violence, Survival, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control the character's movement and decisions, including exploration and puzzle solving, with some freedom in approach."

    Capsule for Mr. Hopp's Playhouse Mr. Hopp's Playhouse

    "Players control the character Zeb with multiple forms and abilities, allowing freedom in puzzle solving and movement decisions."

  • Competence

    Game with the same Competence vibe

    3

    "The game offers challenging puzzles and boss fights that require skill and problem solving, though some parts are tedious or unclear."

    Capsule for Garten of Banban 3 Garten of Banban 3

    "The game offers challenging puzzles and boss fights that require skill and problem solving, though some controls are clunky."

  • Competition

    Game with the same Competition vibe

    -4

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

    Capsule for aMAZE 2 aMAZE 2

    "No evidence of competitive modes or player comparison; focus is on individual puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    -3

    "Short game with only 14 levels; many players finish quickly and do not replay much."

    Capsule for Colortone Colortone

    "Short game with only 10 levels; some players found it frustrating and prone to quitting, others replayed occasionally."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

    Capsule for Hellslave Hellslave

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players manipulate environment elements and solve puzzles creatively, though within designed levels."

    Capsule for Moss Moss

    "Players manipulate objects and use different forms creatively to solve puzzles, though within predefined level designs."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of dominance or power over others; gameplay is solitary and non-confrontational."

    Capsule for Hidden Object 6-in-1 bundle Hidden Object 6-in-1 bundle

    "No indication of dominance or power over others; gameplay is solitary and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, immersive distraction with atmospheric music and engaging mystery solving."

    Capsule for Clue/Cluedo Clue/Cluedo

    "Players use the game as a relaxing distraction with a sci-fi story and atmospheric music."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    Capsule for Railbound Railbound

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Game encourages trying new puzzle solutions and mechanics, though some trial and error can be repetitive."

    Capsule for The Way The Way

    "Game encourages trying different forms and puzzle approaches, though some trial and error is involved."

  • Exploration

    Game with the same Exploration vibe

    1

    "Limited exploration within small rooms, but some curiosity-driven searching for clues."

    Capsule for Locked In Mind Locked In Mind

    "Limited exploration within 10 levels and 3 locations; some curiosity-driven puzzle solving."

  • Expression

    Game with the same Expression vibe

    -4

    "No character customization or cosmetic modification; fixed character and environment presentation."

    Capsule for Alien: Rogue Incursion Evolved Edition Alien: Rogue Incursion Evolved Edition

    "No character customization or personalization; fixed character and environment presentation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a sci-fi universe with aliens and space travel, providing an imaginative fictional experience."

    Capsule for Spaceport Hope Spaceport Hope

    "Set in a sci-fi universe with an imaginative story about an energy being escaping alien captivity."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely single-player experience."

    Capsule for Ghostrunner Ghostrunner

    "No social or community features; purely single-player experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for Girls Like Robots Girls Like Robots

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity elements."

    Capsule for Foundation Foundation

    "Typical sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention on puzzles and platforming; not designed for casual or background play."

    Capsule for Planet of Lana II Planet of Lana II

    "Requires focused attention on puzzles and platforming; not suitable for casual background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; strictly individual gameplay."

    Capsule for Rollerdrome Rollerdrome

    "No social or emotional relationship building; strictly individual gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements; single-player puzzle platformer."

    Capsule for Chronology Chronology

    "No leadership or group management roles; single-player puzzle platformer."

  • Progression

    Game with the same Progression vibe

    2

    "Progression through levels and unlocking achievements, but no item collection or upgrades."

    Capsule for Red Trigger Red Trigger

    "Progression through levels and unlocking abilities, but no extensive item collection or upgrades."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Ambient music and visuals create a relaxing mood, though difficulty spikes cause frustration."

    Capsule for Solar Flux Solar Flux

    "Generally relaxing with ambient music and moderate challenge, though some frustration reported."

  • Sensation

    Game with the same Sensation vibe

    1

    "Simple visuals and sound effects provide mild sensory stimulation appropriate for puzzle focus."

    Capsule for Sokobond Sokobond

    "Simple graphics and sound provide mild sensory stimulation appropriate for a puzzle platformer."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "There is an engaging sci-fi narrative with recurring story resets and evolving plot elements, though some find it limited."

    Capsule for Reality Break Reality Break

    "Contains a simple but engaging sci-fi narrative that motivates progression."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking and planning; some trial and error involved."

    Capsule for Space Quest™ Collection Space Quest™ Collection

    "Puzzles require logical thinking and planning to solve, with some trial and error."

  • Thrill

    Game with the same Thrill vibe

    -2

    "Low suspense or risk; emotional tension present but no high-stakes thrills or surprises."

    Capsule for Left on Read Left on Read

    "Low suspense or risk; some challenge but no high tension or excitement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered good value especially when purchased on sale; short but memorable experience."

    Capsule for LIMBO LIMBO

    "Generally considered good value especially when purchased on sale; short but enjoyable experience."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on puzzle solving and interaction."

    Capsule for Stick it to The Man! Stick it to The Man!

    "No combat or destructive gameplay; focus on puzzle solving and object manipulation."

  • Survival

    Game with the same Survival vibe

    -3

    "No survival mechanics; stable puzzle environment without threats."

    Capsule for Poly Bridge 2 Poly Bridge 2

    "No survival mechanics; stable environment with puzzle challenges."

Last update: 01/06/2026