Root Double -Before Crime * After Days- Xtend Edition similar games & best alternatives

Root Double -Before Crime * After Days- Xtend Edition

PlayStation Vita, PC (Microsoft Windows), Nintendo Switch, PlayStation 3 • 2016

Should you play it?

Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...

What works
  • Deep and complex sci-fi mystery story
  • Unique senses sympathy system for choices
  • Multiple story routes and endings
  • Strong character development and voice acting
  • Long playtime with high replayability
Things to keep in mind
  • Slow pacing and repetitive flashbacks in later routes
  • Confusing choice system without guide
  • Lack of character customization
  • Some players may find slice-of-life sections dull
  • No physical activity or social multiplayer features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Fate/stay night REMASTERED

  • Analogue: A Hate Story

  • Little Goody Two Shoes

  • CHAOS;HEAD NOAH

  • Angels with Scaly Wings™ / 鱗羽の天使

  • Tides of Tomorrow 🌊

  • ROBOTICS;NOTES ELITE

  • Homicipher

  • Purrfect Apawcalypse: Purrgatory Furever

Hidden Gems

Less popular games with surprisingly high similarity

  • Tides of Tomorrow 🌊

  • Purrfect Apawcalypse: Purrgatory Furever

  • Family Man

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Root Double -Before Crime * After Days- Xtend Edition: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Violence, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players influence story progression through the Senses Sympathy System, adjusting trust levels rather than direct choices, allowing some personal control but within a structured narrative."

  • Competence

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    "The game requires understanding complex story elements and managing the SSS system, which demands some skill and attention, though gameplay is mostly reading and decision sliders."

  • Competition

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  • Continuation

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    "Long playtime with multiple routes and endings encourages habitual and extended play sessions."

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  • Cooperation

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    "Narrative emphasizes trust and relationships among characters, but gameplay is single-player and choices are individual."

  • Creativity

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    "Players influence story outcomes through choices, enabling creative narrative exploration, though within predefined story branches."

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    "Unique Senses Sympathy System for choices and multiple story routes with complex branching encourage creative engagement."

  • Domination

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    "No elements of exerting control or superiority over others; interactions are cooperative and narrative-driven."

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  • Escapism

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    "Strong immersive sci-fi story and mystery provide a compelling escape from real life."

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    "Immersive sci-fi mystery story provides strong escape from real life through suspense and drama."

  • Expectation

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    "Players engage voluntarily driven by intrinsic interest in mystery and narrative rather than obligation."

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  • Experimenting

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    "Multiple endings and choices encourage players to try different paths and outcomes."

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  • Exploration

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    "Exploration is narrative-based, discovering new story branches and character backgrounds rather than physical environments."

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  • Expression

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    "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

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  • Fantasy

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    "The narrative involves imaginative mystery and sci-fi elements, providing a fictional immersive experience."

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  • Fellowship

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    "Strong story focus on group dynamics within the party, but limited social multiplayer or community interaction."

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    "Strong narrative focus on group dynamics but limited social interaction or community features."

  • Growth

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    "Players develop understanding of characters and story through multiple playthroughs."

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    "Players develop understanding of complex story and character motivations, learning through multiple playthroughs."

  • Health

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  • Idle

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    "Requires focused attention and active reading; not suited for casual or background play."

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    "Requires sustained attention and reading; not suited for casual or background play."

  • Intimacy

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    "Emotional connections with characters and narrative relationships foster deeper engagement."

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  • Leadership

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    "No leadership or group management mechanics; player follows narrative paths without directing others."

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  • Progression

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    "Progression through story chapters, character development, and unlocking multiple endings."

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  • Relaxation

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    "Atmosphere is tense and suspenseful, but pacing allows moments of calm exploration."

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  • Sensation

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    "Visual style and sound design provide moderate sensory stimulation enhancing emotional impact."

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  • Status

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  • Story

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    "Strong narrative immersion with complex plot, character development, and multiple perspectives."

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  • Strategy

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  • Thrill

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    "Suspenseful and tense moments throughout the story provide emotional excitement."

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  • Value

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    "Long playtime and rich content provide good value for time and money invested."

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  • Violence

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  • Survival

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    "Central theme of survival in a hostile, dangerous world with difficult decisions."

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Last update: 01/06/2026