Haste similar games & best alternatives
Haste
2025
Related articles
Quick resume
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Global score
92/100
Genres
Action, Adventure, Indie, Racing, Shooter
Similar games
Pros
- Fast-paced, satisfying movement and controls
- Addictive gameplay loop with flow state
- Strong soundtrack and art style
- Meaningful meta progression and item builds
- Responsive developer support and updates
Cons
- Limited variety in environments and bosses
- Some difficulty spikes and balancing issues
- Procedural generation can create unfair sections
- Story is lightweight and sometimes confusing
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Violence, Expression, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose paths through shards and select items and abilities, allowing personal control over runs."
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Competence5
"High skill ceiling with challenging speed-based platforming, precise landings, and boss fights requiring mastery."
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Competition-2
"Focus is on personal pace and self-improvement; no mention of ranked modes or leaderboards."
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Continuation3
"Players report addictive gameplay and flow state leading to long sessions, though some find repetitiveness limiting."
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Cooperation-5
"Single-player experience with no cooperative multiplayer elements."
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Creativity2
"Players can customize runs with item choices and path selection, but no character customization or building."
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Domination-5
"No evidence of exerting control over others; gameplay is individual and non-competitive."
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Escapism4
"Game provides fast-paced distraction and flow state, helping players escape real-life stress."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
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Experimenting3
"Players experiment with different item builds, paths, and abilities to optimize runs."
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Exploration1
"Some procedural generation and shard variety offer new layouts, but environments repeat often."
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Expression-2
"Limited character customization; some cosmetic outfits exist but no deep self-expression features."
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Fantasy3
"Stylized characters and story with imaginative elements, though grounded in a fast-paced platforming world."
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Fellowship-4
"Minimal social interaction; players mostly play solo with little community focus."
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Growth4
"Players develop skill in speedrunning mechanics and learn level patterns; meta progression unlocks abilities."
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Health-4
"Sedentary gameplay with no physical activity involved."
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Idle-3
"Requires continuous attention and focus due to fast pace and precision demands."
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Intimacy-5
"No close social relationships or emotional sharing described."
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Leadership-5
"No leadership or group management roles present."
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Progression4
"Roguelike meta progression with item unlocks and character upgrades over time."
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Relaxation3
"Players experience flow and catharsis through smooth movement and satisfying gameplay."
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Sensation4
"Strong sensory stimulation from fast visuals, music, and satisfying sound effects."
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Status-3
"No social recognition or leaderboards; achievements exist but no emphasis on status."
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Story2
"Narrative and character dialogue present but considered lightweight and secondary to gameplay."
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Strategy3
"Players plan routes and item builds, and solve timing challenges in boss fights."
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Thrill4
"High tension from speed, risk of failure, and challenging obstacles creates thrill."
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Value3
"Players feel the game offers good value for price with satisfying gameplay and replayability."
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Violence-4
"Gameplay focuses on dodging and speed, not combat or destruction."
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Survival3
"Players must avoid failure by dodging obstacles and managing health and boost resources."
Last update: 29/04/2026