Omno similar games & best alternatives

Omno

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2021

Should you play it?

A single-player journey of discovery through an ancient world of wonders, created by solo developer Jonas Manke.

What works
  • Beautiful visuals and art style
  • Soothing and immersive soundtrack
  • Relaxing and accessible gameplay
  • Engaging exploration and puzzle design
  • Heartwarming and subtle narrative
Things to keep in mind
  • Short game length
  • Some control and camera issues
  • Limited replay value
  • Puzzles can be repetitive
  • Price considered high by some

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • TurnOn

  • Scrap Garden

  • Lowglow

  • Haven Moon

  • Tinykin

  • Cavern of Dreams

  • Dreaming Sarah

  • Labyrinth City: Pierre the Maze Detective

  • Effie

Hidden Gems

Less popular games with surprisingly high similarity

  • TurnOn

  • Lowglow

  • Effie

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    RiME

  • Exploration

    Hob

  • Relaxation

    AER Memories of Old

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Omno: A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Intimacy, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

    Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

    "Players freely explore diverse biomes, choose their pace, and solve puzzles with growing abilities, indicating strong personal control."

  • Competence

    Game with the same Competence vibe

    2

    "Platforming and puzzles are generally easy to moderate, with some skill required for timing and balancing energies, but overall accessible and not highly challenging."

    Capsule for Even the Ocean Even the Ocean

    "Puzzles and platforming provide moderate challenge with some skill and timing required, but overall accessible and not overly difficult."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

    Capsule for Aporia: Beyond The Valley Aporia: Beyond The Valley

    "No competitive elements or player comparison; focus is on personal exploration and puzzle solving."

  • Continuation

    Game with the same Continuation vibe

    1

    "Some players replay to explore different outcomes, but the game is short and not designed for long habitual play."

    Capsule for The Confession The Confession

    "Some players replay or explore fully, but overall game is short and completion is straightforward, limiting long-term habitual play."

  • Cooperation

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    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

    Capsule for Castle of Illusion Castle of Illusion

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players creatively combine unlocked abilities to navigate and solve puzzles, though within a designed framework."

    Capsule for Ori and the Blind Forest Ori and the Blind Forest

    "Players interact with creatures and environments creatively, using unlocked abilities to solve puzzles and explore."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of control or superiority over others; experience is peaceful and equal."

    Capsule for Tiny Glade Tiny Glade

    "No elements of control or superiority over others; experience is personal and peaceful."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strong escapism through immersive atmosphere, emotional story, and beautiful world to explore."

    Capsule for RiME RiME

    "Strong escapism through immersive, relaxing world, calming music, and serene exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation."

    Capsule for Garden Life: A Cozy Simulator Garden Life: A Cozy Simulator

    "Players engage voluntarily for intrinsic enjoyment and relaxation, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with movement, combat tactics, and puzzle solutions using new abilities and upgrades."

    Capsule for Journey To The Savage Planet Journey To The Savage Planet

    "Players experiment with new traversal abilities and puzzle solutions as they progress."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core gameplay revolves around discovering new areas, secrets, and interacting with a dynamic, evolving world."

    Capsule for Hob Hob

    "Core gameplay revolves around discovering new areas, secrets, and interacting with creatures."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited character customization; focus is on experiencing the world rather than personal expression."

    Capsule for AER Memories of Old AER Memories of Old

    "Limited character customization; focus is on experiencing the world rather than personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fantasy world with gods, magic, and mythical creatures; strong narrative and imaginative setting."

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    "Set in a mystical, imaginative world with magical creatures and a subtle narrative."

  • Fellowship

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    -5

    "Primarily a solo experience with minimal social interaction."

    Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

    "Primarily a solo experience with minimal social interaction."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn new abilities and improve skills through gameplay progression and puzzle solving."

    Capsule for CARRION CARRION

    "Players learn new skills and abilities that enhance gameplay and puzzle solving."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity elements."

    Capsule for Sultan's Game Sultan's Game

    "Sedentary gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention on puzzles, platforming, and combat; not designed for passive or background play."

    Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

    "Requires focused attention on puzzles and platforming; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building with other players; limited to story-driven character interactions."

    Capsule for Papetura Papetura

    "No social or emotional relationship building beyond player-character connection."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements."

    Capsule for High On Life High On Life

    "No leadership or group management elements."

  • Progression

    Game with the same Progression vibe

    3

    "Players collect items and unlock new areas, showing accumulation and advancement."

    Capsule for Windlands Windlands

    "Players accumulate new abilities and collect items to unlock new areas."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Highly relaxing atmosphere with soothing music, gentle gameplay, and calming exploration."

    Capsule for AER Memories of Old AER Memories of Old

    "Highly relaxing atmosphere with soothing music and gentle gameplay."

  • Sensation

    Game with the same Sensation vibe

    4

    "Enjoyable visual and auditory stimuli with vibrant art and music."

    Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

    "Enjoyable visual and auditory stimuli with beautiful art and music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Narrative is subtle and atmospheric, delivered through environmental storytelling and protagonist commentary."

    Capsule for Titan Chaser Titan Chaser

    "Narrative is subtle and atmospheric, revealed through exploration and environmental storytelling."

  • Strategy

    Game with the same Strategy vibe

    1

    "Puzzles require some problem solving but are generally straightforward and accessible."

    Capsule for Wandersong Wandersong

    "Puzzles require some problem solving but are generally straightforward and accessible."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is calm and controlled with minimal suspense or risk."

    Capsule for Behind Glass: Aquarium Simulator Behind Glass: Aquarium Simulator

    "Minimal suspense or risk; gameplay is calm and controlled."

  • Value

    Game with the same Value vibe

    1

    "Generally considered worth the price by players who enjoy it, though some note short length."

    Capsule for Just Crow Things Just Crow Things

    "Generally considered worth the price by players, though some note short length."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive gameplay; focus on peaceful exploration and care."

    Capsule for THE LONGING THE LONGING

    "No combat or destructive gameplay; focus on peaceful exploration."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat mechanics; stable and safe environment."

    Capsule for The Turing Test The Turing Test

    "No survival or threat mechanics; stable and safe environment."

Last update: 01/06/2026