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Discolored

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4 • 2019

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Quick resume

Locals whisper of a roadside diner that’s lost its color. You are sent to investigate.

Global score

78/100

Genres

Adventure, Casual, Indie, Point-and-click, Puzzle

Pros

  • Unique and clever puzzle mechanics
  • Atmospheric and immersive mood
  • Pleasant music and sound design
  • Intuitive and fair puzzles
  • Options for control schemes

Cons

  • Very short game length
  • Minimal story and narrative depth
  • Some puzzles require trial and error or hints
  • Lack of replay value
  • Controls can be imprecise or slow

Motivations

  • Autonomy
    3

    "Players can freely explore the environment and choose how to approach puzzles, with options for free roaming or point-and-click movement."

  • Competence
    3

    "Puzzles are logical and rewarding, providing a moderate challenge without being overly difficult or obtuse."

  • Competition
    -5

    "No competitive elements; the game focuses on solo puzzle solving without comparison to others."

  • Continuation
    -3

    "The game is short and some players felt it ended abruptly, limiting long-term engagement."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with color mechanics to alter the environment and solve puzzles, encouraging creative problem solving."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Atmospheric and immersive experience provides a mood of isolation and mystery, offering a form of escape."

  • Expectation
    -4

    "Players engage voluntarily out of interest and curiosity, with no pressure or obligation."

  • Experimenting
    3

    "Game encourages trying different color combinations and revisiting areas to discover new interactions."

  • Exploration
    3

    "Players explore a small but detailed environment, uncovering secrets and interacting with objects."

  • Expression
    -3

    "Limited customization; focus is on puzzle solving and environment interaction rather than personal expression."

  • Fantasy
    3

    "Surreal and mysterious setting with imaginative elements like color restoration and a Twilight Zone vibe."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    3

    "Players develop puzzle-solving skills and learn game mechanics progressively."

  • Health
    -5

    "Standard sedentary gameplay with no physical activity components."

  • Idle
    -3

    "Requires focused attention to solve puzzles and progress; not designed for passive or background play."

  • Intimacy
    -5

    "No social or emotional relationship-building elements."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Progression through collecting color prisms and unlocking new areas, though overall game length is short."

  • Relaxation
    3

    "Calm atmosphere and music create a relaxing experience balanced with moderate puzzle challenge."

  • Sensation
    3

    "Visual and auditory elements contribute to an immersive and pleasant sensory experience."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    1

    "Minimal narrative with hints and atmosphere; story is vague and leaves much to player interpretation."

  • Strategy
    2

    "Puzzles require logical thinking and planning, though complexity is moderate."

  • Thrill
    -2

    "Atmosphere is more mysterious and eerie than thrilling; low suspense and risk."

  • Value
    -1

    "Some players felt the game was short for its price, recommending purchase on sale."

  • Violence
    -5

    "No violence or combat; gameplay is constructive and puzzle-focused."

  • Survival
    -5

    "No survival or threat elements; stable and safe environment."

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    Last update: 06/03/2026