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Omno

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

A single-player journey of discovery through an ancient world of wonders, created by solo developer Jonas Manke.

Global score

92/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle

Pros

  • Beautiful visuals and art style
  • Soothing and immersive soundtrack
  • Relaxing and accessible gameplay
  • Engaging exploration and puzzle design
  • Heartwarming and subtle narrative

Cons

  • Short game length
  • Some control and camera issues
  • Limited replay value
  • Puzzles can be repetitive
  • Price considered high by some

Motivations

  • Autonomy
    4

    "Players freely explore diverse biomes, choose their pace, and solve puzzles with growing abilities, indicating strong personal control."

  • Competence
    2

    "Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

  • Continuation
    1

    "Some players replay or explore fully, but overall game is short and completion is straightforward, limiting long-term habitual play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players interact with creatures and environments creatively, using unlocked abilities to solve puzzles and explore."

  • Domination
    -5

    "No elements of control or superiority over others; experience is personal and peaceful."

  • Escapism
    5

    "Strong escapism through immersive, relaxing world, calming music, and serene exploration."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation."

  • Experimenting
    3

    "Players experiment with new traversal abilities and puzzle solutions as they progress."

  • Exploration
    5

    "Core gameplay revolves around discovering new areas, secrets, and interacting with creatures."

  • Expression
    -2

    "Limited character customization; focus is on experiencing the world rather than personal expression."

  • Fantasy
    4

    "Set in a mystical, imaginative world with magical creatures and a subtle narrative."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    3

    "Players learn new skills and abilities that enhance gameplay and puzzle solving."

  • Health
    -5

    "Sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention on puzzles and platforming; not suited for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship building beyond player-character connection."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Players accumulate new abilities and collect items to unlock new areas."

  • Relaxation
    5

    "Highly relaxing atmosphere with soothing music and gentle gameplay."

  • Sensation
    4

    "Enjoyable visual and auditory stimuli with beautiful art and music."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Narrative is subtle and atmospheric, revealed through exploration and environmental storytelling."

  • Strategy
    1

    "Puzzles require some problem solving but are generally straightforward and accessible."

  • Thrill
    -3

    "Minimal suspense or risk; gameplay is calm and controlled."

  • Value
    1

    "Generally considered worth the price by players, though some note short length."

  • Violence
    -5

    "No combat or destructive gameplay; focus on peaceful exploration."

  • Survival
    -5

    "No survival or threat mechanics; stable and safe environment."

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    Last update: 06/03/2026