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art of rally

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2020

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Quick resume

Race in the golden era of rally. Drive iconic cars from the 60s to Group B on challenging stages through stylized environments inspired by real worldwide locations. Will you master the art of rally?

Global score

92/100

Genres

Action, Indie, Racing, Simulator, Sport, Arcade

Pros

  • Challenging and rewarding driving physics
  • Beautiful stylized visuals and soundtrack
  • Varied cars and tracks with historical rally focus
  • Good progression and replayability
  • Relaxing and meditative gameplay experience

Cons

  • Lack of co-op or multiplayer modes
  • Some performance issues reported
  • No pace notes or co-driver guidance
  • Inconsistent collision and penalty system
  • Limited car customization beyond liveries

Motivations

  • Autonomy
    4

    "Players have control over driving style, car choice, and weather/time conditions; no pace notes or co-driver means self-directed navigation and decision-making."

  • Competence
    5

    "High skill ceiling with challenging physics and driving mechanics; rewarding mastery of weight transfer, throttle control, and cornering."

  • Competition
    3

    "Leaderboards and time trials encourage comparison with others, but gameplay is primarily solo and self-paced."

  • Continuation
    4

    "Players report long sessions, habitual play, and repeated attempts to improve times; game supports both short bursts and extended play."

  • Cooperation
    -5

    "Entirely single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity
    2

    "Some customization via liveries and mods; free roam encourages exploration but limited building or creation."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are individual and respectful."

  • Escapism
    5

    "Players describe the game as meditative and relaxing, providing flow and distraction from real life."

  • Expectation
    -4

    "Engagement driven by intrinsic interest and personal desire; no obligation or external pressure noted."

  • Experimenting
    3

    "Players explore different cars, weather conditions, and driving techniques; some procedural track variation encourages experimentation."

  • Exploration
    3

    "Free roam mode and collectibles encourage discovering new areas and secrets within maps."

  • Expression
    2

    "Livery customization and mods allow some self-expression, though no deep character or environment personalization."

  • Fantasy
    -3

    "Focus on realistic rally cars and physics; stylized visuals but grounded in plausible driving experiences."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play with limited community interaction through leaderboards."

  • Growth
    5

    "Steep learning curve with continuous skill development and mastery of driving mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not designed for background or passive play."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are surface-level or absent."

  • Leadership
    -5

    "No leadership or group management roles; individual gameplay only."

  • Progression
    4

    "Career mode progression through car classes and stages; unlocks and rewards encourage advancement."

  • Relaxation
    4

    "Many players find the game relaxing and meditative, balancing challenge with flow."

  • Sensation
    3

    "Enjoyable audiovisual experience with synthwave soundtrack and stylized visuals providing sensory pleasure."

  • Status
    2

    "Leaderboards provide recognition and social comparison, though not a major focus."

  • Story
    1

    "Minimal narrative; career mode loosely conveys rally history but no traditional plot or characters."

  • Strategy
    3

    "Requires planning and mental challenge in driving tactics, throttle and brake control, and route navigation."

  • Thrill
    3

    "Players experience suspense and excitement from challenging driving and risk of crashing."

  • Value
    4

    "Players report good value for price with extensive content and replayability."

  • Violence
    -4

    "Focus on constructive driving and racing; crashes are penalized but no destructive gameplay."

  • Survival
    3

    "Avoiding crashes and managing car damage is important; players strive to stay on track and finish stages."

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    Last update: 06/03/2026