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If My Heart Had Wings

Nintendo Switch, PC (Microsoft Windows) • 2014

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Quick resume

An animated visual novel of a lovely and bittersweet tale of youth, you play as Aoi Minase in this romantic-comedy as he meets various young girls in his hometown and works together with them to revive their school’s glider-flying “Soaring Club” in order to realize their shared dream of flight.

Global score

92/100

Genres

Adventure, Casual, Simulator, Visual Novel

Pros

  • Emotional and engaging story
  • Beautiful art and soundtrack
  • Multiple story routes and endings
  • Well-developed characters
  • Long playtime with replay value

Cons

  • Poor english translation in official release
  • Heavy censorship of adult content
  • Minimal gameplay and interactivity
  • Some routes less compelling
  • Lack of language localization (chinese/japanese)

Motivations

  • Autonomy
    4

    "Players make key choices to direct story routes and character relationships, with freedom to pursue different romance paths."

  • Competence
    2

    "Engages players in reading and decision-making, but gameplay is minimal and mostly about narrative comprehension."

  • Competition
    -4

    "Focuses on personal story experience without competitive elements or player comparison."

  • Continuation
    4

    "Long playtime with multiple routes encourages extended and repeated play sessions."

  • Cooperation
    -3

    "Single-player experience focused on individual narrative; no multiplayer or cooperative gameplay."

  • Creativity
    1

    "Players can explore different story branches and endings but do not create or modify content."

  • Domination
    -5

    "No elements of exerting control or superiority over others; experience is personal and narrative-driven."

  • Escapism
    5

    "Strong escapism through immersive storytelling, emotional engagement, and fantasy elements."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional investment rather than obligation."

  • Experimenting
    3

    "Players experiment with different dialogue choices and story routes to explore alternate outcomes."

  • Exploration
    2

    "Exploration is narrative-based, discovering new story branches and character developments."

  • Expression
    -2

    "Limited customization; players express preferences through choices but no avatar or environment personalization."

  • Fantasy
    3

    "Story involves fictional characters and emotional drama, though grounded in realistic settings and themes."

  • Fellowship
    -3

    "Primarily a solo experience with limited social interaction beyond community discussions."

  • Growth
    3

    "Players develop understanding of characters and story; some learning about gliders and aviation."

  • Health
    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle
    -4

    "Requires focused reading and attention; not designed for passive or background play."

  • Intimacy
    4

    "Emotional connections with characters and romantic storylines foster feelings of closeness."

  • Leadership
    -5

    "No leadership or management roles; player follows narrative without directing others."

  • Progression
    3

    "Progression through unlocking story routes, endings, and achievements."

  • Relaxation
    4

    "Calm, soothing soundtrack and gentle pacing promote relaxation and emotional flow."

  • Sensation
    2

    "Visual and auditory elements provide sensory enjoyment, though not intense stimulation."

  • Status
    -4

    "Achievements exist but social recognition is limited; focus is on personal narrative experience."

  • Story
    5

    "Strong narrative immersion with multiple routes, emotional depth, and character development."

  • Strategy
    -3

    "Minimal strategic challenge; choices affect story but no complex problem solving."

  • Thrill
    -2

    "Emotional highs and lows present but overall pacing is calm and contemplative."

  • Value
    4

    "Long playtime and multiple storylines provide good value for the price."

  • Violence
    -5

    "No violence or combat; focus on peaceful, emotional storytelling."

  • Survival
    -5

    "No survival elements; stable, low-risk narrative environment."

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    Last update: 06/03/2026