Chasing Tails ~A Promise in the Snow~ similar games & best alternatives
Chasing Tails ~A Promise in the Snow~
2021
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Quick resume
Trying to get away from trouble, June moves to a small town... to find even more trouble! A yuri comedy/horror visual novel, featuring a haunted house, fox-girls, and GxG love ❤︎.
Global score
92/100
Genres
Adventure
Similar games
Pros
- Engaging story with multiple endings
- Cute and appealing art style
- Good mix of humor, romance, and light horror
- Replayability through choices and achievements
- Well-received soundtrack and sound effects
Cons
- Short game length
- Some story elements feel rushed or underdeveloped
- Limited adult content without dlc
- Minor technical issues reported
- Lack of voice acting beyond moans in adult scenes
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Fellowship, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players make meaningful choices affecting story and endings, indicating personal decision control."
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Competence2
"Engages players in narrative choices and achievement hunting, but gameplay is straightforward visual novel style."
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Competition-4
"Focuses on personal story experience and multiple endings without competitive elements."
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Continuation3
"Multiple endings and replayability encourage extended engagement and repeated playthroughs."
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Cooperation-5
"Single-player visual novel with no multiplayer or cooperative gameplay."
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Creativity3
"Players explore different story paths and endings, experimenting with narrative choices."
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Domination-5
"No evidence of exerting control or superiority over others; purely individual experience."
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Escapism4
"Players use the game to immerse in a fictional, emotional, and sometimes horror-themed world, escaping reality."
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Expectation-3
"Players engage voluntarily for enjoyment, humor, and story rather than obligation."
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Experimenting3
"Multiple choices and endings encourage trying new options and exploring different outcomes."
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Exploration2
"Exploration is narrative-based, discovering story branches and endings rather than physical environments."
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Expression2
"Some character customization through choices, but no avatar personalization or cosmetic modifications."
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Fantasy4
"Strong fantasy elements with yokai, fox girls, and supernatural horror themes."
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Fellowship-4
"Primarily a solo experience with minimal social or community interaction."
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Growth3
"Players learn story details and character relationships through choices, fostering narrative understanding."
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Health-5
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle-3
"Requires focused reading and decision-making, not suited for passive or background play."
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Intimacy3
"Emotional connections with characters and romantic relationships are central to the experience."
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Leadership-5
"No leadership or group management elements; individual narrative focus."
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Progression3
"Progression through story advancement, unlocking endings and achievements."
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Relaxation3
"Generally a relaxing experience with humor and cute moments, balanced with light horror tension."
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Sensation3
"Enjoyable art, music, and occasional horror effects provide sensory stimulation."
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Status-4
"No social status or recognition mechanics; private personal experience."
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Story5
"Narrative immersion is the core of the game, with multiple endings and character interactions."
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Strategy1
"Some decision-making involved but limited strategic depth typical of visual novels."
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Thrill2
"Mild suspense and horror elements provide occasional thrills without sustained tension."
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Value3
"Players report good value for price, especially with replayability and content variety."
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Violence-4
"No emphasis on combat or destruction; focus on narrative and relationships."
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Survival1
"Some narrative elements involve danger and avoiding bad endings, but no active survival gameplay."
Last update: 29/04/2026