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Chasing Tails ~A Promise in the Snow~

PC (Microsoft Windows) • 2021

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Quick resume

Trying to get away from trouble, June moves to a small town... to find even more trouble! A yuri comedy/horror visual novel, featuring a haunted house, fox-girls, and GxG love ❤︎.

Global score

92/100

Genres

Adventure

Pros

  • Engaging story with multiple endings
  • Cute and appealing art style
  • Good mix of humor, romance, and light horror
  • Replayability through choices and achievements
  • Well-received soundtrack and sound effects

Cons

  • Short game length
  • Some story elements feel rushed or underdeveloped
  • Limited adult content without dlc
  • Minor technical issues reported
  • Lack of voice acting beyond moans in adult scenes

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting story and endings, indicating personal decision control."

  • Competence
    2

    "Engages players in narrative choices and achievement hunting, but gameplay is straightforward visual novel style."

  • Competition
    -4

    "Focuses on personal story experience and multiple endings without competitive elements."

  • Continuation
    3

    "Multiple endings and replayability encourage extended engagement and repeated playthroughs."

  • Cooperation
    -5

    "Single-player visual novel with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Players explore different story paths and endings, experimenting with narrative choices."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; purely individual experience."

  • Escapism
    4

    "Players use the game to immerse in a fictional, emotional, and sometimes horror-themed world, escaping reality."

  • Expectation
    -3

    "Players engage voluntarily for enjoyment, humor, and story rather than obligation."

  • Experimenting
    3

    "Multiple choices and endings encourage trying new options and exploring different outcomes."

  • Exploration
    2

    "Exploration is narrative-based, discovering story branches and endings rather than physical environments."

  • Expression
    2

    "Some character customization through choices, but no avatar personalization or cosmetic modifications."

  • Fantasy
    4

    "Strong fantasy elements with yokai, fox girls, and supernatural horror themes."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social or community interaction."

  • Growth
    3

    "Players learn story details and character relationships through choices, fostering narrative understanding."

  • Health
    -5

    "Sedentary gameplay typical of visual novels with no physical activity."

  • Idle
    -3

    "Requires focused reading and decision-making, not suited for passive or background play."

  • Intimacy
    3

    "Emotional connections with characters and romantic relationships are central to the experience."

  • Leadership
    -5

    "No leadership or group management elements; individual narrative focus."

  • Progression
    3

    "Progression through story advancement, unlocking endings and achievements."

  • Relaxation
    3

    "Generally a relaxing experience with humor and cute moments, balanced with light horror tension."

  • Sensation
    3

    "Enjoyable art, music, and occasional horror effects provide sensory stimulation."

  • Status
    -4

    "No social status or recognition mechanics; private personal experience."

  • Story
    5

    "Narrative immersion is the core of the game, with multiple endings and character interactions."

  • Strategy
    1

    "Some decision-making involved but limited strategic depth typical of visual novels."

  • Thrill
    2

    "Mild suspense and horror elements provide occasional thrills without sustained tension."

  • Value
    3

    "Players report good value for price, especially with replayability and content variety."

  • Violence
    -4

    "No emphasis on combat or destruction; focus on narrative and relationships."

  • Survival
    1

    "Some narrative elements involve danger and avoiding bad endings, but no active survival gameplay."

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    Last update: 06/03/2026