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CLANNAD Side Stories

Nintendo Switch, Android, PC (Microsoft Windows), PlayStation Portable • 2016

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Quick resume

Delve further into the world of CLANNAD and experience the stories beyond the original visual novel adventure. Known as CLANNAD Hikari Mimamoru Sakamichi de in Japan, This Steam version features high resolution assets and is translated into English for the very first time.

Global score

88/100

Genres

Casual, Visual Novel, Adventure

Pros

  • Deep emotional narrative
  • Voice acting and music enhance atmosphere
  • New character perspectives and backstories
  • Short, manageable story lengths
  • High quality new cg art

Cons

  • No manual text control or skipping
  • No save/load functionality
  • Lack of character sprites and visual variety
  • Some stories considered weak or filler
  • Price considered high for content by some

Motivations

  • Autonomy
    -4

    "The game is a kinetic novel with forced auto-read and no ability to control text progression, indicating low player control over pacing."

  • Competence
    -3

    "The experience involves passive reading/listening without skill challenges or interactive gameplay."

  • Competition
    -5

    "No competitive elements or comparison with others; purely a solo narrative experience."

  • Continuation
    2

    "Fans tend to play through all 16 short stories in one or few sessions, showing some habitual engagement."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    1

    "Contains new side stories and some new CG art, but mostly reuses backgrounds and has no player creation or modification."

  • Domination
    -5

    "No social dominance or power dynamics; purely narrative and personal experience."

  • Escapism
    4

    "Players use the game to revisit and immerse themselves in the emotional world of Clannad, escaping real life through story."

  • Expectation
    -4

    "Players engage voluntarily out of love for Clannad, not due to obligation or pressure."

  • Experimenting
    -4

    "The game is linear with no choices or branching; no experimentation with mechanics or story."

  • Exploration
    1

    "Explores new character perspectives and backstories expanding the original narrative, but no spatial exploration."

  • Expression
    -3

    "No player customization or avatar personalization; presentation is fixed."

  • Fantasy
    3

    "Set in a fictional, emotional narrative world with some supernatural elements typical of Clannad."

  • Fellowship
    -4

    "Experience is solitary with minimal social interaction or community features."

  • Growth
    2

    "Players gain deeper understanding of characters and story, contributing to personal emotional growth."

  • Health
    -5

    "Sedentary experience with no physical activity involved."

  • Idle
    3

    "Short stories allow for casual, intermittent play sessions; can be consumed in small time blocks."

  • Intimacy
    1

    "Emotional connection to characters is present but social intimacy with others is minimal."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    1

    "Narrative progression through stories but no item or upgrade accumulation."

  • Relaxation
    4

    "The game provides a relaxing, nostalgic experience with emotional flow and catharsis."

  • Sensation
    2

    "Enjoyable voice acting and music provide sensory pleasure, though visuals are limited."

  • Status
    -5

    "No social recognition or status systems."

  • Story
    5

    "Strong narrative focus with multiple character-driven stories expanding the Clannad universe."

  • Strategy
    -5

    "No strategic or problem-solving gameplay elements."

  • Thrill
    -3

    "Low suspense or risk; emotional but calm storytelling."

  • Value
    -2

    "Mixed opinions on value; some find it overpriced for content and lack of features."

  • Violence
    -5

    "No violence or combat; focus on emotional and narrative content."

  • Survival
    -5

    "No survival or threat elements; stable, safe narrative environment."

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    Last update: 06/03/2026