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PAKO 2

iOS, Android, PC (Microsoft Windows), Mac • 2017

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Quick resume

Getaway driving and gun shooting action in two alternative camera views

Global score

95/100

Genres

Action, Casual, Indie, Racing, Simulator, Shooter, Arcade

Pros

  • Addictive and intense gameplay
  • Stylish 80s vhs aesthetic and soundtrack
  • Variety of cars, weapons, and perks
  • Good progression and customization
  • Frequent updates and developer support

Cons

  • Grindy progression early on
  • Some bugs and camera issues
  • Police ai can be frustrating
  • Lack of multiplayer/co-op
  • Steep difficulty curve for new players

Motivations

  • Autonomy
    4

    "Players have freedom to choose cars, weapons, perks, and playstyle; multiple strategies and loadouts available."

  • Competence
    4

    "Game demands skillful driving and shooting; players report difficulty and rewarding mastery."

  • Competition
    2

    "Leaderboards and score chasing encourage comparison, but many players enjoy casual play without direct competition."

  • Continuation
    4

    "Highly addictive with players reporting repeated attempts and long play sessions; 'just one more run' mentality."

  • Cooperation
    -3

    "Primarily single-player focused; some desire for multiplayer but limited or no cooperative gameplay currently."

  • Creativity
    3

    "Players customize vehicles, weapons, perks, and visual effects; some photo mode for creative expression."

  • Domination
    -4

    "Gameplay centers on evading police rather than dominating other players; no evidence of power over others."

  • Escapism
    4

    "Players use the game as a stress-relief and distraction; immersive 80s VHS aesthetic enhances escapism."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different cars, weapons, perks, and mods to find preferred combinations and strategies."

  • Exploration
    2

    "Multiple maps with unique layouts encourage learning and adapting, though environments are known after repeated play."

  • Expression
    3

    "Customization of vehicles and visual filters allows some personal expression."

  • Fantasy
    3

    "Stylized, exaggerated car chases with guns and police create a fictional, cinematic experience."

  • Fellowship
    -3

    "Mostly solo play with minimal social interaction; some players desire multiplayer but limited community features."

  • Growth
    3

    "Players develop driving and shooting skills and learn maps; progression through upgrades and perks."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires focused attention due to fast-paced, intense gameplay; not suited for passive or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; primarily individual experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    4

    "Strong emphasis on unlocking cars, weapons, perks, and upgrades through gameplay and currency."

  • Relaxation
    2

    "Some players find flow and catharsis in gameplay, though intensity and challenge create tension."

  • Sensation
    4

    "Engaging visuals, fast-paced action, and synthwave soundtrack provide strong sensory stimulation."

  • Status
    1

    "Leaderboards offer some recognition, but social status is limited due to lack of multiplayer."

  • Story
    -3

    "Minimal narrative context; gameplay focuses on arcade-style missions without deep story immersion."

  • Strategy
    3

    "Players plan loadouts, routes, and tactics to evade police and maximize rewards."

  • Thrill
    5

    "High tension chases, risk of failure, and adrenaline-filled gameplay create strong thrill experience."

  • Value
    3

    "Players feel the game offers good entertainment value for price, especially with frequent updates."

  • Violence
    4

    "Gameplay involves shooting police and destruction; combat is a core element."

  • Survival
    4

    "Avoiding capture and destruction is central; players manage resources and evade threats."

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    Last update: 06/03/2026