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Root Double -Before Crime * After Days- Xtend Edition similar games & best alternatives

Root Double -Before Crime * After Days- Xtend Edition

PC (Microsoft Windows), Nintendo Switch, PlayStation Vita, PlayStation 3 • 2016

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Quick resume

Rescue squad captain Watase Kasasagi wakes up without his memories in the middle of his most critical mission yet-- a nuclear meltdown at a research facility. In an unfamiliar place and without his years of training, he must rescue the survivors and escape...

Global score

91/100

Genres

Adventure, Visual Novel

Similar games

    Pros

    • Deep and complex sci-fi mystery story
    • Unique senses sympathy system for choices
    • Multiple story routes and endings
    • Strong character development and voice acting
    • Long playtime with high replayability

    Cons

    • Slow pacing and repetitive flashbacks in later routes
    • Confusing choice system without guide
    • Lack of character customization
    • Some players may find slice-of-life sections dull
    • No physical activity or social multiplayer features

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Expression, Violence, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players influence story progression through the Senses Sympathy System, adjusting trust levels rather than direct choices, allowing some personal control but within a structured narrative."

    • Competence
      2

      "The game requires understanding complex story elements and managing the SSS system, which demands some skill and attention, though gameplay is mostly reading and decision sliders."

    • Competition
      -4

      "Focus is on personal story experience and character relationships without competitive or ranked elements."

    • Continuation
      4

      "Long playtime (40-60+ hours), multiple routes and endings encourage extended and habitual play."

    • Cooperation
      1

      "Narrative emphasizes trust and relationships among characters, but gameplay is single-player and choices are individual."

    • Creativity
      3

      "Unique Senses Sympathy System for choices and multiple story routes with complex branching encourage creative engagement."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative and cooperative."

    • Escapism
      4

      "Immersive sci-fi mystery story provides strong escape from real life through suspense and drama."

    • Expectation
      -4

      "Players engage voluntarily driven by interest in story and mystery rather than obligation."

    • Experimenting
      3

      "Multiple endings and complex choice system encourage players to try different trust configurations and story paths."

    • Exploration
      2

      "Exploration is narrative and conceptual, discovering story layers and character backgrounds rather than physical environments."

    • Expression
      -3

      "Limited character customization; expression is through narrative choices rather than avatar or environment modification."

    • Fantasy
      3

      "Sci-fi elements including telepathy and fictional technology create an imaginative fictional experience."

    • Fellowship
      0

      "Strong narrative focus on group dynamics but limited social interaction or community features."

    • Growth
      3

      "Players develop understanding of complex story and character motivations, learning through multiple playthroughs."

    • Health
      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle
      -4

      "Requires sustained attention and reading; not suited for casual or background play."

    • Intimacy
      2

      "Emotional connections with characters and themes of trust and understanding foster deeper engagement."

    • Leadership
      -4

      "No leadership or group management mechanics; player follows narrative paths."

    • Progression
      4

      "Progression through unlocking multiple story routes, endings, and character epilogues."

    • Relaxation
      1

      "Tense and suspenseful atmosphere dominates, though slower paced sections provide some relief."

    • Sensation
      2

      "Sound design, music, and visual effects enhance emotional and sensory immersion."

    • Status
      -5

      "No social status or recognition systems; experience is personal and narrative-focused."

    • Story
      5

      "Strong narrative immersion with complex plot, multiple perspectives, and deep character development."

    • Strategy
      3

      "Requires thoughtful management of trust levels and understanding of story implications to reach desired endings."

    • Thrill
      4

      "Suspenseful and tense story with high stakes and emotional intensity."

    • Value
      4

      "Long playtime and extensive content provide good value for time and money."

    • Violence
      -3

      "While the story involves danger and death, gameplay focuses on narrative and survival rather than combat or destruction."

    • Survival
      4

      "Central theme of characters trying to survive a disaster under threat of radiation and other dangers."

    Last update: 29/04/2026