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You Suck at Parking® - Complete Edition

PC (Microsoft Windows) • 2022

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Quick resume

You Suck at Parking® is the only racing game where your goal is to stop and parking your ride is more important than your driving skills. It’s a hot race against the clock as you drift, cruise, and go airborne over 250 frustratingly fun, wild levels.

Global score

86/100

Genres

Action, Indie, Racing, Sport

Pros

  • Addictive and challenging gameplay
  • Fun multiplayer with friends
  • Well-designed and varied levels
  • Responsive and satisfying controls
  • Active developer support and updates

Cons

  • Monetization via battle pass criticized
  • Multiplayer population and matchmaking low
  • Tedious overworld level selection
  • Some frustrating level mechanics and rng
  • Lack of local multiplayer and private lobbies at launch

Motivations

  • Autonomy
    4

    "Players have control over driving and parking decisions, with freedom to choose routes and strategies, including speedrunning and multiplayer tactics."

  • Competence
    5

    "High skill ceiling with challenging levels, precision driving, and leaderboard competition requiring mastery and repeated attempts."

  • Competition
    4

    "Strong competitive elements via leaderboards and multiplayer racing against others, though some players focus on solo campaign."

  • Continuation
    3

    "Many players report long play sessions, replaying levels for perfection and leaderboard climbing, though some find multiplayer population low."

  • Cooperation
    2

    "Multiplayer supports group play and party formation, but cooperation is limited; mostly competitive multiplayer with some social interaction."

  • Creativity
    2

    "Customization of cars with cosmetics and planned level editor suggest creative expression, though core gameplay follows designed levels."

  • Domination
    1

    "Competitive multiplayer allows players to impede others, but interactions are generally balanced and playful rather than domineering."

  • Escapism
    4

    "Players use the game as a fun, stress-relieving distraction with silly themes and lighthearted gameplay."

  • Expectation
    -3

    "Players engage voluntarily for fun and challenge, with little indication of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with routes, shortcuts, and physics mechanics to improve times and find new strategies."

  • Exploration
    2

    "Overworld driving to find levels and discovering shortcuts encourages some exploration, though level access can be tedious."

  • Expression
    3

    "Car customization and cosmetic unlocks allow personal expression, though some criticize monetization limiting access."

  • Fantasy
    1

    "Game features whimsical, exaggerated physics and scenarios but remains grounded in a stylized driving context."

  • Fellowship
    3

    "Community engagement through multiplayer, leaderboards, and social play with friends fosters a sense of belonging."

  • Growth
    4

    "Players develop driving skills, learn level mechanics, and improve performance through practice and mastery."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention and precision; not suited for passive or background play."

  • Intimacy
    1

    "Social interactions occur mainly in multiplayer but are casual and competitive rather than deeply personal."

  • Leadership
    -4

    "No evidence of leadership roles; multiplayer is free-for-all or party-based without hierarchical structure."

  • Progression
    3

    "Players unlock new levels, cosmetics, and achievements, progressing through campaign and multiplayer rewards."

  • Relaxation
    1

    "Game balances challenge and fun but can be frustrating; some players find it relaxing, others find it tense."

  • Sensation
    3

    "Vibrant visuals, dynamic physics, and playful sound design provide engaging sensory stimulation."

  • Status
    3

    "Leaderboards and cosmetic displays provide social recognition and status among players."

  • Story
    -4

    "No narrative or plot; gameplay is context-free parking challenges and multiplayer races."

  • Strategy
    4

    "Players plan routes, timing, and maneuvers to optimize parking and outperform others."

  • Thrill
    3

    "Fast-paced gameplay with risk of failure and competitive tension creates excitement and suspense."

  • Value
    1

    "Generally perceived as good value especially on sale; some criticism of monetization and season pass pricing."

  • Violence
    -3

    "No destructive violence; collisions are playful and part of competitive chaos rather than aggression."

  • Survival
    1

    "Players must avoid failure by managing fuel and time, but no traditional survival mechanics."

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    Last update: 06/03/2026